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Made CuboidRegions in EditSession clamp Y to world.
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@ -845,6 +845,7 @@ public class EditSession {
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checkArgument(height >= 1, "height >= 1");
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checkArgument(height >= 1, "height >= 1");
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Region region = new CuboidRegion(
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Region region = new CuboidRegion(
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getWorld(), // Causes clamping of Y range
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position.add(-apothem + 1, 0, -apothem + 1),
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position.add(-apothem + 1, 0, -apothem + 1),
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position.add(apothem - 1, height - 1, apothem - 1));
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position.add(apothem - 1, height - 1, apothem - 1));
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Pattern pattern = new SingleBlockPattern(new BaseBlock(BlockID.AIR));
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Pattern pattern = new SingleBlockPattern(new BaseBlock(BlockID.AIR));
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@ -866,6 +867,7 @@ public class EditSession {
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checkArgument(height >= 1, "height >= 1");
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checkArgument(height >= 1, "height >= 1");
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Region region = new CuboidRegion(
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Region region = new CuboidRegion(
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getWorld(), // Causes clamping of Y range
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position.add(-apothem + 1, 0, -apothem + 1),
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position.add(-apothem + 1, 0, -apothem + 1),
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position.add(apothem - 1, -height + 1, apothem - 1));
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position.add(apothem - 1, -height + 1, apothem - 1));
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Pattern pattern = new SingleBlockPattern(new BaseBlock(BlockID.AIR));
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Pattern pattern = new SingleBlockPattern(new BaseBlock(BlockID.AIR));
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@ -887,7 +889,10 @@ public class EditSession {
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Mask mask = new FuzzyBlockMask(new BaseBlock(blockType, -1));
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Mask mask = new FuzzyBlockMask(new BaseBlock(blockType, -1));
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Vector adjustment = new Vector(1, 1, 1).multiply(apothem - 1);
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Vector adjustment = new Vector(1, 1, 1).multiply(apothem - 1);
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Region region = new CuboidRegion(position.add(adjustment.multiply(-1)), position.add(adjustment));
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Region region = new CuboidRegion(
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getWorld(), // Causes clamping of Y range
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position.add(adjustment.multiply(-1)),
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position.add(adjustment));
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Pattern pattern = new SingleBlockPattern(new BaseBlock(BlockID.AIR));
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Pattern pattern = new SingleBlockPattern(new BaseBlock(BlockID.AIR));
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return replaceBlocks(region, mask, pattern);
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return replaceBlocks(region, mask, pattern);
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}
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}
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@ -2175,7 +2180,10 @@ public class EditSession {
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generator.setPlant(GardenPatchGenerator.getPumpkinPattern());
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generator.setPlant(GardenPatchGenerator.getPumpkinPattern());
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// In a region of the given radius
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// In a region of the given radius
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Region region = new CuboidRegion(position.add(-apothem, -5, -apothem), position.add(apothem, 10, apothem));
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Region region = new CuboidRegion(
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getWorld(), // Causes clamping of Y range
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position.add(-apothem, -5, -apothem),
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position.add(apothem, 10, apothem));
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// And we want to scatter them
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
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GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
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