Remove all raw usages of BSH, improve API generics

This commit is contained in:
Kenzie Togami
2018-12-26 16:39:10 -08:00
committed by IronApollo
parent 1d87642b52
commit 590b7e23a9
105 changed files with 372 additions and 347 deletions

View File

@ -30,8 +30,7 @@ import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BaseBlock;
/**
* A tool that can place (or remove) blocks at a distance.
@ -60,7 +59,7 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
try {
// eS.disableBuffering();
BlockVector3 blockPoint = pos.toVector().toBlockPoint();
BlockStateHolder applied = secondary.apply(blockPoint);
BaseBlock applied = secondary.apply(blockPoint);
if (applied.getBlockType().getMaterial().isAir()) {
eS.setBlock(blockPoint, secondary);
} else {
@ -82,7 +81,7 @@ public class LongRangeBuildTool extends BrushTool implements DoubleActionTraceTo
try {
// eS.disableBuffering();
BlockVector3 blockPoint = pos.toVector().toBlockPoint();
BlockStateHolder applied = primary.apply(blockPoint);
BaseBlock applied = primary.apply(blockPoint);
if (applied.getBlockType().getMaterial().isAir()) {
eS.setBlock(blockPoint, primary);
} else {