Remove all raw usages of BSH, improve API generics

This commit is contained in:
Kenzie Togami
2018-12-26 16:39:10 -08:00
parent a88f6b8430
commit 3fefcbf971
83 changed files with 242 additions and 259 deletions

View File

@ -29,8 +29,8 @@ import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.DataException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.storage.InvalidFormatException;
@ -229,7 +229,7 @@ public class AnvilChunk13 implements Chunk {
}
@Override
public BlockStateHolder getBlock(BlockVector3 position) throws DataException {
public BaseBlock getBlock(BlockVector3 position) throws DataException {
int x = position.getX() - rootX * 16;
int y = position.getY();
int z = position.getZ() - rootZ * 16;
@ -250,7 +250,7 @@ public class AnvilChunk13 implements Chunk {
return state.toBaseBlock(tileEntity);
}
return state;
return state.toBaseBlock();
}
}