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Added constants to Vector2D, BlockVector and BlockVector2D and made the ones in Vector final.
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@ -25,6 +25,12 @@ package com.sk89q.worldedit;
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* @author sk89q
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* @author sk89q
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*/
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*/
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public class BlockVector extends Vector {
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public class BlockVector extends Vector {
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public static final BlockVector ZERO = new BlockVector(0, 0, 0);
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public static final BlockVector UNIT_X = new BlockVector(1, 0, 0);
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public static final BlockVector UNIT_Y = new BlockVector(0, 1, 0);
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public static final BlockVector UNIT_Z = new BlockVector(0, 0, 1);
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public static final BlockVector ONE = new BlockVector(1, 1, 1);
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/**
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/**
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* Construct the Vector object.
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* Construct the Vector object.
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*
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*
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@ -25,6 +25,11 @@ package com.sk89q.worldedit;
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* @author sk89q
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* @author sk89q
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*/
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*/
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public class BlockVector2D extends Vector2D {
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public class BlockVector2D extends Vector2D {
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public static final BlockVector2D ZERO = new BlockVector2D(0, 0);
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public static final BlockVector2D UNIT_X = new BlockVector2D(1, 0);
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public static final BlockVector2D UNIT_Z = new BlockVector2D(0, 1);
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public static final BlockVector2D ONE = new BlockVector2D(1, 1);
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/**
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/**
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* Construct the Vector object.
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* Construct the Vector object.
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*
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*
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@ -24,11 +24,11 @@ package com.sk89q.worldedit;
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* @author sk89q
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* @author sk89q
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*/
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*/
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public class Vector implements Comparable<Vector> {
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public class Vector implements Comparable<Vector> {
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public static Vector ZERO = new Vector(0, 0, 0);
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public static final Vector ZERO = new Vector(0, 0, 0);
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public static Vector UNIT_X = new Vector(1, 0, 0);
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public static final Vector UNIT_X = new Vector(1, 0, 0);
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public static Vector UNIT_Y = new Vector(0, 1, 0);
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public static final Vector UNIT_Y = new Vector(0, 1, 0);
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public static Vector UNIT_Z = new Vector(0, 0, 1);
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public static final Vector UNIT_Z = new Vector(0, 0, 1);
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public static Vector ONE = new Vector(1, 1, 1);
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public static final Vector ONE = new Vector(1, 1, 1);
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protected final double x, y, z;
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protected final double x, y, z;
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@ -24,6 +24,11 @@ package com.sk89q.worldedit;
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* @author sk89q
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* @author sk89q
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*/
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*/
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public class Vector2D {
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public class Vector2D {
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public static final Vector2D ZERO = new Vector2D(0, 0);
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public static final Vector2D UNIT_X = new Vector2D(1, 0);
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public static final Vector2D UNIT_Z = new Vector2D(0, 1);
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public static final Vector2D ONE = new Vector2D(1, 1);
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protected final double x, z;
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protected final double x, z;
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/**
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/**
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