Remove all raw usages of BSH, improve API generics

This commit is contained in:
Kenzie Togami
2018-12-26 16:39:10 -08:00
parent a88f6b8430
commit 3fefcbf971
83 changed files with 242 additions and 259 deletions

View File

@ -29,7 +29,7 @@ import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BaseBlock;
/**
* A tool that can place (or remove) blocks at a distance.
@ -57,7 +57,7 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
try (EditSession eS = session.createEditSession(player)) {
eS.disableBuffering();
BlockVector3 blockPoint = pos.toVector().toBlockPoint();
BlockStateHolder applied = secondary.apply(blockPoint);
BaseBlock applied = secondary.apply(blockPoint);
if (applied.getBlockType().getMaterial().isAir()) {
eS.setBlock(blockPoint, secondary);
} else {
@ -78,7 +78,7 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
try (EditSession eS = session.createEditSession(player)) {
eS.disableBuffering();
BlockVector3 blockPoint = pos.toVector().toBlockPoint();
BlockStateHolder applied = primary.apply(blockPoint);
BaseBlock applied = primary.apply(blockPoint);
if (applied.getBlockType().getMaterial().isAir()) {
eS.setBlock(blockPoint, primary);
} else {