Re-implement /remove and /butcher with the new entity API.

This commit is contained in:
sk89q
2014-07-15 19:47:47 -07:00
parent 9dbc53476e
commit 3e34d5ca52
31 changed files with 1110 additions and 604 deletions

View File

@ -19,7 +19,12 @@
package com.sk89q.worldedit.regions;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.geom.Polygons;
import com.sk89q.worldedit.regions.iterator.FlatRegion3DIterator;
import com.sk89q.worldedit.regions.iterator.FlatRegionIterator;
@ -28,6 +33,8 @@ import com.sk89q.worldedit.world.World;
import java.util.Iterator;
import java.util.List;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Represents a cylindrical region.
*
@ -84,6 +91,23 @@ public class CylinderRegion extends AbstractRegion implements FlatRegion {
hasY = true;
}
/**
* Construct the region.
*
* @param center the center position
* @param radius the radius along the X and Z axes
* @param minY the minimum Y, inclusive
* @param maxY the maximum Y, inclusive
*/
public CylinderRegion(Vector center, Vector2D radius, int minY, int maxY) {
super(null);
setCenter(center.toVector2D());
setRadius(radius);
this.minY = minY;
this.maxY = maxY;
hasY = true;
}
public CylinderRegion(CylinderRegion region) {
this(region.world, region.getCenter(), region.getRadius(), region.minY, region.maxY);
hasY = region.hasY;
@ -377,4 +401,24 @@ public class CylinderRegion extends AbstractRegion implements FlatRegion {
public List<BlockVector2D> polygonize(int maxPoints) {
return Polygons.polygonizeCylinder(center, radius, maxPoints);
}
/**
* Return a new instance with the given center and radius in the X and Z
* axes with a Y that extends from the bottom of the extent to the top
* of the extent.
*
* @param extent the extent
* @param center the center position
* @param radius the radius in the X and Z axes
* @return a region
*/
public static CylinderRegion createRadius(Extent extent, Vector center, double radius) {
checkNotNull(extent);
checkNotNull(center);
Vector2D radiusVec = new Vector2D(radius, radius);
int minY = extent.getMinimumPoint().getBlockY();
int maxY = extent.getMaximumPoint().getBlockY();
return new CylinderRegion(center, radiusVec, minY, maxY);
}
}