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Added rotate/flip/cycle data for 1.7.2 blocks.
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@ -69,7 +69,7 @@ public final class BlockData {
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}
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break;
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case BlockID.WOODEN_STAIRS:
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case BlockID.OAK_WOOD_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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case BlockID.STONE_BRICK_STAIRS:
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@ -79,6 +79,8 @@ public final class BlockData {
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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case BlockID.ACACIA_STAIRS:
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case BlockID.DARK_OAK_STAIRS:
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switch (data) {
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case 0: return 2;
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case 1: return 3;
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@ -171,6 +173,7 @@ public final class BlockData {
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case BlockID.HAY_BLOCK:
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case BlockID.LOG:
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case BlockID.LOG2:
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if (data >= 4 && data <= 11) data ^= 0xc;
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break;
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@ -285,7 +288,7 @@ public final class BlockData {
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}
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break;
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case BlockID.WOODEN_STAIRS:
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case BlockID.OAK_WOOD_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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case BlockID.STONE_BRICK_STAIRS:
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@ -295,6 +298,8 @@ public final class BlockData {
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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case BlockID.ACACIA_STAIRS:
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case BlockID.DARK_OAK_STAIRS:
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switch (data) {
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case 2: return 0;
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case 3: return 1;
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@ -386,6 +391,7 @@ public final class BlockData {
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case BlockID.HAY_BLOCK:
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case BlockID.LOG:
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case BlockID.LOG2:
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if (data >= 4 && data <= 11) data ^= 0xc;
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break;
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@ -545,7 +551,7 @@ public final class BlockData {
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case BlockID.WOODEN_STEP:
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return data ^ (flipY << 3);
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case BlockID.WOODEN_STAIRS:
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case BlockID.OAK_WOOD_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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case BlockID.STONE_BRICK_STAIRS:
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@ -555,6 +561,8 @@ public final class BlockData {
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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case BlockID.ACACIA_STAIRS:
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case BlockID.DARK_OAK_STAIRS:
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data ^= flipY << 2;
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switch (data) {
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case 0:
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@ -779,6 +787,7 @@ public final class BlockData {
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// special case here, going to use "forward" for type and "backward" for orientation
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case BlockID.LOG:
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case BlockID.LOG2:
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if (increment == -1) {
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store = data & 0x3; // copy bottom (type) bits
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return mod((data & ~0x3) + 4, 16) | store; // switch orientation with top bits and reapply bottom bits;
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@ -812,7 +821,7 @@ public final class BlockData {
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case BlockID.LONG_GRASS:
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case BlockID.SANDSTONE:
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case BlockID.SILVERFISH_BLOCK:
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case BlockID.DIRT:
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if (data > 2) return -1;
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return mod((data + increment), 3);
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@ -822,7 +831,7 @@ public final class BlockData {
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if (data < 1 || data > 4) return -1;
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return mod((data - 1 + increment), 4) + 1;
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case BlockID.WOODEN_STAIRS:
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case BlockID.OAK_WOOD_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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case BlockID.STONE_BRICK_STAIRS:
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@ -832,6 +841,8 @@ public final class BlockData {
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case BlockID.BIRCH_WOOD_STAIRS:
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case BlockID.JUNGLE_WOOD_STAIRS:
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case BlockID.QUARTZ_STAIRS:
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case BlockID.ACACIA_STAIRS:
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case BlockID.DARK_OAK_STAIRS:
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if (data > 7) return -1;
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return mod((data + increment), 8);
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@ -852,9 +863,16 @@ public final class BlockData {
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case BlockID.CAKE_BLOCK:
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case BlockID.PISTON_BASE:
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case BlockID.PISTON_STICKY_BASE:
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case BlockID.SILVERFISH_BLOCK:
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if (data > 5) return -1;
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return mod((data + increment), 6);
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case BlockID.DOUBLE_PLANT:
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store = data & 0x8; // top half flag
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data &= ~0x8;
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if (data > 5) return -1;
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return mod((data + increment), 6) | store;
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case BlockID.CROPS:
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case BlockID.PUMPKIN_STEM:
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case BlockID.MELON_STEM:
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@ -862,6 +880,7 @@ public final class BlockData {
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return mod((data + increment), 7);
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case BlockID.SOIL:
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case BlockID.RED_FLOWER:
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if (data > 8) return -1;
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return mod((data + increment), 9);
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@ -904,6 +923,7 @@ public final class BlockData {
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case BlockID.TRAP_DOOR:
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case BlockID.FENCE_GATE:
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case BlockID.LEAVES:
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case BlockID.LEAVES2:
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if (data > 7) return -1;
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store = data & ~0x3;
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return mod(((data & 0x3) + increment), 4) | store;
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@ -917,9 +937,15 @@ public final class BlockData {
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store = data & ~0x3;
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return mod(((data & 0x3) + increment), 3) | store;
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case BlockID.FLOWER_POT:
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if (data > 13) return -1;
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return mod((data + increment), 14);
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case BlockID.CLOTH:
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case BlockID.STAINED_CLAY:
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case BlockID.CARPET:
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case BlockID.STAINED_GLASS:
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case BlockID.STAINED_GLASS_PANE:
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if (increment == 1) {
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data = nextClothColor(data);
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} else if (increment == -1) {
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@ -78,6 +78,8 @@ public class BlockDataTest {
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// Cloth isn't monotonous, and thus excluded.
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if (type == BlockID.CLOTH
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|| type == BlockID.STAINED_CLAY
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|| type == BlockID.STAINED_GLASS
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|| type == BlockID.STAINED_GLASS_PANE
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|| type == BlockID.CARPET) {
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continue;
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}
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