Shade in Kashike's lib

This commit is contained in:
Matthew Miller
2019-04-19 14:49:29 +10:00
parent 3e4004ad9e
commit 55348346e9
13 changed files with 44 additions and 17 deletions

View File

@ -13,6 +13,7 @@ dependencies {
compile 'com.sk89q.lib:jlibnoise:1.0.0'
compile 'com.googlecode.json-simple:json-simple:1.1.1'
compile 'org.slf4j:slf4j-api:1.7.26'
compile 'net.kyori:text-api:2.0.0'
//compile 'net.sf.trove4j:trove4j:3.0.3'
testCompile 'org.mockito:mockito-core:1.9.0-rc1'
}
@ -29,4 +30,4 @@ sourceSets {
}
}
build.dependsOn(shadowJar)
build.dependsOn(shadowJar { classifier = null })

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@ -23,7 +23,7 @@ import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.session.SessionOwner;
import com.sk89q.worldedit.util.Identifiable;
import com.sk89q.worldedit.util.auth.Subject;
import com.sk89q.worldedit.util.formatting.Fragment;
import net.kyori.text.TextComponent;
import java.io.File;
@ -77,11 +77,11 @@ public interface Actor extends Identifiable, SessionOwner, Subject {
void printError(String msg);
/**
* Print a {@link Fragment}.
* Print a {@link TextComponent}.
*
* @param fragment The fragment to print
* @param component The component to print
*/
void print(Fragment fragment);
void print(TextComponent component);
/**
* Returns true if the actor can destroy bedrock.

View File

@ -31,10 +31,10 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.formatting.Fragment;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.gamemode.GameMode;
import net.kyori.text.TextComponent;
import java.util.UUID;
@ -134,8 +134,8 @@ class PlayerProxy extends AbstractPlayerActor {
}
@Override
public void print(Fragment fragment) {
basePlayer.print(fragment);
public void print(TextComponent component) {
basePlayer.print(component);
}
@Override