Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
committed by IronApollo
parent 4d6045813c
commit 628c9cc0b7
185 changed files with 307 additions and 268 deletions

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@ -5,7 +5,7 @@ import com.boydti.fawe.object.FaweLocation;
import com.boydti.fawe.object.FawePlayer;
import com.google.common.base.Charsets;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;

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@ -6,7 +6,6 @@ import com.boydti.fawe.object.RunnableVal;
import com.boydti.fawe.util.EditSessionBuilder;
import com.boydti.fawe.util.TaskManager;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.blocks.BlockType;