mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-10 06:48:34 +00:00
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package - Drop many methods that will be auto-promoted anyways, eg. with `divide(int)` and `divide(double)` the first is now gone. - Take Block vectors into their own class hierarchy - Make it clear throughout the API what takes blockvectors - many more improvements
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@ -26,10 +26,10 @@ import com.sk89q.minecraft.util.commands.CommandException;
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import com.sk89q.minecraft.util.commands.Logging;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.command.parametric.AbstractInvokeListener;
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import com.sk89q.worldedit.util.command.parametric.InvokeHandler;
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import com.sk89q.worldedit.util.command.parametric.ParameterData;
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@ -102,13 +102,13 @@ public class CommandLoggingHandler extends AbstractInvokeListener implements Inv
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}
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if (logMode != null && sender.isPlayer()) {
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Vector position = player.getLocation().toVector();
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Vector3 position = player.getLocation().toVector();
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LocalSession session = worldEdit.getSessionManager().get(player);
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switch (logMode) {
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case PLACEMENT:
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try {
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position = session.getPlacementPosition(player);
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position = session.getPlacementPosition(player).toVector3();
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} catch (IncompleteRegionException e) {
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break;
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}
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@ -23,10 +23,8 @@ import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.UnknownDirectionException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.input.NoMatchException;
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@ -38,6 +36,7 @@ import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.internal.annotation.Direction;
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import com.sk89q.worldedit.internal.annotation.Selection;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.TreeGenerator.TreeType;
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@ -49,6 +48,7 @@ import com.sk89q.worldedit.util.command.parametric.ParameterException;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.Biomes;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.registry.BiomeRegistry;
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@ -258,10 +258,10 @@ public class WorldEditBinding extends BindingHelper {
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* @throws UnknownDirectionException on an unknown direction
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*/
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@BindingMatch(classifier = Direction.class,
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type = Vector.class,
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type = BlockVector3.class,
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behavior = BindingBehavior.CONSUMES,
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consumedCount = 1)
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public Vector getDirection(ArgumentStack context, Direction direction)
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public BlockVector3 getDirection(ArgumentStack context, Direction direction)
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throws ParameterException, UnknownDirectionException {
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Player sender = getPlayer(context);
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return worldEdit.getDirection(sender, context.next());
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