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Fixed infinite loop. Just because it's unused in worldedit doesn't mean you should break it -.-
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050eef8dc7
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@ -436,8 +436,7 @@ public class WorldEdit {
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return getBlock(player, id, false);
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return getBlock(player, id, false);
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}
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}
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public Set<BaseBlock> getBlocks (LocalPlayer player, String list,
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public Set<BaseBlock> getBlocks (LocalPlayer player, String list, boolean allAllowed, boolean allowNoData)
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boolean allAllowed, boolean allowNoData)
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throws DisallowedItemException, UnknownItemException {
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throws DisallowedItemException, UnknownItemException {
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String[] items = list.split(",");
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String[] items = list.split(",");
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Set<BaseBlock> blocks = new HashSet<BaseBlock>();
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Set<BaseBlock> blocks = new HashSet<BaseBlock>();
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@ -449,7 +448,7 @@ public class WorldEdit {
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public Set<BaseBlock> getBlocks(LocalPlayer player, String list, boolean allAllowed)
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public Set<BaseBlock> getBlocks(LocalPlayer player, String list, boolean allAllowed)
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throws DisallowedItemException, UnknownItemException {
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throws DisallowedItemException, UnknownItemException {
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return getBlocks(player, list, allAllowed);
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return getBlocks(player, list, allAllowed, false);
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}
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}
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public Set<BaseBlock> getBlocks(LocalPlayer player, String list)
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public Set<BaseBlock> getBlocks(LocalPlayer player, String list)
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