Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
committed by IronApollo
parent 4d6045813c
commit 628c9cc0b7
185 changed files with 307 additions and 268 deletions

View File

@ -20,10 +20,9 @@
package com.sk89q.worldedit.bukkit.adapter;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockMaterial;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.math.BlockVector3;
@ -32,6 +31,8 @@ import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.registry.BlockMaterial;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.block.Biome;