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https://github.com/plexusorg/Plex-FAWE.git
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Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
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committed by
IronApollo
parent
4d6045813c
commit
628c9cc0b7
@ -24,7 +24,7 @@ import com.boydti.fawe.util.TaskManager;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
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import com.sk89q.worldedit.entity.BaseEntity;
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@ -80,11 +80,11 @@ public class BukkitPlayer extends AbstractPlayerActor {
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}
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@Override
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public BlockState getBlockInHand(HandSide handSide) throws WorldEditException {
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public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
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ItemStack itemStack = handSide == HandSide.MAIN_HAND
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? player.getInventory().getItemInMainHand()
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: player.getInventory().getItemInOffHand();
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return BukkitAdapter.asBlockState(itemStack);
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return BukkitAdapter.asBlockState(itemStack).toBaseBlock();
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}
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@Override
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