Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit

This commit is contained in:
Matthew Miller
2019-04-14 19:33:44 +10:00
parent b5e1f3dbc3
commit 3e4004ad9e
10 changed files with 173 additions and 36 deletions

View File

@ -26,6 +26,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.auth.AuthorizationException;
import com.sk89q.worldedit.util.formatting.Fragment;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@ -91,6 +92,12 @@ public class BukkitCommandSender implements Actor {
}
}
@Override
public void print(Fragment fragment) {
// TODO Bukkit is bad and the API is somewhat lacking
printRaw(fragment.toString());
}
@Override
public boolean canDestroyBedrock() {
return true;

View File

@ -31,6 +31,7 @@ import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.formatting.Fragment;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
@ -125,6 +126,12 @@ public class BukkitPlayer extends AbstractPlayerActor {
}
}
@Override
public void print(Fragment fragment) {
// TODO Bukkit is bad and the API is somewhat lacking
printRaw(fragment.toString());
}
@Override
public void setPosition(Vector3 pos, float pitch, float yaw) {
player.teleport(new Location(player.getWorld(), pos.getX(), pos.getY(),