mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-11-16 17:16:11 +00:00
Clean up some regen code (#2405)
This commit is contained in:
parent
7288393a39
commit
60a3994d62
@ -184,9 +184,6 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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protected boolean prepare() {
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this.originalServerWorld = ((CraftWorld) originalBukkitWorld).getHandle();
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originalChunkProvider = originalServerWorld.getChunkSource();
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if (!(originalChunkProvider instanceof ServerChunkCache)) {
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return false;
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}
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//flat bedrock? (only on paper)
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if (paperConfigField != null) {
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@ -197,7 +194,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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seed = options.getSeed().orElse(originalServerWorld.getSeed());
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chunkStati.forEach((s, c) -> super.chunkStati.put(new ChunkStatusWrap(s), c));
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chunkStati.forEach((s, c) -> super.chunkStatuses.put(new ChunkStatusWrap(s), c));
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return true;
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}
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@ -680,7 +677,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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@Override
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public CompletableFuture<?> processChunk(Long xz, List<ChunkAccess> accessibleChunks) {
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public CompletableFuture<?> processChunk(List<ChunkAccess> accessibleChunks) {
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return chunkStatus.generate(
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Runnable::run, // TODO revisit, we might profit from this somehow?
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freshWorld,
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@ -178,9 +178,6 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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protected boolean prepare() {
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this.originalServerWorld = ((CraftWorld) originalBukkitWorld).getHandle();
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originalChunkProvider = originalServerWorld.getChunkSource();
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if (!(originalChunkProvider instanceof ServerChunkCache)) {
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return false;
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}
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//flat bedrock? (only on paper)
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if (paperConfigField != null) {
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@ -191,7 +188,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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seed = options.getSeed().orElse(originalServerWorld.getSeed());
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chunkStati.forEach((s, c) -> super.chunkStati.put(new ChunkStatusWrap(s), c));
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chunkStati.forEach((s, c) -> super.chunkStatuses.put(new ChunkStatusWrap(s), c));
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return true;
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}
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@ -523,7 +520,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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@Override
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public CompletableFuture<?> processChunk(Long xz, List<ChunkAccess> accessibleChunks) {
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public CompletableFuture<?> processChunk(List<ChunkAccess> accessibleChunks) {
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return chunkStatus.generate(
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Runnable::run, // TODO revisit, we might profit from this somehow?
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freshWorld,
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@ -192,9 +192,6 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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protected boolean prepare() {
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this.originalServerWorld = ((CraftWorld) originalBukkitWorld).getHandle();
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originalChunkProvider = originalServerWorld.getChunkSource();
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if (!(originalChunkProvider instanceof ServerChunkCache)) {
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return false;
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}
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//flat bedrock? (only on paper)
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if (paperConfigField != null) {
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@ -205,7 +202,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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seed = options.getSeed().orElse(originalServerWorld.getSeed());
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chunkStati.forEach((s, c) -> super.chunkStati.put(new ChunkStatusWrap(s), c));
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chunkStati.forEach((s, c) -> super.chunkStatuses.put(new ChunkStatusWrap(s), c));
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return true;
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}
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@ -554,7 +551,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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@Override
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public CompletableFuture<?> processChunk(Long xz, List<ChunkAccess> accessibleChunks) {
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public CompletableFuture<?> processChunk(List<ChunkAccess> accessibleChunks) {
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return chunkStatus.generate(
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Runnable::run, // TODO revisit, we might profit from this somehow?
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freshWorld,
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@ -192,9 +192,6 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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protected boolean prepare() {
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this.originalServerWorld = ((CraftWorld) originalBukkitWorld).getHandle();
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originalChunkProvider = originalServerWorld.getChunkSource();
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if (!(originalChunkProvider instanceof ServerChunkCache)) {
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return false;
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}
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//flat bedrock? (only on paper)
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if (paperConfigField != null) {
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@ -205,7 +202,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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seed = options.getSeed().orElse(originalServerWorld.getSeed());
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chunkStati.forEach((s, c) -> super.chunkStati.put(new ChunkStatusWrap(s), c));
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chunkStati.forEach((s, c) -> super.chunkStatuses.put(new ChunkStatusWrap(s), c));
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return true;
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}
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@ -555,7 +552,7 @@ public class PaperweightRegen extends Regenerator<ChunkAccess, ProtoChunk, Level
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}
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@Override
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public CompletableFuture<?> processChunk(Long xz, List<ChunkAccess> accessibleChunks) {
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public CompletableFuture<?> processChunk(List<ChunkAccess> accessibleChunks) {
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return chunkStatus.generate(
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Runnable::run, // TODO revisit, we might profit from this somehow?
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freshWorld,
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@ -22,14 +22,14 @@ import com.sk89q.worldedit.world.block.BaseBlock;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongArrayList;
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import it.unimi.dsi.fastutil.longs.LongList;
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import org.apache.logging.log4j.Logger;
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import org.bukkit.World;
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import org.bukkit.generator.BiomeProvider;
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import org.bukkit.generator.BlockPopulator;
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import org.bukkit.generator.WorldInfo;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Iterator;
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@ -42,7 +42,6 @@ import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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/**
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* Represents an abstract regeneration handler.
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@ -62,7 +61,7 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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protected final RegenOptions options;
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//runtime
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protected final Map<ChunkStatus, Concurrency> chunkStati = new LinkedHashMap<>();
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protected final Map<ChunkStatus, Concurrency> chunkStatuses = new LinkedHashMap<>();
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private final Long2ObjectLinkedOpenHashMap<ProtoChunk> protoChunks = new Long2ObjectLinkedOpenHashMap<>();
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private final Long2ObjectOpenHashMap<Chunk> chunks = new Long2ObjectOpenHashMap<>();
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protected boolean generateConcurrent = true;
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@ -85,19 +84,19 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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this.options = options;
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}
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private static Random getChunkRandom(long worldseed, int x, int z) {
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private static Random getChunkRandom(long worldSeed, int x, int z) {
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Random random = new Random();
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random.setSeed(worldseed);
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random.setSeed(worldSeed);
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long xRand = random.nextLong() / 2L * 2L + 1L;
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long zRand = random.nextLong() / 2L * 2L + 1L;
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random.setSeed((long) x * xRand + (long) z * zRand ^ worldseed);
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random.setSeed((long) x * xRand + (long) z * zRand ^ worldSeed);
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return random;
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}
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/**
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* Regenerates the selected {@code Region}.
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*
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* @return whether or not the regeneration process was successful
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* @return whether the regeneration process was successful
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* @throws Exception when something goes terribly wrong
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*/
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public boolean regenerate() throws Exception {
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@ -175,8 +174,8 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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//for now it is working well and fast, if we are bored in the future we could do the research (a lot of it) to reduce the border radius
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//generate chunk coords lists with a certain radius
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Int2ObjectOpenHashMap<List<Long>> chunkCoordsForRadius = new Int2ObjectOpenHashMap<>();
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chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeighborChunkRadius0).distinct().forEach(radius -> {
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Int2ObjectOpenHashMap<long[]> chunkCoordsForRadius = new Int2ObjectOpenHashMap<>();
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chunkStatuses.keySet().stream().mapToInt(ChunkStatusWrapper::requiredNeighborChunkRadius0).distinct().forEach(radius -> {
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if (radius == -1) { //ignore ChunkStatus.EMPTY
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return;
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}
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@ -186,19 +185,19 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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});
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//create chunks
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for (Long xz : chunkCoordsForRadius.get(0)) {
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for (long xz : chunkCoordsForRadius.get(0)) {
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ProtoChunk chunk = createProtoChunk(MathMan.unpairIntX(xz), MathMan.unpairIntY(xz));
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protoChunks.put(xz, chunk);
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}
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//generate lists for RegionLimitedWorldAccess, need to be square with odd length (e.g. 17x17), 17 = 1 middle chunk + 8 border chunks * 2
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Int2ObjectOpenHashMap<Long2ObjectOpenHashMap<List<IChunkAccess>>> worldlimits = new Int2ObjectOpenHashMap<>();
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chunkStati.keySet().stream().map(ChunkStatusWrapper::requiredNeighborChunkRadius0).distinct().forEach(radius -> {
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Int2ObjectOpenHashMap<Long2ObjectOpenHashMap<List<IChunkAccess>>> worldLimits = new Int2ObjectOpenHashMap<>();
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chunkStatuses.keySet().stream().mapToInt(ChunkStatusWrapper::requiredNeighborChunkRadius0).distinct().forEach(radius -> {
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if (radius == -1) { //ignore ChunkStatus.EMPTY
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return;
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}
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Long2ObjectOpenHashMap<List<IChunkAccess>> map = new Long2ObjectOpenHashMap<>();
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for (Long xz : chunkCoordsForRadius.get(radius)) {
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for (long xz : chunkCoordsForRadius.get(radius)) {
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int x = MathMan.unpairIntX(xz);
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int z = MathMan.unpairIntY(xz);
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List<IChunkAccess> l = new ArrayList<>((radius + 1 + radius) * (radius + 1 + radius));
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@ -209,80 +208,63 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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}
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map.put(xz, l);
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}
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worldlimits.put(radius, map);
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worldLimits.put(radius, map);
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});
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//run generation tasks excluding FULL chunk status
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for (Map.Entry<ChunkStatus, Concurrency> entry : chunkStati.entrySet()) {
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for (Map.Entry<ChunkStatus, Concurrency> entry : chunkStatuses.entrySet()) {
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ChunkStatus chunkStatus = entry.getKey();
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int radius = chunkStatus.requiredNeighborChunkRadius0();
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List<Long> coords = chunkCoordsForRadius.get(radius);
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long[] coords = chunkCoordsForRadius.get(radius);
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Long2ObjectOpenHashMap<List<IChunkAccess>> limitsForRadius = worldLimits.get(radius);
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if (this.generateConcurrent && entry.getValue() == Concurrency.RADIUS) {
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SequentialTasks<ConcurrentTasks<SequentialTasks<Long>>> tasks = getChunkStatusTaskRows(coords, radius);
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for (ConcurrentTasks<SequentialTasks<Long>> para : tasks) {
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SequentialTasks<ConcurrentTasks<LongList>> tasks = getChunkStatusTaskRows(coords, radius);
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for (ConcurrentTasks<LongList> para : tasks) {
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List<Runnable> scheduled = new ArrayList<>(tasks.size());
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for (SequentialTasks<Long> row : para) {
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for (LongList row : para) {
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scheduled.add(() -> {
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for (Long xz : row) {
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chunkStatus.processChunkSave(xz, worldlimits.get(radius).get(xz));
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for (long xz : row) {
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chunkStatus.processChunkSave(xz, limitsForRadius.get(xz));
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}
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});
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}
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try {
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List<Future<?>> futures = new ArrayList<>();
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scheduled.forEach(task -> futures.add(executor.submit(task)));
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for (Future<?> future : futures) {
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future.get();
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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runAndWait(scheduled);
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}
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} else if (this.generateConcurrent && entry.getValue() == Concurrency.FULL) {
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// every chunk can be processed individually
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List<Runnable> scheduled = new ArrayList<>(coords.size());
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List<Runnable> scheduled = new ArrayList<>(coords.length);
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for (long xz : coords) {
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scheduled.add(() -> {
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chunkStatus.processChunkSave(xz, worldlimits.get(radius).get(xz));
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});
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}
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try {
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List<Future<?>> futures = new ArrayList<>();
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scheduled.forEach(task -> futures.add(executor.submit(task)));
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for (Future<?> future : futures) {
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future.get();
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}
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} catch (Exception e) {
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e.printStackTrace();
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scheduled.add(() -> chunkStatus.processChunkSave(xz, limitsForRadius.get(xz)));
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}
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runAndWait(scheduled);
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} else { // Concurrency.NONE or generateConcurrent == false
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// run sequential but submit to different thread
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// running regen on the main thread otherwise triggers async-only events on the main thread
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executor.submit(() -> {
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for (long xz : coords) {
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chunkStatus.processChunkSave(xz, worldlimits.get(radius).get(xz));
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chunkStatus.processChunkSave(xz, limitsForRadius.get(xz));
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}
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}).get(); // wait until finished this step
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}
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}
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//convert to proper chunks
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for (Long xz : chunkCoordsForRadius.get(0)) {
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for (long xz : chunkCoordsForRadius.get(0)) {
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ProtoChunk proto = protoChunks.get(xz);
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chunks.put(xz, createChunk(proto));
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}
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//final chunkstatus
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ChunkStatus FULL = getFullChunkStatus();
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for (Long xz : chunkCoordsForRadius.get(0)) { //FULL.requiredNeighbourChunkRadius() == 0!
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for (long xz : chunkCoordsForRadius.get(0)) { //FULL.requiredNeighbourChunkRadius() == 0!
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Chunk chunk = chunks.get(xz);
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FULL.processChunkSave(xz, Arrays.asList(chunk));
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FULL.processChunkSave(xz, List.of(chunk));
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}
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//populate
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List<BlockPopulator> populators = getBlockPopulators();
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for (Long xz : chunkCoordsForRadius.get(0)) {
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for (long xz : chunkCoordsForRadius.get(0)) {
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int x = MathMan.unpairIntX(xz);
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int z = MathMan.unpairIntY(xz);
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@ -302,6 +284,18 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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return true;
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}
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private void runAndWait(final List<Runnable> tasks) {
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try {
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List<Future<?>> futures = new ArrayList<>();
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tasks.forEach(task -> futures.add(executor.submit(task)));
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for (Future<?> future : futures) {
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future.get();
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}
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} catch (Exception e) {
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LOGGER.catching(e);
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}
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}
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private void copyToWorld() {
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//Setting Blocks
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boolean genbiomes = options.shouldRegenBiomes();
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@ -437,7 +431,7 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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protected abstract IChunkCache<IChunkGet> initSourceQueueCache();
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//algorithms
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private List<Long> getChunkCoordsRegen(Region region, int border) { //needs to be square num of chunks
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private long[] getChunkCoordsRegen(Region region, int border) { //needs to be square num of chunks
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BlockVector3 oldMin = region.getMinimumPoint();
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BlockVector3 newMin = BlockVector3.at(
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(oldMin.getX() >> 4 << 4) - border * 16,
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@ -455,76 +449,79 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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.sorted(Comparator
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.comparingInt(BlockVector2::getZ)
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.thenComparingInt(BlockVector2::getX)) //needed for RegionLimitedWorldAccess
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.map(c -> MathMan.pairInt(c.getX(), c.getZ()))
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.collect(Collectors.toList());
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.mapToLong(c -> MathMan.pairInt(c.getX(), c.getZ()))
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.toArray();
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}
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/**
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* Creates a list of chunkcoord rows that may be executed concurrently
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*
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* @param allcoords the coords that should be sorted into rows, must be sorted by z and x
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* @param allCoords the coords that should be sorted into rows, must be sorted by z and x
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* @param requiredNeighborChunkRadius the radius of neighbor chunks that may not be written to concurrently (ChunkStatus
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* .requiredNeighborRadius)
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* @return a list of chunkcoords rows that may be executed concurrently
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*/
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private SequentialTasks<ConcurrentTasks<SequentialTasks<Long>>> getChunkStatusTaskRows(
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List<Long> allcoords,
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private SequentialTasks<ConcurrentTasks<LongList>> getChunkStatusTaskRows(
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long[] allCoords,
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int requiredNeighborChunkRadius
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) {
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int requiredneighbors = Math.max(0, requiredNeighborChunkRadius);
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int requiredNeighbors = Math.max(0, requiredNeighborChunkRadius);
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int minx = allcoords.isEmpty() ? 0 : MathMan.unpairIntX(allcoords.get(0));
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int maxx = allcoords.isEmpty() ? 0 : MathMan.unpairIntX(allcoords.get(allcoords.size() - 1));
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int minz = allcoords.isEmpty() ? 0 : MathMan.unpairIntY(allcoords.get(0));
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int maxz = allcoords.isEmpty() ? 0 : MathMan.unpairIntY(allcoords.get(allcoords.size() - 1));
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SequentialTasks<ConcurrentTasks<SequentialTasks<Long>>> tasks;
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if (maxz - minz > maxx - minx) {
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int numlists = Math.min(requiredneighbors * 2 + 1, maxx - minx + 1);
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final int coordsCount = allCoords.length;
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long first = coordsCount == 0 ? 0 : allCoords[0];
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long last = coordsCount == 0 ? 0 : allCoords[coordsCount - 1];
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int minX = MathMan.unpairIntX(first);
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int maxX = MathMan.unpairIntX(last);
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int minZ = MathMan.unpairIntY(first);
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int maxZ = MathMan.unpairIntY(last);
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SequentialTasks<ConcurrentTasks<LongList>> tasks;
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if (maxZ - minZ > maxX - minX) {
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int numlists = Math.min(requiredNeighbors * 2 + 1, maxX - minX + 1);
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Int2ObjectOpenHashMap<SequentialTasks<Long>> byx = new Int2ObjectOpenHashMap();
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int expectedListLength = (allcoords.size() + 1) / (maxx - minx);
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Int2ObjectOpenHashMap<LongList> byX = new Int2ObjectOpenHashMap<>();
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int expectedListLength = (coordsCount + 1) / (maxX - minX);
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//init lists
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for (int i = minx; i <= maxx; i++) {
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byx.put(i, new SequentialTasks(expectedListLength));
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for (int i = minX; i <= maxX; i++) {
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byX.put(i, new LongArrayList(expectedListLength));
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}
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//sort into lists by x coord
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for (Long xz : allcoords) {
|
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byx.get(MathMan.unpairIntX(xz)).add(xz);
|
||||
for (long allCoord : allCoords) {
|
||||
byX.get(MathMan.unpairIntX(allCoord)).add(allCoord);
|
||||
}
|
||||
|
||||
//create parallel tasks
|
||||
tasks = new SequentialTasks(numlists);
|
||||
tasks = new SequentialTasks<>(numlists);
|
||||
for (int offset = 0; offset < numlists; offset++) {
|
||||
ConcurrentTasks<SequentialTasks<Long>> para = new ConcurrentTasks((maxz - minz + 1) / numlists + 1);
|
||||
for (int i = 0; minx + i * numlists + offset <= maxx; i++) {
|
||||
para.add(byx.get(minx + i * numlists + offset));
|
||||
ConcurrentTasks<LongList> para = new ConcurrentTasks<>((maxZ - minZ + 1) / numlists + 1);
|
||||
for (int i = 0; minX + i * numlists + offset <= maxX; i++) {
|
||||
para.add(byX.get(minX + i * numlists + offset));
|
||||
}
|
||||
tasks.add(para);
|
||||
}
|
||||
} else {
|
||||
int numlists = Math.min(requiredneighbors * 2 + 1, maxz - minz + 1);
|
||||
int numlists = Math.min(requiredNeighbors * 2 + 1, maxZ - minZ + 1);
|
||||
|
||||
Int2ObjectOpenHashMap<SequentialTasks<Long>> byz = new Int2ObjectOpenHashMap();
|
||||
int expectedListLength = (allcoords.size() + 1) / (maxz - minz);
|
||||
Int2ObjectOpenHashMap<LongList> byZ = new Int2ObjectOpenHashMap<>();
|
||||
int expectedListLength = (coordsCount + 1) / (maxZ - minZ);
|
||||
|
||||
//init lists
|
||||
for (int i = minz; i <= maxz; i++) {
|
||||
byz.put(i, new SequentialTasks(expectedListLength));
|
||||
for (int i = minZ; i <= maxZ; i++) {
|
||||
byZ.put(i, new LongArrayList(expectedListLength));
|
||||
}
|
||||
|
||||
//sort into lists by x coord
|
||||
for (Long xz : allcoords) {
|
||||
byz.get(MathMan.unpairIntY(xz)).add(xz);
|
||||
for (long allCoord : allCoords) {
|
||||
byZ.get(MathMan.unpairIntY(allCoord)).add(allCoord);
|
||||
}
|
||||
|
||||
//create parallel tasks
|
||||
tasks = new SequentialTasks(numlists);
|
||||
tasks = new SequentialTasks<>(numlists);
|
||||
for (int offset = 0; offset < numlists; offset++) {
|
||||
ConcurrentTasks<SequentialTasks<Long>> para = new ConcurrentTasks((maxx - minx + 1) / numlists + 1);
|
||||
for (int i = 0; minz + i * numlists + offset <= maxz; i++) {
|
||||
para.add(byz.get(minz + i * numlists + offset));
|
||||
ConcurrentTasks<LongList> para = new ConcurrentTasks<>((maxX - minX + 1) / numlists + 1);
|
||||
for (int i = 0; minZ + i * numlists + offset <= maxZ; i++) {
|
||||
para.add(byZ.get(minZ + i * numlists + offset));
|
||||
}
|
||||
tasks.add(para);
|
||||
}
|
||||
@ -576,15 +573,14 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
|
||||
/**
|
||||
* Return the name of the wrapped {@code ChunkStatus}.
|
||||
*
|
||||
* @param xz represents the chunk coordinates of the chunk to process as denoted by {@code MathMan}
|
||||
* @param accessibleChunks a list of chunks that will be used during the execution of the wrapped {@code ChunkStatus}.
|
||||
* This list is order in the correct order required by the {@code ChunkStatus}, unless Mojang suddenly decides to do things differently.
|
||||
*/
|
||||
public abstract CompletableFuture<?> processChunk(Long xz, List<IChunkAccess> accessibleChunks);
|
||||
public abstract CompletableFuture<?> processChunk(List<IChunkAccess> accessibleChunks);
|
||||
|
||||
void processChunkSave(Long xz, List<IChunkAccess> accessibleChunks) {
|
||||
void processChunkSave(long xz, List<IChunkAccess> accessibleChunks) {
|
||||
try {
|
||||
processChunk(xz, accessibleChunks).get();
|
||||
processChunk(accessibleChunks).get();
|
||||
} catch (Exception e) {
|
||||
LOGGER.error(
|
||||
"Error while running " + name() + " on chunk " + MathMan.unpairIntX(xz) + "/" + MathMan.unpairIntY(xz),
|
||||
@ -597,16 +593,16 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
|
||||
|
||||
public static class SequentialTasks<T> extends Tasks<T> {
|
||||
|
||||
public SequentialTasks(int expectedsize) {
|
||||
super(expectedsize);
|
||||
public SequentialTasks(int expectedSize) {
|
||||
super(expectedSize);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class ConcurrentTasks<T> extends Tasks<T> {
|
||||
|
||||
public ConcurrentTasks(int expectedsize) {
|
||||
super(expectedsize);
|
||||
public ConcurrentTasks(int expectedSize) {
|
||||
super(expectedSize);
|
||||
}
|
||||
|
||||
}
|
||||
@ -615,8 +611,8 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
|
||||
|
||||
private final List<T> tasks;
|
||||
|
||||
public Tasks(int expectedsize) {
|
||||
tasks = new ArrayList(expectedsize);
|
||||
public Tasks(int expectedSize) {
|
||||
tasks = new ArrayList<>(expectedSize);
|
||||
}
|
||||
|
||||
public void add(T task) {
|
||||
|
Loading…
Reference in New Issue
Block a user