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Added utility Transforms class.
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.math.transform;
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import com.sk89q.worldedit.util.Location;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Various utility methods related to {@link Transform}s.
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*/
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public final class Transforms {
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private Transforms() {
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}
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/**
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* Transform a location's position with a given transform.
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* </p>
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* Direction is unaffected.
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*
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* @param location the location
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* @param transform the transform
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* @return the transformed location
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*/
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public static Location transform(Location location, Transform transform) {
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checkNotNull(location);
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checkNotNull(transform);
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return new Location(location.getWorld(), transform.apply(location.toVector()), location.getDirection());
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}
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}
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