Shade in Kashike's lib

This commit is contained in:
Matthew Miller
2019-04-19 14:49:29 +10:00
parent 3e4004ad9e
commit 55348346e9
13 changed files with 44 additions and 17 deletions

View File

@ -19,6 +19,7 @@ dependencies {
compile project(':worldedit-core')
compile 'org.spongepowered:spongeapi:7.1.0'
compile 'org.bstats:bstats-sponge:1.4'
compile 'net.kyori:text-adapter-spongeapi:1.0.3'
testCompile group: 'org.mockito', name: 'mockito-core', version:'1.9.0-rc1'
}

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@ -26,6 +26,8 @@ import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.auth.AuthorizationException;
import net.kyori.text.TextComponent;
import net.kyori.text.adapter.spongeapi.TextAdapter;
import org.spongepowered.api.command.CommandSource;
import org.spongepowered.api.entity.living.player.Player;
import org.spongepowered.api.text.Text;
@ -89,6 +91,11 @@ public class SpongeCommandSender implements Actor {
sendColorized(msg, TextColors.RED);
}
@Override
public void print(TextComponent component) {
TextAdapter.sendComponent(sender, component);
}
private void sendColorized(String msg, TextColor formatting) {
for (String part : msg.split("\n")) {
sender.sendMessage(Text.of(formatting, TextSerializers.LEGACY_FORMATTING_CODE.deserialize(part)));

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@ -36,6 +36,8 @@ import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import com.sk89q.worldedit.world.item.ItemTypes;
import net.kyori.text.TextComponent;
import net.kyori.text.adapter.spongeapi.TextAdapter;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.data.type.HandTypes;
import org.spongepowered.api.entity.living.player.Player;
@ -149,6 +151,11 @@ public class SpongePlayer extends AbstractPlayerActor {
sendColorized(msg, TextColors.RED);
}
@Override
public void print(TextComponent component) {
TextAdapter.sendComponent(player, component);
}
private void sendColorized(String msg, TextColor formatting) {
for (String part : msg.split("\n")) {
this.player.sendMessage(Text.of(formatting, TextSerializers.FORMATTING_CODE.deserialize(part)));