Remove all raw usages of BSH, improve API generics

This commit is contained in:
Kenzie Togami
2018-12-26 16:39:10 -08:00
committed by IronApollo
parent 1d87642b52
commit 590b7e23a9
105 changed files with 372 additions and 347 deletions

View File

@ -175,8 +175,12 @@ public class ForgePlayer extends AbstractPlayerActor {
@Override
<<<<<<< HEAD
<<<<<<< HEAD
=======
public void sendFakeBlock(BlockVector3 pos, BlockStateHolder block) {
=======
public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
>>>>>>> 3fefcbf9... Remove all raw usages of BSH, improve API generics
BlockPos loc = ForgeAdapter.toBlockPos(pos);
if (block == null) {
// TODO

View File

@ -171,7 +171,7 @@ public class ForgeWorld extends AbstractWorld {
}
@Override
public boolean setBlock(BlockVector3 position, BlockStateHolder block, boolean notifyAndLight) throws WorldEditException {
public <B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 position, B block, boolean notifyAndLight) throws WorldEditException {
checkNotNull(position);
checkNotNull(block);
@ -186,7 +186,6 @@ public class ForgeWorld extends AbstractWorld {
IBlockState old = chunk.getBlockState(pos);
Block mcBlock = Block.getBlockFromName(block.getBlockType().getId());
IBlockState newState = mcBlock.getDefaultState();
@SuppressWarnings("unchecked")
Map<Property<?>, Object> states = block.getStates();
newState = applyProperties(mcBlock.getBlockState(), newState, states);
IBlockState successState = chunk.setBlockState(pos, newState);