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Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package - Drop many methods that will be auto-promoted anyways, eg. with `divide(int)` and `divide(double)` the first is now gone. - Take Block vectors into their own class hierarchy - Make it clear throughout the API what takes blockvectors - many more improvements
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@ -21,9 +21,9 @@ package com.sk89q.worldedit.extent;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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/**
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@ -65,7 +65,7 @@ public class MaskingExtent extends AbstractDelegateExtent {
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}
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@Override
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public boolean setBlock(Vector location, BlockStateHolder block) throws WorldEditException {
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public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
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return mask.test(location) && super.setBlock(location, block);
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}
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