Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
committed by IronApollo
parent 4d6045813c
commit 628c9cc0b7
185 changed files with 307 additions and 268 deletions

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@ -28,8 +28,9 @@ import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.input.NoMatchException;

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@ -27,12 +27,13 @@ import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.HashMap;
@ -59,7 +60,7 @@ public class ServerCUIHandler {
* @return The structure block, or null
*/
@Nullable
public static com.sk89q.worldedit.blocks.BaseBlock createStructureBlock(Player player) {
public static BaseBlock createStructureBlock(Player player) {
LocalSession session = WorldEdit.getInstance().getSessionManager().get(player);
RegionSelector regionSelector = session.getRegionSelector(player.getWorld());

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@ -19,7 +19,7 @@
package com.sk89q.worldedit.internal.expression.runtime;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
/**

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@ -19,7 +19,7 @@
package com.sk89q.worldedit.internal.expression.runtime;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.internal.expression.Expression;
import com.sk89q.worldedit.internal.expression.runtime.Function.Dynamic;