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Remove all raw usages of BSH, improve API generics
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@ -178,7 +178,7 @@ public class ForgePlayer extends AbstractPlayerActor {
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}
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@Override
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public void sendFakeBlock(BlockVector3 pos, BlockStateHolder block) {
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public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
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BlockPos loc = ForgeAdapter.toBlockPos(pos);
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if (block == null) {
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// TODO
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