Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -21,17 +21,17 @@ package com.sk89q.worldedit.extent;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.history.change.BlockChange;
import com.sk89q.worldedit.history.change.EntityCreate;
import com.sk89q.worldedit.history.change.EntityRemove;
import com.sk89q.worldedit.history.changeset.ChangeSet;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.ArrayList;
@ -59,9 +59,9 @@ public class ChangeSetExtent extends AbstractDelegateExtent {
}
@Override
public boolean setBlock(Vector location, BlockStateHolder block) throws WorldEditException {
public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
BaseBlock previous = getFullBlock(location);
changeSet.add(new BlockChange(location.toBlockVector(), previous, block));
changeSet.add(new BlockChange(location, previous, block));
return super.setBlock(location, block);
}