Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -26,10 +26,10 @@ import com.sk89q.minecraft.util.commands.CommandException;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.command.parametric.AbstractInvokeListener;
import com.sk89q.worldedit.util.command.parametric.InvokeHandler;
import com.sk89q.worldedit.util.command.parametric.ParameterData;
@ -102,13 +102,13 @@ public class CommandLoggingHandler extends AbstractInvokeListener implements Inv
}
if (logMode != null && sender.isPlayer()) {
Vector position = player.getLocation().toVector();
Vector3 position = player.getLocation().toVector();
LocalSession session = worldEdit.getSessionManager().get(player);
switch (logMode) {
case PLACEMENT:
try {
position = session.getPlacementPosition(player);
position = session.getPlacementPosition(player).toVector3();
} catch (IncompleteRegionException e) {
break;
}

View File

@ -23,10 +23,8 @@ import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.input.NoMatchException;
@ -38,6 +36,7 @@ import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.annotation.Selection;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
@ -49,6 +48,7 @@ import com.sk89q.worldedit.util.command.parametric.ParameterException;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.biome.Biomes;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.registry.BiomeRegistry;
@ -258,10 +258,10 @@ public class WorldEditBinding extends BindingHelper {
* @throws UnknownDirectionException on an unknown direction
*/
@BindingMatch(classifier = Direction.class,
type = Vector.class,
type = BlockVector3.class,
behavior = BindingBehavior.CONSUMES,
consumedCount = 1)
public Vector getDirection(ArgumentStack context, Direction direction)
public BlockVector3 getDirection(ArgumentStack context, Direction direction)
throws ParameterException, UnknownDirectionException {
Player sender = getPlayer(context);
return worldEdit.getDirection(sender, context.next());