Added a SolidBlockMask (#solid).

This commit is contained in:
TomyLobo
2013-10-29 08:04:52 +01:00
parent 02de320980
commit 627e029fbb
2 changed files with 18 additions and 0 deletions

View File

@ -84,6 +84,7 @@ import com.sk89q.worldedit.masks.InvertedMask;
import com.sk89q.worldedit.masks.Mask;
import com.sk89q.worldedit.masks.RandomMask;
import com.sk89q.worldedit.masks.RegionMask;
import com.sk89q.worldedit.masks.SolidBlockMask;
import com.sk89q.worldedit.masks.UnderOverlayMask;
import com.sk89q.worldedit.patterns.BlockChance;
import com.sk89q.worldedit.patterns.ClipboardPattern;
@ -731,6 +732,8 @@ public class WorldEdit {
case '#':
if (component.equalsIgnoreCase("#existing")) {
return new ExistingBlockMask();
} else if (component.equalsIgnoreCase("#solid")) {
return new SolidBlockMask();
} else if (component.equalsIgnoreCase("#dregion")
|| component.equalsIgnoreCase("#dselection")
|| component.equalsIgnoreCase("#dsel")) {