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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 01:37:37 +00:00
Change Vector hash codes (#456)
And add additional unit vectors where needed.
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35bb4deee9
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@ -1182,7 +1182,7 @@ public class EditSession implements Extent, AutoCloseable {
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checkNotNull(pattern);
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BlockReplace replace = new BlockReplace(this, pattern);
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RegionOffset offset = new RegionOffset(BlockVector3.at(0, 1, 0), replace);
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RegionOffset offset = new RegionOffset(BlockVector3.UNIT_Y, replace);
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GroundFunction ground = new GroundFunction(new ExistingBlockMask(this), offset);
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LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
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Operations.completeLegacy(visitor);
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@ -568,15 +568,15 @@ public class SelectionCommands {
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int change = args.getInteger(0);
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if (!args.hasFlag('h')) {
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changes.add((BlockVector3.at(0, 1, 0)).multiply(change));
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changes.add((BlockVector3.at(0, -1, 0)).multiply(change));
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changes.add((BlockVector3.UNIT_Y).multiply(change));
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changes.add((BlockVector3.UNIT_MINUS_Y).multiply(change));
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}
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if (!args.hasFlag('v')) {
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changes.add((BlockVector3.at(1, 0, 0)).multiply(change));
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changes.add((BlockVector3.at(-1, 0, 0)).multiply(change));
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changes.add((BlockVector3.at(0, 0, 1)).multiply(change));
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changes.add((BlockVector3.at(0, 0, -1)).multiply(change));
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changes.add((BlockVector3.UNIT_X).multiply(change));
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changes.add((BlockVector3.UNIT_MINUS_X).multiply(change));
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changes.add((BlockVector3.UNIT_Z).multiply(change));
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changes.add((BlockVector3.UNIT_MINUS_Z).multiply(change));
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}
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return changes.toArray(new BlockVector3[0]);
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@ -26,6 +26,7 @@ import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.util.Direction;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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@ -85,22 +86,22 @@ public abstract class BreadthFirstSearch implements Operation {
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* Add the directions along the axes as directions to visit.
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*/
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protected void addAxes() {
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directions.add(BlockVector3.at(0, -1, 0));
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directions.add(BlockVector3.at(0, 1, 0));
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directions.add(BlockVector3.at(-1, 0, 0));
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directions.add(BlockVector3.at(1, 0, 0));
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directions.add(BlockVector3.at(0, 0, -1));
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directions.add(BlockVector3.at(0, 0, 1));
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directions.add(BlockVector3.UNIT_MINUS_Y);
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directions.add(BlockVector3.UNIT_Y);
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directions.add(BlockVector3.UNIT_MINUS_X);
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directions.add(BlockVector3.UNIT_X);
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directions.add(BlockVector3.UNIT_MINUS_Z);
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directions.add(BlockVector3.UNIT_Z);
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}
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/**
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* Add the diagonal directions as directions to visit.
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*/
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protected void addDiagonal() {
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directions.add(BlockVector3.at(1, 0, 1));
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directions.add(BlockVector3.at(-1, 0, -1));
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directions.add(BlockVector3.at(1, 0, -1));
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directions.add(BlockVector3.at(-1, 0, 1));
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directions.add(Direction.NORTHEAST.toBlockVector());
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directions.add(Direction.SOUTHEAST.toBlockVector());
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directions.add(Direction.SOUTHWEST.toBlockVector());
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directions.add(Direction.NORTHWEST.toBlockVector());
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}
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/**
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@ -53,11 +53,11 @@ public class DownwardVisitor extends RecursiveVisitor {
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Collection<BlockVector3> directions = getDirections();
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directions.clear();
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directions.add(BlockVector3.at(1, 0, 0));
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directions.add(BlockVector3.at(-1, 0, 0));
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directions.add(BlockVector3.at(0, 0, 1));
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directions.add(BlockVector3.at(0, 0, -1));
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directions.add(BlockVector3.at(0, -1, 0));
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directions.add(BlockVector3.UNIT_X);
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directions.add(BlockVector3.UNIT_MINUS_X);
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directions.add(BlockVector3.UNIT_Z);
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directions.add(BlockVector3.UNIT_MINUS_Z);
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directions.add(BlockVector3.UNIT_MINUS_Y);
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}
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@Override
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@ -40,11 +40,11 @@ public class NonRisingVisitor extends RecursiveVisitor {
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super(mask, function);
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Collection<BlockVector3> directions = getDirections();
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directions.clear();
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directions.add(BlockVector3.at(1, 0, 0));
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directions.add(BlockVector3.at(-1, 0, 0));
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directions.add(BlockVector3.at(0, 0, 1));
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directions.add(BlockVector3.at(0, 0, -1));
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directions.add(BlockVector3.at(0, -1, 0));
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directions.add(BlockVector3.UNIT_X);
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directions.add(BlockVector3.UNIT_MINUS_X);
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directions.add(BlockVector3.UNIT_Z);
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directions.add(BlockVector3.UNIT_MINUS_Z);
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directions.add(BlockVector3.UNIT_MINUS_Y);
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}
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}
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@ -525,10 +525,7 @@ public final class BlockVector2 {
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@Override
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public int hashCode() {
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int hash = 17;
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hash = 31 * hash + Integer.hashCode(x);
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hash = 31 * hash + Integer.hashCode(z);
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return hash;
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return (x << 16) ^ z;
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}
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@Override
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@ -35,6 +35,9 @@ public final class BlockVector3 {
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public static final BlockVector3 UNIT_X = new BlockVector3(1, 0, 0);
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public static final BlockVector3 UNIT_Y = new BlockVector3(0, 1, 0);
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public static final BlockVector3 UNIT_Z = new BlockVector3(0, 0, 1);
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public static final BlockVector3 UNIT_MINUS_X = new BlockVector3(-1, 0, 0);
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public static final BlockVector3 UNIT_MINUS_Y = new BlockVector3(0, -1, 0);
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public static final BlockVector3 UNIT_MINUS_Z = new BlockVector3(0, 0, -1);
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public static final BlockVector3 ONE = new BlockVector3(1, 1, 1);
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public static BlockVector3 at(double x, double y, double z) {
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@ -609,11 +612,7 @@ public final class BlockVector3 {
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@Override
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public int hashCode() {
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int hash = 17;
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hash = 31 * hash + Integer.hashCode(x);
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hash = 31 * hash + Integer.hashCode(y);
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hash = 31 * hash + Integer.hashCode(z);
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return hash;
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return (x ^ (z << 12)) ^ (y << 24);
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}
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@Override
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@ -38,7 +38,7 @@ public class Node {
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private double continuity;
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public Node() {
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this(Vector3.at(0, 0, 0));
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this(Vector3.ZERO);
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}
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public Node(Node other) {
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@ -58,8 +58,10 @@ public enum Direction {
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private final Vector3 direction;
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private final int flags;
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private final BlockVector3 blockPoint;
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Direction(Vector3 vector, int flags) {
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this.blockPoint = vector.toBlockPoint();
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this.direction = vector.normalize();
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this.flags = flags;
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}
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@ -121,7 +123,7 @@ public enum Direction {
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* @return the vector
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*/
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public BlockVector3 toBlockVector() {
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return direction.toBlockPoint();
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return blockPoint;
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}
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/**
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