Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
committed by IronApollo
parent 4d6045813c
commit 628c9cc0b7
185 changed files with 307 additions and 268 deletions

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@ -1,7 +1,7 @@
package com.boydti.fawe.util;
import com.boydti.fawe.FaweCache;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;

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@ -1,6 +1,6 @@
package com.boydti.fawe.util;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;

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@ -1,7 +1,7 @@
package com.boydti.fawe.util;
import com.boydti.fawe.FaweCache;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;

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@ -8,8 +8,7 @@ import com.boydti.fawe.util.image.ImageUtil;
import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import com.google.gson.stream.JsonReader;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockMaterial;
import com.sk89q.worldedit.util.command.binding.Text;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
@ -19,6 +18,7 @@ import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.registry.BlockMaterial;
import com.sk89q.worldedit.world.registry.BundledBlockData;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;