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Attached ascending rails to the block they're ascending towards, in addition to the block below them.
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commit
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@ -766,6 +766,19 @@ public class EditSession {
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walked.addFirst(upperBlock);
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walked.addFirst(upperBlock);
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}
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}
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}
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}
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break;
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case BlockID.MINECART_TRACKS:
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case BlockID.POWERED_RAIL:
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case BlockID.DETECTOR_RAIL:
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case BlockID.ACTIVATOR_RAIL:
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// Here, rails are hardcoded to be attached to the block below them.
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// They're also attached to the block they're ascending towards via BlockType.getAttachment.
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BlockVector lowerBlock = current.add(0, -1, 0).toBlockVector();
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if (blocks.contains(lowerBlock) && !walked.contains(lowerBlock)) {
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walked.addFirst(lowerBlock);
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}
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break;
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}
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}
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final PlayerDirection attachment = BlockType.getAttachment(type, data);
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final PlayerDirection attachment = BlockType.getAttachment(type, data);
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@ -1606,8 +1606,6 @@ public enum BlockType {
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private static final Map<Integer, PlayerDirection> nonDataAttachments = new HashMap<Integer, PlayerDirection>();
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private static final Map<Integer, PlayerDirection> nonDataAttachments = new HashMap<Integer, PlayerDirection>();
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static {
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static {
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nonDataAttachments.put(BlockID.SAPLING, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.SAPLING, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.POWERED_RAIL, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DETECTOR_RAIL, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.LONG_GRASS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.LONG_GRASS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DEAD_BUSH, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DEAD_BUSH, PlayerDirection.DOWN);
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for (int offset = 0; offset < 16; offset += 8) {
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for (int offset = 0; offset < 16; offset += 8) {
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@ -1629,7 +1627,6 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.SIGN_POST, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.SIGN_POST, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.WOODEN_DOOR, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.WOODEN_DOOR, PlayerDirection.DOWN);
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addCardinals(BlockID.LADDER, 2, 5, 3, 4);
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addCardinals(BlockID.LADDER, 2, 5, 3, 4);
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nonDataAttachments.put(BlockID.MINECART_TRACKS, PlayerDirection.DOWN);
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addCardinals(BlockID.WALL_SIGN, 2, 5, 3, 4);
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addCardinals(BlockID.WALL_SIGN, 2, 5, 3, 4);
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for (int offset = 0; offset < 16; offset += 8) {
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.LEVER, offset + 4, offset + 1, offset + 3, offset + 2);
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addCardinals(BlockID.LEVER, offset + 4, offset + 1, offset + 3, offset + 2);
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@ -1675,8 +1672,16 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.ACTIVATOR_RAIL, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CARPET, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CARPET, PlayerDirection.DOWN);
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// Rails are hardcoded to be attached to the block below them.
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// In addition to that, let's attach ascending rails to the block they're ascending towards.
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.POWERED_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.DETECTOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.MINECART_TRACKS, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.ACTIVATOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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}
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}
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}
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/**
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/**
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