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Fix #443
Temp as it's performance-degrading, but works well enough for now
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@ -75,6 +75,8 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
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public Chunk nmsChunk;
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public WorldServer world;
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public int X, Z;
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//This is (hopefully) a temp fix for random blocks returning the wrong biome. Static because it was seemingly using the wrong chunk to return the biome value.
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private static final Object biomeLock = new Object();
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public BukkitGetBlocks_1_15(World world, int X, int Z) {
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this(((CraftWorld) world).getHandle(), X, Z);
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@ -106,7 +108,9 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
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} else {
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base = index.getBiome(x >> 2, y >> 2, z >> 2);
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}
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return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
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synchronized (biomeLock) {
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return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
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}
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}
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@Override
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@ -80,6 +80,8 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
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public Chunk nmsChunk;
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public WorldServer world;
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public int X, Z;
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//This is (hopefully) a temp fix for random blocks returning the wrong biome. Static because it was seemingly using the wrong chunk to return the biome value.
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private static final Object biomeLock = new Object();
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public BukkitGetBlocks_1_15_2(World world, int X, int Z) {
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this(((CraftWorld) world).getHandle(), X, Z);
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@ -111,7 +113,9 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
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} else {
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base = index.getBiome(x >> 2, y >> 2, z >> 2);
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}
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return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
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synchronized (biomeLock) {
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return base != null ? BukkitAdapter.adapt(CraftBlock.biomeBaseToBiome(base)) : null;
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}
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}
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@Override
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