Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
committed by IronApollo
parent 4d6045813c
commit 628c9cc0b7
185 changed files with 307 additions and 268 deletions

View File

@ -24,7 +24,7 @@ import com.boydti.fawe.util.TaskManager;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.BaseEntity;
@ -80,11 +80,11 @@ public class BukkitPlayer extends AbstractPlayerActor {
}
@Override
public BlockState getBlockInHand(HandSide handSide) throws WorldEditException {
public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
ItemStack itemStack = handSide == HandSide.MAIN_HAND
? player.getInventory().getItemInMainHand()
: player.getInventory().getItemInOffHand();
return BukkitAdapter.asBlockState(itemStack);
return BukkitAdapter.asBlockState(itemStack).toBaseBlock();
}
@Override