Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -23,7 +23,6 @@ import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.command.tool.BlockTool;
import com.sk89q.worldedit.command.tool.DoubleActionBlockTool;
@ -38,6 +37,8 @@ import com.sk89q.worldedit.event.platform.PlatformInitializeEvent;
import com.sk89q.worldedit.event.platform.PlatformReadyEvent;
import com.sk89q.worldedit.event.platform.PlayerInputEvent;
import com.sk89q.worldedit.extension.platform.permission.ActorSelectorLimits;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
@ -302,7 +303,7 @@ public class PlatformManager {
Actor actor = createProxyActor(event.getCause());
Location location = event.getLocation();
Vector vector = location.toVector();
Vector3 vector = location.toVector();
// At this time, only handle interaction from players
if (actor instanceof Player) {
@ -321,8 +322,9 @@ public class PlatformManager {
RegionSelector selector = session.getRegionSelector(player.getWorld());
if (selector.selectPrimary(location.toVector(), ActorSelectorLimits.forActor(player))) {
selector.explainPrimarySelection(actor, session, vector);
BlockVector3 blockPoint = vector.toBlockPoint();
if (selector.selectPrimary(blockPoint, ActorSelectorLimits.forActor(player))) {
selector.explainPrimarySelection(actor, session, blockPoint);
}
event.setCancelled(true);
@ -356,8 +358,9 @@ public class PlatformManager {
}
RegionSelector selector = session.getRegionSelector(player.getWorld());
if (selector.selectSecondary(vector, ActorSelectorLimits.forActor(player))) {
selector.explainSecondarySelection(actor, session, vector);
BlockVector3 blockPoint = vector.toBlockPoint();
if (selector.selectSecondary(blockPoint, ActorSelectorLimits.forActor(player))) {
selector.explainSecondarySelection(actor, session, blockPoint);
}
event.setCancelled(true);