mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-13 14:48:34 +00:00
Continue moving out of legacy BlockType
This commit is contained in:
@ -114,19 +114,6 @@ public class BaseBlock implements BlockStateHolder<BaseBlock>, TileEntityBlock {
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this(id);
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}
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/**
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* Construct a block with the given ID, data value and NBT data structure.
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*
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* @param id ID value
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* @param data data value
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* @param nbtData NBT data, which may be null
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*/
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@Deprecated
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public BaseBlock(int id, int data, @Nullable CompoundTag nbtData) {
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this(id);
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this.nbtData = nbtData;
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}
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/**
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* Create a clone of another block.
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*
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@ -136,16 +123,6 @@ public class BaseBlock implements BlockStateHolder<BaseBlock>, TileEntityBlock {
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this(other.toImmutableState(), other.getNbtData());
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}
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/**
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* Get the legacy numerical ID of the block.
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*
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* @return legacy numerical ID
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*/
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@Deprecated
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public int getId() {
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return this.blockState.getBlockType().getLegacyId();
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}
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/**
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* Get the block's data value.
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*
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@ -32,23 +32,18 @@ public final class BlockID {
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public static final int DIRT = 3;
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public static final int SAPLING = 6;
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public static final int BEDROCK = 7;
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public static final int WATER = 8; // FLOWING_WATER
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public static final int STATIONARY_WATER = 9; // WATER
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public static final int SAND = 12;
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public static final int GRAVEL = 13;
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public static final int GOLD_ORE = 14;
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public static final int IRON_ORE = 15;
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public static final int COAL_ORE = 16;
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public static final int LOG = 17;
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public static final int LEAVES = 18;
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public static final int GLASS = 20;
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public static final int LAPIS_LAZULI_ORE = 21; // LAPIS_ORE
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public static final int DISPENSER = 23;
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public static final int BED = 26;
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public static final int POWERED_RAIL = 27; // GOLDEN_RAIL
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public static final int DETECTOR_RAIL = 28;
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public static final int PISTON_STICKY_BASE = 29; // STICKY_PISTON
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public static final int WEB = 30;
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public static final int LONG_GRASS = 31; // TALLGRASS
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public static final int DEAD_BUSH = 32; // DEADBUSH
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public static final int PISTON_BASE = 33; // PISTON
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@ -62,7 +57,6 @@ public final class BlockID {
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public static final int TNT = 46;
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public static final int TORCH = 50;
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public static final int FIRE = 51;
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public static final int MOB_SPAWNER = 52;
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@Deprecated
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public static final int WOODEN_STAIRS = 53;
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public static final int OAK_WOOD_STAIRS = 53; // OAK_STAIRS
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@ -88,7 +82,6 @@ public final class BlockID {
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public static final int REDSTONE_TORCH_ON = 76; // LIT_REDSTONE_TORCH
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public static final int STONE_BUTTON = 77;
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public static final int SNOW = 78; // SNOW_LAYER
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public static final int ICE = 79;
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public static final int CACTUS = 81;
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public static final int CLAY = 82;
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public static final int REED = 83; // REEDS
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@ -109,8 +102,6 @@ public final class BlockID {
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public static final int TRAP_DOOR = 96; // TRAPDOOR
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public static final int BROWN_MUSHROOM_CAP = 99; // BROWN_MUSHROOM_BLOCK
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public static final int RED_MUSHROOM_CAP = 100; // RED_MUSHROOM_BLOCK
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public static final int IRON_BARS = 101;
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public static final int GLASS_PANE = 102;
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public static final int PUMPKIN_STEM = 104;
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public static final int MELON_STEM = 105;
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public static final int VINE = 106;
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@ -119,7 +110,6 @@ public final class BlockID {
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public static final int STONE_BRICK_STAIRS = 109;
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public static final int MYCELIUM = 110;
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public static final int LILY_PAD = 111; // WATERLILY
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public static final int NETHER_BRICK_FENCE = 113;
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public static final int NETHER_BRICK_STAIRS = 114;
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public static final int NETHER_WART = 115;
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public static final int ENCHANTMENT_TABLE = 116; // ENCHANTING_TABLE
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@ -155,12 +145,9 @@ public final class BlockID {
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public static final int ACTIVATOR_RAIL = 157;
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public static final int DROPPER = 158;
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public static final int STAINED_CLAY = 159; // STAINED_HARDENED_CLAY
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public static final int STAINED_GLASS_PANE = 160;
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public static final int LEAVES2 = 161;
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public static final int LOG2 = 162;
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public static final int ACACIA_STAIRS = 163;
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public static final int DARK_OAK_STAIRS = 164;
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public static final int BARRIER = 166;
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public static final int IRON_TRAP_DOOR = 167;
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public static final int HAY_BLOCK = 170;
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public static final int CARPET = 171;
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@ -169,29 +156,12 @@ public final class BlockID {
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public static final int STANDING_BANNER = 176;
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public static final int WALL_BANNER = 177;
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public static final int DAYLIGHT_SENSOR_INVERTED = 178;
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public static final int RED_SANDSTONE_STAIRS = 180;
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public static final int STEP2 = 182;
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public static final int SPRUCE_FENCE_GATE = 183;
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public static final int BIRCH_FENCE_GATE = 184;
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public static final int JUNGLE_FENCE_GATE = 185;
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public static final int DARK_OAK_FENCE_GATE = 186;
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public static final int ACACIA_FENCE_GATE = 187;
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public static final int SPRUCE_FENCE = 188;
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public static final int BIRCH_FENCE = 189;
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public static final int JUNGLE_FENCE = 190;
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public static final int DARK_OAK_FENCE = 191;
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public static final int ACACIA_FENCE = 192;
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public static final int SPRUCE_DOOR = 193;
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public static final int BIRCH_DOOR = 194;
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public static final int JUNGLE_DOOR = 195;
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public static final int ACACIA_DOOR = 196;
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public static final int DARK_OAK_DOOR = 197;
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public static final int END_ROD = 198;
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public static final int CHORUS_PLANT = 199;
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public static final int CHORUS_FLOWER = 200;
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public static final int PURPUR_STAIRS = 203;
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public static final int PURPUR_SLAB = 205;
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public static final int BEETROOTS = 207;
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private BlockID() {
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}
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@ -180,4 +180,17 @@ public interface BlockMaterial {
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*/
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boolean isReplacedDuringPlacement();
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/**
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* Get whether this block is translucent.
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*
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* @return true if the block is translucent
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*/
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boolean isTranslucent();
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/**
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* Gets whether the block has a container (Item container)
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*
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* @return If it has a container
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*/
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boolean hasContainer();
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}
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@ -232,32 +232,6 @@ public enum BlockType {
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return centralTopLimit(block.getBlockType().getLegacyId(), 0);
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}
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/**
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* HashSet for isContainerBlock.
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*/
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private static final Set<Integer> isContainerBlock = new HashSet<>();
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static {
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isContainerBlock.add(BlockID.DISPENSER);
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isContainerBlock.add(BlockID.FURNACE);
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isContainerBlock.add(BlockID.BURNING_FURNACE);
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isContainerBlock.add(BlockID.CHEST);
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isContainerBlock.add(BlockID.BREWING_STAND);
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isContainerBlock.add(BlockID.TRAPPED_CHEST);
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isContainerBlock.add(BlockID.HOPPER);
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isContainerBlock.add(BlockID.DROPPER);
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//isContainerBlock.add(BlockID.ENDER_CHEST); // ender chest has no own inventory, don't add this here
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}
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/**
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* Returns true if the block is a container block.
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*
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* @param id the block ID
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* @return true if the block is a container
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*/
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public static boolean isContainerBlock(int id) {
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return isContainerBlock.contains(id);
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}
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/**
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* HashSet for isNaturalBlock.
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*/
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@ -292,18 +266,6 @@ public enum BlockType {
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isNaturalTerrainBlock.add(BlockID.EMERALD_ORE);
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}
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/**
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* Checks if the block type is naturally occurring.
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*
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* @param id the type ID of the block
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* @return true if the block type is naturally occurring
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* @deprecated Use {@link #isNaturalTerrainBlock(int, int)}
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*/
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@Deprecated
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public static boolean isNaturalTerrainBlock(int id) {
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return isNaturalTerrainBlock.contains(id);
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}
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/**
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* Checks if the block type is naturally occurring
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*
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@ -315,148 +277,6 @@ public enum BlockType {
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return isNaturalTerrainBlock.contains(-16*id-data) || isNaturalTerrainBlock.contains(id);
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}
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/**
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* HashSet for isTranslucent.
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*/
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private static final Set<Integer> isTranslucent = new HashSet<>();
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static {
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isTranslucent.add(BlockID.AIR);
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isTranslucent.add(BlockID.SAPLING);
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isTranslucent.add(BlockID.WATER);
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isTranslucent.add(BlockID.STATIONARY_WATER);
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isTranslucent.add(BlockID.LEAVES);
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isTranslucent.add(BlockID.GLASS);
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isTranslucent.add(BlockID.BED);
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isTranslucent.add(BlockID.POWERED_RAIL);
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isTranslucent.add(BlockID.DETECTOR_RAIL);
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//isTranslucent.add(BlockID.PISTON_STICKY_BASE);
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isTranslucent.add(BlockID.WEB);
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isTranslucent.add(BlockID.LONG_GRASS);
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isTranslucent.add(BlockID.DEAD_BUSH);
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//isTranslucent.add(BlockID.PISTON_BASE);
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isTranslucent.add(BlockID.PISTON_EXTENSION);
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//isTranslucent.add(BlockID.PISTON_MOVING_PIECE);
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isTranslucent.add(BlockID.YELLOW_FLOWER);
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isTranslucent.add(BlockID.RED_FLOWER);
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isTranslucent.add(BlockID.BROWN_MUSHROOM);
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isTranslucent.add(BlockID.RED_MUSHROOM);
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isTranslucent.add(BlockID.STEP);
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isTranslucent.add(BlockID.TORCH);
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isTranslucent.add(BlockID.FIRE);
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isTranslucent.add(BlockID.MOB_SPAWNER);
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isTranslucent.add(BlockID.OAK_WOOD_STAIRS);
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isTranslucent.add(BlockID.CHEST);
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isTranslucent.add(BlockID.REDSTONE_WIRE);
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isTranslucent.add(BlockID.CROPS);
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isTranslucent.add(BlockID.SIGN_POST);
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isTranslucent.add(BlockID.WOODEN_DOOR);
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isTranslucent.add(BlockID.LADDER);
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isTranslucent.add(BlockID.MINECART_TRACKS);
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isTranslucent.add(BlockID.COBBLESTONE_STAIRS);
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isTranslucent.add(BlockID.WALL_SIGN);
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isTranslucent.add(BlockID.LEVER);
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isTranslucent.add(BlockID.STONE_PRESSURE_PLATE);
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isTranslucent.add(BlockID.IRON_DOOR);
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isTranslucent.add(BlockID.WOODEN_PRESSURE_PLATE);
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isTranslucent.add(BlockID.REDSTONE_TORCH_OFF);
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isTranslucent.add(BlockID.REDSTONE_TORCH_ON);
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isTranslucent.add(BlockID.STONE_BUTTON);
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isTranslucent.add(BlockID.SNOW);
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isTranslucent.add(BlockID.ICE);
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isTranslucent.add(BlockID.CACTUS);
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isTranslucent.add(BlockID.REED);
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isTranslucent.add(BlockID.FENCE);
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isTranslucent.add(BlockID.PORTAL);
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isTranslucent.add(BlockID.CAKE_BLOCK);
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isTranslucent.add(BlockID.REDSTONE_REPEATER_OFF);
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isTranslucent.add(BlockID.REDSTONE_REPEATER_ON);
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isTranslucent.add(BlockID.TRAP_DOOR);
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isTranslucent.add(BlockID.IRON_BARS);
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isTranslucent.add(BlockID.GLASS_PANE);
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isTranslucent.add(BlockID.PUMPKIN_STEM);
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isTranslucent.add(BlockID.MELON_STEM);
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isTranslucent.add(BlockID.VINE);
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isTranslucent.add(BlockID.FENCE_GATE);
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isTranslucent.add(BlockID.BRICK_STAIRS);
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isTranslucent.add(BlockID.STONE_BRICK_STAIRS);
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isTranslucent.add(BlockID.LILY_PAD);
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isTranslucent.add(BlockID.NETHER_BRICK_FENCE);
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isTranslucent.add(BlockID.NETHER_BRICK_STAIRS);
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isTranslucent.add(BlockID.NETHER_WART);
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isTranslucent.add(BlockID.ENCHANTMENT_TABLE);
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isTranslucent.add(BlockID.BREWING_STAND);
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isTranslucent.add(BlockID.CAULDRON);
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isTranslucent.add(BlockID.WOODEN_STEP);
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isTranslucent.add(BlockID.COCOA_PLANT);
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isTranslucent.add(BlockID.SANDSTONE_STAIRS);
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isTranslucent.add(BlockID.ENDER_CHEST);
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isTranslucent.add(BlockID.TRIPWIRE_HOOK);
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isTranslucent.add(BlockID.TRIPWIRE);
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isTranslucent.add(BlockID.SPRUCE_WOOD_STAIRS);
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isTranslucent.add(BlockID.BIRCH_WOOD_STAIRS);
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isTranslucent.add(BlockID.JUNGLE_WOOD_STAIRS);
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isTranslucent.add(BlockID.COBBLESTONE_WALL);
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isTranslucent.add(BlockID.FLOWER_POT);
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isTranslucent.add(BlockID.CARROTS);
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isTranslucent.add(BlockID.POTATOES);
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isTranslucent.add(BlockID.WOODEN_BUTTON);
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isTranslucent.add(BlockID.HEAD);
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isTranslucent.add(BlockID.ANVIL);
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isTranslucent.add(BlockID.TRAPPED_CHEST);
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isTranslucent.add(BlockID.PRESSURE_PLATE_LIGHT);
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isTranslucent.add(BlockID.PRESSURE_PLATE_HEAVY);
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isTranslucent.add(BlockID.COMPARATOR_OFF);
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isTranslucent.add(BlockID.COMPARATOR_ON);
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isTranslucent.add(BlockID.DAYLIGHT_SENSOR);
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isTranslucent.add(BlockID.HOPPER);
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isTranslucent.add(BlockID.QUARTZ_STAIRS);
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isTranslucent.add(BlockID.ACTIVATOR_RAIL);
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isTranslucent.add(BlockID.ACACIA_STAIRS);
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isTranslucent.add(BlockID.DARK_OAK_STAIRS);
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isTranslucent.add(BlockID.BARRIER);
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isTranslucent.add(BlockID.IRON_TRAP_DOOR);
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isTranslucent.add(BlockID.CARPET);
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isTranslucent.add(BlockID.LEAVES2);
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isTranslucent.add(BlockID.STAINED_GLASS_PANE);
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isTranslucent.add(BlockID.DOUBLE_PLANT);
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isTranslucent.add(BlockID.STANDING_BANNER);
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isTranslucent.add(BlockID.WALL_BANNER);
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isTranslucent.add(BlockID.DAYLIGHT_SENSOR_INVERTED);
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isTranslucent.add(BlockID.RED_SANDSTONE_STAIRS);
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isTranslucent.add(BlockID.STEP2);
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isTranslucent.add(BlockID.SPRUCE_FENCE_GATE);
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isTranslucent.add(BlockID.BIRCH_FENCE_GATE);
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isTranslucent.add(BlockID.JUNGLE_FENCE_GATE);
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isTranslucent.add(BlockID.DARK_OAK_FENCE_GATE);
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isTranslucent.add(BlockID.ACACIA_FENCE_GATE);
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isTranslucent.add(BlockID.SPRUCE_FENCE);
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isTranslucent.add(BlockID.BIRCH_FENCE);
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isTranslucent.add(BlockID.JUNGLE_FENCE);
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isTranslucent.add(BlockID.DARK_OAK_FENCE);
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isTranslucent.add(BlockID.ACACIA_FENCE);
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isTranslucent.add(BlockID.SPRUCE_DOOR);
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isTranslucent.add(BlockID.BIRCH_DOOR);
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isTranslucent.add(BlockID.JUNGLE_DOOR);
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isTranslucent.add(BlockID.ACACIA_DOOR);
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isTranslucent.add(BlockID.DARK_OAK_DOOR);
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isTranslucent.add(BlockID.END_ROD);
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isTranslucent.add(BlockID.CHORUS_PLANT);
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isTranslucent.add(BlockID.CHORUS_FLOWER);
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isTranslucent.add(BlockID.PURPUR_STAIRS);
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isTranslucent.add(BlockID.PURPUR_SLAB);
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isTranslucent.add(BlockID.BEETROOTS);
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}
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/**
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* Checks if the block type lets light through.
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*
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* @param id the type ID of the block
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* @return true if the block type lets light through
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*/
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public static boolean isTranslucent(int id) {
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return isTranslucent.contains(id);
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}
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private static final Map<Integer, PlayerDirection> dataAttachments = new HashMap<>();
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private static final Map<Integer, PlayerDirection> nonDataAttachments = new HashMap<>();
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static {
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Reference in New Issue
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