Start work on modularising masks and patterns

This commit is contained in:
Matthew Miller
2018-12-23 18:56:26 +10:00
committed by IronApollo
parent d5e4c76bfe
commit 53308416ff
25 changed files with 808 additions and 87 deletions

View File

@ -59,9 +59,10 @@ import com.sk89q.worldedit.command.util.EntityRemover;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.event.platform.CommandEvent;
import com.sk89q.worldedit.extension.factory.DefaultMaskParser;
import com.sk89q.worldedit.extension.factory.DefaultTransformParser;
import com.sk89q.worldedit.extension.factory.HashTagPatternParser;
import com.sk89q.worldedit.extension.factory.parser.mask.DefaultMaskParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.ClipboardPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.DefaultPatternParser;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Capability;
import com.sk89q.worldedit.extension.platform.CommandManager;
@ -128,7 +129,7 @@ public class UtilityCommands extends MethodCommands {
queued = false
)
public void patterns(Player player, LocalSession session, CommandContext args) throws WorldEditException {
displayModifierHelp(player, HashTagPatternParser.class, args);
displayModifierHelp(player, DefaultPatternParser.class, args);
}
@Command(