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Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
This commit is contained in:
committed by
IronApollo
parent
4d6045813c
commit
628c9cc0b7
@ -22,8 +22,7 @@ package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockMaterial;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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@ -42,6 +41,7 @@ import com.sk89q.worldedit.world.gamemode.GameMode;
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import com.sk89q.worldedit.world.gamemode.GameModes;
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import com.sk89q.worldedit.world.item.ItemType;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import com.sk89q.worldedit.world.registry.BlockMaterial;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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@ -401,9 +401,9 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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public BlockState getBlockInHand(HandSide handSide) throws WorldEditException {
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final ItemType typeId = getItemInHand(handSide).getType();
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if (typeId.hasBlockType()) {
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return typeId.getBlockType().getDefaultState();
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return typeId.getBlockType().getDefaultState().toBaseBlock();
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} else {
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throw new NotABlockException();
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return BlockTypes.AIR.getDefaultState().toBaseBlock();
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}
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}
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@ -20,7 +20,7 @@
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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