diff --git a/CHANGELOG.txt b/CHANGELOG.txt deleted file mode 100644 index 422a1f91b..000000000 --- a/CHANGELOG.txt +++ /dev/null @@ -1,1076 +0,0 @@ -6.1 -- Added support for Spigot for MC 1.8.3 to 1.8.6. -- Added rotation values to lit redstone torches. -- Added banners to usesDamageValue properties list. -- Added stone to usesData properties list. -- Changed cycler tool to use undo sessions rather than changing the world directly. -- Changed PEX support to use UUIDs wherever possible. -- Fixed imprecise rotations. -- Fixed incorrect support BlockBag and EditSession support in two of the tools. -- Fixed entity rotation floating point issues. -- Fixed button rotation and added support for up/down flipping. -- Fixed armor stands being included //butcher by default. -- Fixed /butcher text in the case of only one mob being killed. -- Fixed entity counter for //remove and //butcher. -- Fixed performance issues with some commands that use lists of entities. - -6.0.1 -- (Forge only) Add a permissions API (temporary) for interoperability. - -6.0.0 -- Update internal block lists for MC 1.8. -- (Bukkit only) Added support for users of Spigot 1.8. -- (Bukkit only) Fixed the missing configuration file. - -6.0-beta-1 -- Many major changes! - -5.6.3 -Note: We are working on WorldEdit 6.x so 5.x are maintenance releases and will -mostly contain bug fixes and minor changes. - -- Added support for CraftBukkit 1.7.10. -- Fixed activated hoppers rotating incorrectly. -- Fixed listing schematics with directories in the folder. - -5.6.2 -- Backport 1.7.9 support to WE 5.x - -5.6.1 -- Added support for Minecraft 1.7.5 on Bukkit. -- Added //flora command to place flora over grass. -- Fixed //forest accepting the wrong arguments. - -5.6 -- Added //forest that generates a forest in a selection. -- Added -s flag to //paste to select the pasted area. -- Added //line command and EditSession method. -- Added //curve. -- Added 1.7 blocks, biomes, trees, and items. -- Added a "hand" pseudo block type that uses the currently selected block. -- Added a "pos1" pseudo block type, which uses the block type from the - "primary position". -- Added a //generatebiome command, which uses formulae to generate free-form - biomes. -- Added a check for both superperms and PEX directly to support older versions - of PEX with inGroup. -- Added a SolidBlockMask (#solid). -- Added an item->block mapping for LocalPlayer.getBlockInHand(). -- Added colors for stained clay and carpet data values. -- Added configuration option to set the default for the /up and /ceil commands. -- Added data value mappings for certain blocks and made all other block types - wildcard matches. -- Added fly mode support for /up and /ceil, -- Added hollow lines. -- Added Line thickness support. -- Added new log/leaves to floating tree remover tool. -- Added non-cuboid support for //walls and //outline. -- Added query{,Abs,Rel}(x,y,z,typevar,datavar) to the expression parser. -- Added support for rotating hay blocks like logs. -- Added usage of non-existent variables in all LValue expressions. -- Changed /up and /ceil command to use glass block by default. Flight can be - done via -f flag now. -- Removed the /fill command as an alias of /material (which sets the brush - material). -- Fixed //deform not doing anything at all. -- Fixed //walls on non-cuboid regions so that they no longer introduces gaps - in walls beyond 45 degrees. -- Fixed /ascend and /descend to use the height of blocks properly. -- Fixed /green command so that it no longer affects permadirt and podzol. -- Fixed bed rotation. -- Fixed door rotation and disabled door y flipping. -- Fixed forest generator to make trees under snow tiles. -- Fixed head rotation. -- Fixed lever rotation. -- Fixed not flipping the center plane blocks. -- Fixed snapshot restore now so it now obeys masks again. -- Fixed some attachments that would result in items being dropped. -- Fixed the query functions not comparing data values at all for their - return values. -- Fixed improper block probability patterns (i.e. 20%,10%grass) causing an error. -- Fixed /we help not finding commands if uppercase names are used. - -5.5.8 -- Update for Minecraft 1.6.2 and 1.6.4 -- Made generation commands respect max-radius config setting -- Fixed use-inventory overrides not being applied in certain cases -- Made //move work with non-cuboid regions -- Added a convex polyhedron selector -- Made clipboard work with non-cuboid regions - -5.5.7 -- Update for Minecraft 1.6.1 -- Fixed a bug with GroupManager detection. -- Added a coordinate argument for //chunk -- Allowed cylinder selector to be changed to a rough polygon. -- Fix a typo - -5.5.6 -- Updated for Minecraft 1.5.2. -- Pistons can now be rotated with cycler tool. -- Hoppers no longer lose orientation. -- Using //setbiome now respects global biome masks. -- Fixed an issue with certain blocks that had multiple - possible TileEntities. (mods only) -- Added console support for /remove command. (removes from ALL worlds). - -5.5.5 -- Updated for Minecraft 1.5.1. - -5.5.4 -- Fixed a bug caused by MC 1.5 where block updates were not being sent. - -5.5.3 -- Fixed the error caused by Bukkit's change of the TNT minecart API. -- Added names for new items. - -5.5.2 -- Update to MineCraft 1.5. -- Fixed //flip going the wrong direction in certain cases. -- Fixed 4096 block id support in schematics and snapshots. -- Fixed max-blocks-changed not being used. - -5.5.1 -- Added support for multiple versions of Minecraft. A folder will be created in - plugins/WorldEdit/nmsblocks which contains different class files which will be - dynamically checked for compatibility with the current minecraft version. -- Added -d flags to //count and //distr, which allow separating blocks by data values. -- Added a butcher brush (//brush butcher) which works like the command in a brush. The flags - for the command can be passed an an argument for the brush. -- Fixed an issue with use-inventory where container blocks will spill when being removed. -- Added a setting to allow creative mode players to override use-inventory. - -5.5 -- Added failsafe for when Craftbukkit packaging switches versions. Note that using - mismatched WorldEdit and CraftBukkit version will cause data to be lost when - copy/pasting or loading certain blocks with advanced data. -- Updated cardinal directions to match newer Notchian values. - Using command that take a direction will now use these directions. -- Add support for setting skull blocks. Syntax is skull:data|MobType|rotation. MobType - can also be a player name. -- Removed old permissions for jumpto and thru. You must now use jumpto.command - or jumpto.tool respectively (or thru.). -- Added -c flag to //size and //distr. Operates on the clipboard instead of - current selection. -- Added support for rotating wooden logs. -- Add butcher-radius.maximum and butcher-radius.default to limits section of config. -- Added -b flag to //butcher to specify ambient mobs (currently only bats) -- Added -d and -n flags for //schematic list command. Sorts by date by newest/oldest. -- Added a configuration option to allow symbolic links (for backups, schematics, etc) -- Improved accuracy of command logging, as well as logging to file correctly. The - worldedit.log file (by default) should now be useful. -- Fixed //snow snowing on some blocks it shouldn't (like stairs) -- For developers: Added a LocalPlayer argument to the constructors for EditSession in - the factory. Also added @NestedCommand(executeBody=true/false) so that base commands - can be executed if no subcommands are passed. - -5.4.5: -- Fixed minor check issue with //center. - -5.4.4: -- Added official support for Minecraft 1.4. -- Added support for 4096 ID blocks (theoretically) in snapshots. -- Fixed issue with block IDs being returned negative in snapshots. -- Fixed //limit being overridden each time a LocalSession is fetched. -- Added EditSessionFactory class for developers. - -Thank you to ammaraskar for his contribution. - -5.4.3: -- Added block data support to BlockMask. -- Added //center command to set blocks at the center point of a selection. -- Correctly update session permissions on each operation. -- Fix errors when trying to set invalid blocks. -- Fix chests & similar not having their extended (tile entity) data being correctly copied back when the block currently in the location has the same type and data. -- Added emerald as an alias for the emerald block. -- Added string as an alias for the tripwire block (wire, not hook). - -Thanks for the contributions from aumgn - -5.4.2: -- Fixed //gen not having a proper minimum parameter count of 2. -- Added //re and //rep as aliases for //replace, and aliases /asc(end), - /desc(end), and /j(umpto). -- Fixed schematics not properly loading chests with the new code, meaning that - enchantments and other properties were not always properly loaded. -- Fixed -1 not being a valid data value in Block, which broke //replace. -- Fixed snapshots to support custom blocks/tile entity data. -- Updated bundled README.html to be current. - -5.4.1: -- Fixed lingering 256 block ID restriction preventing block IDs up to 4095. -- Fixed certain tile entity blocks not being set correctly. -- Fixed schematic loading code not properly handling the AddBlocks section. - -5.4: -- Added support for Minecraft 1.3. -- Added improved, but experimental, support for custom blocks added by - mods, and added by future Minecraft versions. -- Added help to //schematic. -- Added WECUI handshake option. -- Added improved //schem list output. -- Added configuration options for polygonal region limits. -- Added -r to //schematic to ignore format checks. -- Added //generate -c, which offsets the input coordinates from the selection - center. -- Added support for 4096 ID blocks. -- Added support for data values > 127 in schematic files. -- Added [g]closest(x,y,z,index,count,stride) to the expression parser. -- Added an all parameter, and a message indicating its radius, to /butcher. -- Added new "WorldEdit Foundation" classes to eventually replace the current - block/world/etc. classes (for developers!). -- Fixed a number of bugs in schematic handling that created errors. -- Fixed issues with biome processing. -- Fixed insufficient biome type checking. -- Fixed the error for missing schematics, making it easier to understand. -- Fixed snapshots not properly loading .mcr files. -- Fixed //chunk switching from //sel extend to //sel cuboid. -- Removed chat-based WECUI protocol (now replaced with packet 250). - -Thank you for the contributions from Ammar Askar (ammaraskar), aumgn, -Jim Nordbø (Silentspy), snaxson, Socolin, and Zhuowei Zhang (zhuowei). - -5.3: -- Made #region mask keep the region selected when the pask was added, and - added #dregion mask that always uses the player's current -selection -- Allow inverted and under/overlay masks to affect masks, making them more - flexible. This allows for things like /gmask !$biome and -/gmask >>>#region -- Added basic entity handling with copy and paste. Paintings do not currently - respawn properly, entity pastes cannot be undone yet, and -schematics do not yet store entities -- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with -- Cleaned up ContainerBlock inventory reading from NBT. -- Added a command to list schematics and the abilitiy to autodetect schematic - format when loading schematics -- Added support for multiple schematic formats -- Corrected flag checks for biome commands -- Added allFlags setting to Command to prevent it from restricting allowed - flags (for dveleopers!) -- Make sure all WorldEdit files are in the plugins/WorldEdit folder -- Added initial support for plugin channels with WECUI -- Remove error-prone redundancy in Polygonal2D min/max management -- Updated for SpoutVanilla changes -- Added Falling sand/gravel entities to /remove command -- Added support for new tree types to TreeGenerator and make adding more tree - types later easier -- Updated for changes to SpoutAPI -- Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees -- Fix bPermissions instanlled check -- Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a - -g flag which allows butchering of iron and snow golems -- Add FlatRegion interface and an associated iterator (for developers!) -- Fix a NPE with brush using a global mask and no brush mask -- Fixed //shift not updating polygonal regions properly. -- Add support for expand with reverse dir for Cylinder & Ellipsoid -- Make inset/outset use varargs contract/expand, so they can be used with - cylinders and ellipses. -- Add positive() to Vector and Vector2D -- In WorldGuard, teleport/spawn location yaw/pitch should now work. -- Register command permissions, integrate with the Bukkit help API -- Allow annotation-free registering of commands with other plugins - (for developers!) -- Added default radius setting for butcher and added permissions for killing - pets, npcs, and non hostile animals. -- Added support for new Anvil saving format, fixed old chunk saving format. -- Clean up some stray 128 values and update the fallbacks to 256 -- Add support for 1.2.4 and newer -- Updated for new 1.2 and 1.2.4 blocks, items, and mobs -- Fix Dispensers, Furnaces and remove redundant casts. -- Fix restoring enchantments from snapshots/schematics. -- Made tree planter tool try 10 times to make the tree before giving up. - -Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for -their contributions - - -5.2: -- Made BlockBag use WorldVectors for add(Single)SourcePosition -- Fixed north face not being set with non-singleblockpatterns. -- Moved the block data check to LocalWorld, adding preliminary support for - custom blocks. -- Lookup by id if the string passed to Block/ItemType.lookup() is an integer -- Fixed issues with //replace. -- Factored lookup code from BlockType and ItemType into a method in StringUtil. -- BaseBlock changes -- Properly escape cuipattern -- Fix handling of empty strings passed to Block/ItemType -- Improved formatting and performance of YAMLProcessor when no comments are - present. -- Added bPermissions support -- Update for new events system -- Fixed /scriptname.js and no-double-slash settings not working -- Corrected usage message for maze.js -- Fixed mimimum height check for cylinder generation -- Get the items to be dropped for a block break from Bukkit - -5.1.1: -- Fixed some compatibility issues with SpoutPlugin -- Readded Permissions 2/3 support -- Fixed an issue with CylinderRegion - -5.1: -- Added a //help command (alias /we help). -- Fixed a NullPointerException in conjunction with CraftBook. -- Added support for console commands to WorldEditPlugin. -- Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the - console. -- Fixed //stack -s (again). -- Added a thickness parameter to //hollow. -- Added a block/pattern parameter to //hollow. -- Added a -l flag to /butcher, which spawns fake lightning on all killed - entities. -- Added support for dynamic command registration. -- //sel poly now keeps the previous selection, converting its outline into a - polygon if necessary. -- Fixed //sel selection clearing not being dispatched to CUI. -- Improve zip file recognition. -- Added WECUI protocol version support. Eventually, this will disable WECUI - until the user updates, but not yet. -- Added //desel and //deselect as aliases for //sel -- Added a gravity brush. -- Added support for ellipsoid and sphere selections. -- Add cuiVersion to LocalSession and set it via incoming CUI event Refactor - region selectors to handle legacy versions a bit better. Because chat - doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158 -- Some region selection fixes -- Removed redundant line from README.md. -- Add a cylindrical region selector. -- Added initial SpoutAPI compatibility -- Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972 -- Improved output of YAMLProcessor and added support for root-level comments. - (for developers!) -- Removed support for Permissions2/3 -- Performance improvements -- 1.1 compatibility -Thanks to everyone for their contributions: -rjwboys, yetanotherx, and GiCodeWarrior - -5.0: -- Added a //g[en[erate]] command that can generate a shape given a formula -- Added a //deform command that deforms the current selection given a formula -- Added a //hollow command, which hollows out the object contained in the selection. - -- Added /snapshot sel, which preselects a snapshot for future operations -- Added //sel extend, which activates cuboid selector where you can extend - selections by right-clicking. -- Added -a and -n flags to //butcher to kill animals and NPCs, respectively -- Added support for stretched cylinders to //cyl and //hcyl (use //cyl x,z) -- Added sound and particle effects for the super pickaxe -- Added l[eft], r[ight], b[ack] and f[orward] to the commands that take a direction. -- Added an expression parser (for developers!) -- Added a YAML library (for developers!) -- Added extended help to commands manager (for developers!) - -- Support for the new blocks/items/mobs that were added with Minecraft 1.0 -- Support for non-128 world heights -- Block queues are now flushed based on attachment to other blocks. This should - fix doors popping out. -- Made blockbag (take blocks from inventory) system more consistent. -- Made some commands' syntax error messages more elaborate and useful -- Made /green break on liquids. -- Improved interaction with permission plugins -- Improved negated node support for Bukkit's permissions system -- Changed the WEPIF interface (for developers!) - -- Fixed data value handling for fire, chest, reed and jukebox -- Fixed config file generation on windows -- Fixed some navigation wand (compass) quirks -- Fixed the tree remover tool for large forests -- Fixed //stack -s to actually shift the selection to the end of the stack -- Bug fixes -Thanks to everyone for their contributions: -KenanY, Megalin, wizjany and ZachBora - -4.7: -- Added support for all the new items and blocks -- Added multiworld permissions support to WEPIF -- Added superperms and native PEX support to WEPIF -- Added /range command for brushes -- Added multiworld snapshot support (check the new structure on the wiki!) -- Added //naturalize command (makes stone/dirt/grass layers) -- Added a //farwand tool, allows selecting pos1 and pos2 at a distance -- Added a //lrbuild tool, allows "placing" and - "destroying" blocks at a distance -- Added /pyramid and /hpyramid generators -- Added underlay and overlay masks -- Added a /green command (adds a layer of grass on top of landscape) -- Added polygon support to the WorldEdit CUI -- Moved config permissions system and other WEPIF configuration to the - wepif.yml file -- Improved command logging to additionally log the position and region of - the player -- Added -n flag to //smooth (smooth only natural terrain) -- Improved item/block name matching -- //pos1 and //pos2 now accept an x,y,z arguement to - select arbitrary coordinates -- Non-integer (decimal) radii now work in cylinders, spheres, fill, drain, etc -- Added -s flag to //chunk (select all chunks in current selection) -- Block patterns now can be used in //replacenear, //walls, and //outline -- Block damage values can be used in //replace and //replacenear -- Added -p flag to flip, flipping the clipboard offset around the player -- Allowed performing //undo from other player's sessions -- Added ellipsoid support to //sphere and //hsphere (use //sphere x,y,z) -- Entity /remove command can now remove "xp", for xp orbs -- Using //set mobspawner is no longer case sensitive for mob type -- The /deltree tool now deletes floating mushrooms as well -- Added value flag support to the command system (for developers!) -- Fixed superpickaxe dropping the wrong items sometimes -- Fixed errors when manipulating note blocks -- Fixed cylinders generating too short -- Fixed inaccurate polygon edges -- Fixed flipping of signs and doors -- Fixed manipulating blocks in unloaded chunks -Thanks to everyone for their contributions: -zml2008, wizjany, TomyLobo, Nichts, mrapple, jjkoletar, robinjam, jascotty2, -Hretsam, Elizacat, masteroftime, x1337x, TLUL, Droolio, ZerothAngel, md-5, -and t3hk0d3 - -4.6: -- Updated for Minecraft 1.6. -- Added flood fill tool. Use /floodfill and right click blocks - to flood fill them. -- Added //gmask to set a *GLOBAL* mask that affects nearly ALL operations. - Now you can confine //sphere to a region or create //walls that do not - replace existing blocks. -- Added a region-based mask that confines changes to the current region - (when the mask is set). -- Added support for combining masks, i.e. /mask #region rock,brick -- Added //fast mode, which allows the server to skip the dirtying of chunks. - This means that you have to rejoin to see changes though, but most - operations are doubled in speed. This only applies to the Bukkit version - at the moment. -- Changed the block type check to be implementation-dependent. The Bukkit - plugin now checks Bukkit's Material. -- Added -p flag to //butcher to kill pet wolves. Thanks to wizjany. -- Added -s flag to //move and //stack to move the selection along with the - blocks. Thanks to wizjany. -- Made CUI selection clear on disable (including Bukkit's /reload). - Thanks to wizjany. -- Added "deltree" tool for removing floating trees. Thanks to moo0. -- Added rotation support to redstone repeaters. -- Fixed //expand vert not updating client. -- Fixed the issue with log files not being closed on unload in Bukkit. - Thanks to stoneLeaf. -- Fixed history size being 0 with old config files. - -4.5: -- Fixed the IllegalAccessException with /remove (hopefully). -- Removed wolves from /butcher. There's no way to check if a wolf is owned - or not in Bukkit yet. -- Added permission checks for tools on use, so now if you switch world or - lose your permissions, you lose your tools. -- Added expiration timer to sessions. Sessions will now last up to 10 minutes - (by default) before removed, so you can quickly disconnect (or crash) and - come back and still maintain your history. -- Removed minimum cap on history size (now you have history sizes under 15). - -4.4.1: -- Maven-built release. -- Sun Rhino removed. - -4.4: -- Updated for Minecraft 1.5. -- Updated for latest Bukkit. -- Add cycling for wall signs and steps. -- Fixed rotating wall signs. -- Fixed exception thrown by commands with multiple spaces between arguments. - -4.3: -- Updated for Minecraft 1.4. -- Added support for newer versions of Permissions. -- Took polygon-in-point algorithm from WorldGuard, which is a minor - improvement. Please submit a better algorithm that properly handles edges! -- Fixed WorldEdit unpacking the wrong config.yml. -- Added improved selection getting/setting API. -- Diagonal stacking added (not up or down yet) (thanks Valentin Stahlmann!) -- Palette option added to draw.js (thanks J0s3f!) -- CraftScripts: Made EditSession.rawSetBlock() public. - -4.2: -Bukkit users: Minimum build #: 541 -- Changed the compass so that left click is /jumpto and - right click is /thru. -- Add a basic API method to get a player's selection region. -- Added shortcut fire extinguisher brush. -- Added //regen to regenerate an area. -- Added McRegion support to /chunkinfo. -- Added /snap before [date] and /snap after [date]. - Example: /snap before last Monday 2am -- Added /worldedit tz to set your timezone. It currently does not persist - yet. Example: /we tz america/los_angeles -- Fixed block mine drops for 1.3. -- Possibly fixed item dropping with undo/redo. -- Fixed the permissions resolver not being loaded if it was loaded after - a plugin was enabled or re-enabled. -- Removed GroupUsers support. -- Added some support for the WorldEdit client-side UI (CUI) protocol. - -4.1: -- Added McRegion support. -- Optimized the case when worlds were not in the root directory of a zip. -- Fixed snapshot restoration not working on sign blocks and other special - tile entity blocks. -- Added beds as a place-last block. -- Fixed beds and redstone repeaters not being set. -- Added an alias for wool colors as though they were blocks, so you can now - do //set blue, etc. -- Removed "blue" as an alias for lapis lazuli. - -4.0-beta8: -- Added things for CraftBook. - -4.0-beta7: -- Added 1.3 block support. - -4.0-beta6: -- Fixed //count being ///count. -- Added a workaround to the fact that Minecraft no longer sends a block - dig packet for bedrock. WorldEdit now detects if you're hitting bedrock, - but it may not be entirely accurate (torches will trick it!). -- Removed /t on request of Kainzo. -- Fixed second position setting commands saying position one instead of two - when selecting cuboids. - -4.0-beta5: -- Fixed permissions with brush commands. - -4.0-beta4: -- /b changed to /br. - -4.0-beta3: -- Fixed BLOCK_DAMAGED bug. -- Fixed command conflicts. - -4.0-beta2: -- Fixed issue with too many commands being put into plugin.yml, causing - conflicts with other plugins. -- //size works properly again. -- /search is now an alias for /searchitem. - -4.0-beta1: -- Added /remove command to remove entities (paintings, items, minecarts, - boats, arrows, and primed TNT). -- /butcher now works for slimes and ghasts and will no longer drop items. -- The tool system has been overhauled so that when you use a tool, it gets - bound to your currently held item. For example, you could bind the tree - tool to a wooden sword and the brush tool to a diamond axe. -- Brush commands have been broken up. Use /brush, /mat, and /size to adjust - a brush's settings. A different brush can be bound to different items. -- //wand now gives the wand item directly. -- New mask support allows you to filter the blocks that would be changed. - This currently only works for brushes. -- Added some API methods. -- Added multiple undo/redo. -- Added -c flag to //distr to print to console. -- Added //outset and //inset commands to quickly adjust the size of - the current selection. -- Snapshot commands now are nested under /snap and /snapshot commands. -- Changed super pickaxe mode command to /sp. -- Added history size configuration option. -- //size is currently /m due to a bug. -- Added smooth brush. -- Added /we version and /we reload. -- Added 'no-op-permissions' setting for Bukkit. -- Added polygonal regions. These are still in development as they are - a bit inaccurate at the moment. -- Updated WorldEdit for Bukkit. -- Improved parsing of block pattern/data syntax. -- Improved block and item name list. -- Improved debugging messages (if that's enabled). - -3.2.2: -- Updated for Bukkit commit 8ccfad945663cd0ea60531b085748c81fc6fefb8. - -3.2.1: -- Added version information for SP. -- Improved Bukkit performance drastically. - -3.2: -- Fixed /forestgen having an incorrect number of maximum arguments. -- Re-added Sun Rhino implementation as a separate library bundled in - during creation of the .jar. -- Unified file selection and checking API. -- Fixed CraftScripts not properly loading files from the current - working directory as defined by the implementation. -- Enabled queue on EditSessions given to scripts. -- Improved draw.js to be more user friendly. -- Fixed /forestgen having an incorrect number of maximum arguments. -- Fixed /removenear not taking a default size argument. -- Improved overall performance. - -3.1: -- Added more tree generators. /tree [type] and - /forestgen [size] [type] [density] are the new commands. -- No longer using the internal Rhino JavaScript engine, so Windows users - will now have to download Rhino separately to use scripting. - -3.0: -- Added /searchitem or //l command to lookup items and block by name and ID. -- Added block data cycling super pickaxe tool. (/cycler) -- Added //paste [-ao] syntax to paste without air and at origin. -- Added support for //stack [-a] to not stack air. -- Added the ability to configure the schematic and CraftScript directories. -- Added better support for cake, added some more block/item aliases. -- Added support for rotation block orientation with the rotate and flip - commands (now stairs, torches, etc. will rotate correctly). -- Added distance to //size. -- Added more brush shapes (hollow sphere, cylinder, hollow cylinder, - and clipboard) for the brush tools. -- Added in a valid block ID check. -- Added debugging information for when no snapshots could be found. -- Added pattern support to //overlay (i.e. //overlay 3%torch,97%air). -- Added a clipboard pattern (//set #clipboard) -- useful for repeating - patterns over an area. -- Changed the arm swing tools to also work on right click. -- Improved block drop list (thanks to Gunther De Wachter). -- Fixed scripting.timeout setting taking no effect. -- Fixed group checking with Permissions. -- Moved commands around in the code and added hierarchical permissions - support in the process. All permission systems supported by WorldEdit - (and utilizing plugins) support hierarchy, regardless if they really - do or not. WorldEdit will simulate hierarchy as required. - -2.15.2: -- Minor additions for ease of integration. - -2.15.1: -- Fixed /script.js shortcut not stripping forward slashes. -- Changed some internal working directory handling code to better support - single player modifications. - -2.15: -- Added roof.js by Bentech. It makes a roof over your selection. -- Added wool as an alias for cloth. -- Added support for specifying color names instead of data values for cloth. -- For the brush tools and the compass, you now have to SWING with your arm. -- Right click with the compass now toggles between /thru and /jumpto. -- The algorithm for /thru was improved. -- Fixed quickshot.js not reading notes correctly. -- Fixed /butcher. (I also added necessary methods to Bukkit so you now - have to update that too.) -- draw.js now supports orientation and choses white wool for white pixels - instead of pink! (Thanks to Dean Ward.) -- Improved /info tool to handle more block data. -- Changed /s to /.s to avoid conflicts. -- Now you can use /script.js directly as a command. -- Improved /info tool to handle more block data. - -2.14.2: -- Fixed array out of bounds error with snapshots. - -2.14.1: -- Improved some error messages. -- Fixed snapshots not supporting all block types. -- Fixed forest generator. - -2.14: -- Added full block data support (furnaces, note blocks, etc.) for Bukkit. -- Added /s to repeat last script. - -2.13: -- Scripting support is back! -- Colored cloth blocks should now work. -- Fixed issue where the command's arguments were printed to chat when - you also did not have permissions. - -2.12: -- Added new flat file permissions resolver, added * support for - ConfigurationPermissionsResolver. -- Added support for Niji's permission system. -- Fixed bad list to array conversion in ConfigurationPermissionsResolver. -- Fixed default permissions with the built-in permission resolvers. -- Fixed issue with BlockWorldVector causing java.lang.VerifyError due to - how Bukkit loads plugins. -- Ops now have all permissions. -- Changed /reload WorldEdit to /reloadwe. -- Moved WorldEdit to use Bukkit's command registration. Let's hope - this didn't break things. - -2.11: -- Ported over toi's ray tracing code so that it's now included in - WorldEdit. This will make porting WorldEdit to single player - and other platforms easier. -- Fixed NullPointerExceptions that appeared while saving a chest. -- Fixed NullPointerExceptions in some super pickaxe modes, made arm swing - handler get called on item usage. This means that you can use - /brush and /rbrush now but you right click in the air instead of - swinging your arm. -- Made super pickaxe arm swing and right click modes mutually exclusive. -- Added the navigation wand. Normally a swing of your navigation wand - would call /jumpto, but in the mean time you have to right click. - -2.10: -- Inventory support now works for Bukkit. -- Now /jumpto and /thru works. -- Now prints an error message if permission is not available. -- Added support for cloth color with the super pickaxe drops. -- Updated GroupUsers support to use GroupUsers' new API. GroupUsers - must be updated as well. -- Added wand-item to default config.yml. - -2.9: -- Added pine tree tool. -- Bukkit: Added support for GroupUsers. If GroupUsers is not present, - WorldEdit will fall back to its own permissions system. -- Bukkit: Added sign support for Bukkit. - -2.8.1: -- Added some extra functions to Vector for WorldGuard. -- Made setup easier and less confusing. - -2.8: -- Improved Bukkit support. - -2.7.2: -- Fixed permissions checking for individual commands. -- /butcher should now kill animals again. -- /thru should now treat torches and such as pass-through blocks. - -2.7.1: -- Added tree and item drop support for the Bukkit version. - -2.7: -- Added sphere brush tool. Use /sphere [radius] [noReplace?] to - enable it and /none to disable it (note: /none also disables the - right click super pickaxe tool). The brush tool builds a sphere at the - location that you are looking at. For the last argument, put "true" - or "yes" to prevent the brush from replacing non-air blocks. -- Changed water to be considered a pass-through block. This means that - /thru, /jumpto, and such commands will ignore water. -- /tree now makes regular tree and /bigtree makes big trees. /forestgen - will still make big tree forests. -- The block replacer tool should now support inventory. -- Fixed the NullPointerException with /jumpto and similar commands. -- Made handling of non-right angles in getDirection() return more - relevant errors. Now //stack and similar commands won't give you the - cryptic error of "Unknown direction: me". -- Updated sample worldedit.properties file. - -2.6: -- Removed 'air' prefix from commands. Now //pasteair is just //paste, - //moveair is just //move, etc. -- Made /worldeditselect permission more encompassing, now including //chunk, - //expand, and //contract. -- Added syntax for //expand which allows - you to expand in two directions at once. This also works for //contract. -- Added //expand vert|vertical to expand the selection from top to bottom. -- Added /thaw to reverse /snow. -- Fixed WorldEdit not handling ice removal well. -- Fixed some inaccuracy problems regarding player positions caused by a - recent update. -- Fixed the tree generator. -- Code reorganized a little more. - -2.5.1: -- Fixed the WorldEdit bridge used by CraftBook and other plugins. -- Fixed issues with permissions where the only reliable permission was - /worldedit. - -2.5: -- Fixed issues with permissions not being read correctly. -- WorldEdit is now world-aware (not that the Minecraft server is). -- Abstracted super pickaxe mode/tools and changed commands to /tree, /info, - /none, /single, /area, and /recur. -- New /repl super pickaxe tool. -- Now bundling JNBT. -- Add a very rudimentary command line program that will check the integrity - (a very basic integrity check) of a world. - -2.4: -- Added the ability to use (require) inventory with operations, preventing - people from setting blocks that they don't have. -- Simplified the max blocks change limit to be binary (either you have it or - not). Also separated the 'max' limit and the 'default' limit in terms - of configuration. This means that the WorldEdit restrictions file is - no longer used. -- A large part of the code was moved around (again) to make porting - WorldEdit to other modding APIs easier, but this means that something - may have broken. -- Chest handling was rewritten for Minecraft beta, so it should be - reliable now and not cause exceptions. -- Item damage is now managed by WorldEdit's chest handling APIs. -- Worked around an issue with the java.util.zip implementation that - caused ZIP files containing backslashes to not work correctly. -- Changed the TrueZip support to use the API for java.util.zip, meaning - some bugs should be fixed. -- Made all commands support double forward slashes as the command prefix. - -2.3.4: -- Fixed issues with chests. -- Added configuration option that disables the "//" prefix and lets you use - single forward slashes too. - -2.3.3 -- Updated for beta. -- Fixed error caused by not specifying a mob spawner type when using mob - spawner blocks. -- Improved version detection to be more reliable. -- Fixed incorrect item drops for the super pickaxe. - -2.3.2: -- Fixed the history/queue array lists being iterated in the wrong direction. - //move should be fixed as a result. - -2.3.1: -- Updated for b129+ and v0.2.6_02. - -2.3: -- Blocks should now be set and removed correctly so that they don't - drop items. -- /fixwater and /fixlava should no longer cross solely diagonally connected - pools. -- Fixed //smooth lifting water upwards. -- Added //shift to move the selection. -- Added //flip to flip the clipboard. -- ; instead of | can be used when specifying extra tile entity data - for blocks that support them. -- Items are now dropped by the super pickaxe (configurable). -- The info tool is governed by the permission /infotool and the tree tool - is now goverened by the /treetool permission. -- New info tool (//tool info) that tells you information about the block - that you right click with a pickaxe on, including the type of mob - spawned by a mob spawner. -- Mob spawners are now supported for all operations. To specify a mob type, - use syntax like //set mobspawner;Pig or //set mobspawner|Pig -- Added a catch for the IOException now thrown by recent versions of hMod. - -2.2.1: -- Fixed compatibility with server v0.2.5. - -2.2: -- Added Grum's //smooth command to smooth terrain. Select the entire area - and use //smooth on it, perhaps specifying a number of iterations, - with a larger number of iterations meaning a smoother terrain. Trees and - other blocks like fences currently do not drop. -- Fixed output messages for //pos2 and //hpos2 when used. -- Updated for server version 0.2.5. - -2.1: -- Switched usage of HashMaps to double ArrayLists in the history function, - increasing the speed of everything by up to 20x. -- The data values of blocks that use them won't be set anymore, decreasing - the packet spam generated. -- Added //fillr that recursively fills (it's //fill except it will - fill nooks and crannies). -- Fixed /unstuck lifting you when you weren't stuck. -- Added a filename character whitelist to schematic saving/loading - routines. (regex: ^[A-Za-z0-9_\- \./\\'\$@~!%\^\*\(\)\[\]\+\{\},\?]+$) -- Expanded the character whitelist for snapshot names (to the same as the - one for schematic saving/loading). -- .schematics now save original copy offset. -- Added //count that counts the number of blocks in a region. -- Added //distr that prints the distribution of blocks in a region. -- Added /butcher to kill all/nearby mobs. -- Added mob killing to the super pickaxe. - -2.0.2: -- Fixed issues with /listsnapshot and //restore not working. -- Fixed help for //expand and //contract. -- /jumpto should work reliably again. - -2.0.1: -- Fixed the issue with the super pickaxe not working with bedrock. -- Fixed an issue with the recursive super pickaxe not working properly. -- Added an argument to /listsnapshots to show more snapshots. -- Added an argument to //restore that lets you select a snapshot for - restoring without //use. - -2.0: -- Added help message to //load telling users about //paste. -- Added Notch tree planting tool mode with the right click of the pickaxe. - (Undo is supported!) -- Added recursive super pickaxe mode that destroys blocks adjacent, - destroying only blocks of the same type as the block that you clicked on -- Added area super pickaxe mode that destroys a cuboid area on use, - destroying only blocks of the same type as the block that you clicked on. -- Added pasting at origin and saving origin to .schematics. -- Added /chunk to select all the blocks inside the chunk that you are in. -- Shortcut /replacenear lets you replace nearby blocks. - Example: /replacenear 50 rock glass -- /ascend, /descend, and /unstuck now detect pass-through blocks better. -- Added /up to go up some distance. -- Added /snow command to overlay snowfall and freeze lakes in the area. -- Both /pinegen and /forestgen (now) have a density argument. Values - between 0 and 100 are accepted. -- Changed old forest generator command to /pinegen. -- Changed /forestgen to generate forests using Notch's tree algorithm - (fully undoable). -- Improved speed of commands that iterated over cuboids by 5-40%. -- Support for setting random block content with //set. - Example: //set 5%diamondore,95%glass - Numbers don't have to add up to any particular number. -- Block IDs are now resolved with hMod as well, should it fail to resolve - with WorldEdit. -- Added support for replacing a list of blocks with //replace. -- Added register-help configuration to prevent WorldEdit commands from - showing up in help. -- /ascend, /descend, and /unstuck now clamp Y to >= 0. -- Added /worldeditselect permission that will give users access to all - commands and functions that let you define selections. -- Point selection functions now emit the coordinates. -- //size now displays coordinate information. -- Added per-group block change limit restrictions support. -- Possibly added .tar.bz2/tar.gz support. Untested and highly - unrecommended. -- Added command logging setting and logging to file. -- Added max-radius configuration to clamp radii and sizes. -- Added /fixlava. -- New /ex area fire extinguisher command (shortcut to /removenear fire 40). -- Added class to access WorldEdit selections from other plugins. -- //contract and //expand argument orders swapped to go with the other - direction commands like //stack. -- Super pickaxe now ignores TNT. (Before it caused ignition on client-side - only). -- Y coordinates are now clamped between 0 and 127 when blocks are set - by WorldEdit. This fixes some exceptions. -- Expanded the priority block list significantly to handle more block types. -- .schematic load/save error messages are now more descriptive. -- Fixed iron pick axe not working as a super pickaxe. -- Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing. -- WorldEdit version is now printed on load. - -0.13.2: -- Added support for the new block types from the Halloween update. - -0.13.1: -- Updated for b123. -- New /pumpkins command. Happy Halloween! -- //fill now uses its own stack so that it doesn't cause stack overflow - errors for overly large regions. -- For commands that look for a block ID (//replace, /removenear), it will - no longer check against the WorldEdit block restriction list. - -0.12 -- Added /listchunks -- Added /delchunks (creates a shell script). - -0.11: -- New TrueZIP support. -- Fixed the issue with certain blocks dropping items (torches, etc.). -- Chests are partially supported. Double width chests don't paste too well yet. -- //expand and //contract are now bounded on the Y-axis. -- Cactus was removed from the list of allowed blocks. - -0.10: -- Issues with the permissions regarding the super pick axe mode and - the edit wand have been resolved. -- For the super pick axe to destroy bedrock, permission must be given for - /worldeditbedrock. -- Added /chunkinfo to tell you information about the chunk that you are in. -- Added support for restoring regions from a backup. /listsnapshots, //use, - and //restore have been added. -- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block - that you are looking at. -- Added /jumpto to go to the spot that you are looking at. -- Added /thru to go through the wall in front of you. -- Added /ceil to get to the ceiling of a room. - -0.9: -- Giving permission to just /worldedit is now enough to have access to all - WorldEdit commands. -- The super pickaxe toggle command has been changed to //, but the old "/," - command will continue to work. When assigning permissions, give access to // -- Added //move and //moveair to move the selection. -- Fixed the help for //wand. -- Fixed a bug that caused commands to be case sensitive. -- Permissions for the non-air command (i.e. //stack vs //stackair) now - extend to the air command. -- Added /removenear to remove nearby blocks of a type. -- Fixed the incorrect help for some commands. -- Added //cyl and //hcyl to generate filled and hollow circles and cylinders. -- Added //sphere and //hsphere to generate filled and hollow spheres. -- Added //walls to generate the sides of a cuboid region. - -0.8.3: -- //rotate fixed. -- Fixed some floating point inaccurracy errors. -- Exceptions are now caught when handling commands so that they can be - reported to the current user. - -0.8.2: -- Signs that are not in a loaded chunk will no longer cause an exception. -- /unstuck, /ascend, and /descend are more accurate now. /descend also - won't drop you from 20 feet up and it won't drop you into the void anymore. - -0.8.1: -- Added a workaround for the onBlockDestroy hook returning (0, 0, 0). - -0.8: -- All operations now implicitly support working with block data, including - sign text. This applies to .schematic loading and saving. -- Scripting support has been removed. It may return in the future, possibly - as an additional plugin. -- /edit command prefix was changed to //. -- Added //expand and //contract to expand and contract the selected region. -- Fixed help for //stack and //stackair. -- Added /ascend to ascend to the next level up. -- Added /descend to descend down a level. -- Added /toggleeditwand to toggle use of the toggle wand. -- Re-implemented /forestgen in Java. -- Added /editrotate to rotate the clipboard around the minimum position. -- Added super-pick axe mode with command /, -- Added /toggleplace to switch to using position #1 instead of your feet. -- Plugin for hey0's server mod has been renamed to SMWorldEdit. -- //fill routine now keeps a track of visited blocks to prevent - infinite recursion caused by inconsistent states. -- /editcut will both copy and remove. -- All block name lookups now use WorldEdit's own list. -- New syntax to specify block data when specifying block type. Examples: - //set crops:7 - //set sign:4|Line1|Line2 -- Colored cloth blocks can no longer be created at all - (they crash clients). -- Added /fixwater to level and correct water. - -0.7: -- /editreplace now has reversed arguments. /editreplace [fromID] toID -- /editstack(air) now has reversed arguments. /editstack count [direction] -- /editstack(air) now can take longer direction names ('up' vs. just 'u'). -- Added /editdrain drains pools of lava and/or laval. -- Fixed help for /editstack(air) incorrectly referring to the clipboard. -- Removed the dependency on Apache commons and recompiled the JavaScript - engine to be smaller. - -0.6: -- Added a check that will warn you when the region you have selected is - larger than the .schematic format can support. -- Implemented smart block queuing that will intelligently create or - destroy blocks so that certain blocks (torches, etc.) will spawn - correctly (though perhaps not in the right orientation) and will - remove correctly (without dropping an item). -- When pasting, if you end up inside a block, you will now be put up top - of the paste. -- Added /editstack and /editstackair for stacking/repeating regions a - certain number of times. -- Added /removebelow. -- Added height parameter to /removeabove. -- Added /editwand to give you the wooden axe. -- Added /editlimit to allow you to clamp the number of blocks that can - changed in one go at a time. A new "max-blocks-changed" setting - lets you configure a default limit. - -0.5: -- You can now right click once with the wooden axe to select position 1 - and double right click to select position 2. -- /editoutline added to draw the faces of a region. -- New /editload and /editsave that work with .schematic files. -- /clearclipboard now works. -- meteorshower.js added: drop burning resources around you. -- Scripts can now be run directly as a command. -- The forest generator now tops the trees with leaves. -- Scripts will now be aborted if they take 3 seconds or longer to finish. -- Fixed a bug in the undo function that prevented generated forests from - ndoing properly. -- Added Teleport functions to the scripting interface. - - -0.4 -- Added history with undo/redo up to 15 states. -- /editreplace updated with the ability to replace only one type of block. -- Added /editcopy and /editpaste. -- New adjustable whitelist of usuable blocks. - -0.1 -- Initial release. diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md deleted file mode 100644 index ce68574ef..000000000 --- a/CONTRIBUTING.md +++ /dev/null @@ -1,69 +0,0 @@ -Contributing -============ - -Thank you for your interest in contributing to WorldEdit! We appreciate your -effort, but to make sure that the inclusion of your patch is a smooth process, we -ask that you make note of the following guidelines. - -* **Follow the [Oracle coding conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html).** - We can't stress this enough; if your code has notable issues, it may delay - the process significantly. -* **Target Java 7 for source and compilation.** Make sure to mark methods with - ` @Override` that override methods of parent classes, or that implement - methods of interfaces. -* **Use only spaces for indentation.** Our indents are 4-spaces long, and tabs - are unacceptable. -* **Wrap code to a 120 column limit.** We do this to make side by side diffs - and other such tasks easier. Ignore this guideline if it makes the code - too unreadable. -* **Write complete Javadocs.** Do so only for public methods, and make sure - that your `@param` and `@return` fields are not just blank. -* **Don't tag classes with @author.** Some legacy classes may have this tag, - but we are phasing it out. -* **Make sure the code is efficient.** One way you can achieve this is to spend - around ten minutes to think about what the code is doing and whether it - seems awfully roundabout. If you had to copy the same large piece of - code in several places, that's bad. -* **Keep commit summaries under 70 characters.** For more details, place two - new lines after the summary line and write away! -* **Test your code.** We're not interested in broken code, for the obvious reasons. -* **Write unit tests.** While this is strictly optional, we recommend it for - complicated algorithms. - - -Checklist ---------- - -Ready to submit? Perform the checklist below: - -1. Have all tabs been replaced into four spaces? Are indentations 4-space wide? -2. Have I written proper Javadocs for my public methods? Are the @param and - @return fields actually filled out? -3. Have I `git rebase`d my pull request to the latest commit of the target - branch? -4. Have I combined my commits into a reasonably small number (if not one) - commit using `git rebase`? -5. Have I made my pull request too large? Pull requests should introduce - small sets of changes at a time. Major changes should be discussed with - the team prior to starting work. -6. Are my commit messages descriptive? - -You should be aware of [`git rebase`](http://learn.github.com/p/rebasing.html). -It allows you to modify existing commit messages, and combine, break apart, or -adjust past changes. - -Example -------- - -This is **GOOD:** - - if (var.func(param1, param2)) { - // do things - } - -This is **EXTREMELY BAD:** - - if(var.func( param1, param2 )) - { - // do things - } diff --git a/README.html b/README.html deleted file mode 100644 index 54e4fb40d..000000000 --- a/README.html +++ /dev/null @@ -1,197 +0,0 @@ - - - -${project.name} ${version} - - - - - -
-

${project.name} ${version}

-
-

Getting Started

-

- Thanks for choosing ${project.name}! When you first install ${project.name}, - no one will be able to do anything until you give permissions (unless everyone is an op). - Because ${project.name} is largely command-driven, it has no effect until - someone uses its commands, you can install WorldEdit and deal with - configuration whenever you are ready. -

- -

- Need help? - See the ways that you can get assistance. -

-
-
-

Common Issues

- -

I or others don't have permission to build.

-

- This is not a problem caused by ${project.name}. - ${project.name} doesn't deny build permissions as it is merely - a world editing program. -

- -

${project.name} doesn't seem to work.

-

- A common mistake is making - a syntax error in one of ${project.name}'s configuration files (this is very - fatal unfortunately, and can be caused by a single character typed in the wrong place). Try - asking in IRC - to see whether anyone can help you. -

- -

Can I use this with mod blocks?

-

- Yes, depending on what you are using WorldEdit with - (Bukkit, Single Player Commands, MinecraftEdu, etc.). We don't guarantee - 100% compatibility with all known custom blocks, - but we have pretty - decent support. Please be aware that support for these mods is - considered 'experimental,' and will likely be for the far forseeable - future. -

- -

How do I protect my spawn?

-

- You'll have to install our accompanying WorldGuard plugin, which works - in conjunction with ${project.name} in order to protect areas. With it, - you can make a selection with WorldEdit and then 'define' a region - that prevents other from building in it. -

- -

Can I use ${project.name}'s selections in my Bukkit plugin?

-

- Absolutely! We haven't documented how to yet, but you can try - looking at the Javadocs - for the plugin's main class. You'll have to get a reference to WorldEdit - from Bukkit's plugin manager (don't try to create WorldEditPlugin), and then - call one of its selection methods. -

- -

- Still need help? - See the ways that you can get assistance. -

-
-
-

Contributing

-

- Did you know that ${project.name} is open source? That means that you can - read the code and learn from it, as well as modify it and submit back - changes to help the community! -

- -
-
- - \ No newline at end of file