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Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package - Drop many methods that will be auto-promoted anyways, eg. with `divide(int)` and `divide(double)` the first is now gone. - Take Block vectors into their own class hierarchy - Make it clear throughout the API what takes blockvectors - many more improvements
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@ -21,17 +21,17 @@ package com.sk89q.worldedit.extent;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.history.change.BlockChange;
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import com.sk89q.worldedit.history.change.EntityCreate;
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import com.sk89q.worldedit.history.change.EntityRemove;
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import com.sk89q.worldedit.history.changeset.ChangeSet;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import java.util.ArrayList;
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@ -59,9 +59,9 @@ public class ChangeSetExtent extends AbstractDelegateExtent {
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}
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@Override
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public boolean setBlock(Vector location, BlockStateHolder block) throws WorldEditException {
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public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
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BaseBlock previous = getFullBlock(location);
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changeSet.add(new BlockChange(location.toBlockVector(), previous, block));
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changeSet.add(new BlockChange(location, previous, block));
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return super.setBlock(location, block);
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}
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