Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
committed by IronApollo
parent 4d6045813c
commit 628c9cc0b7
185 changed files with 307 additions and 268 deletions

View File

@ -23,6 +23,7 @@ import com.sk89q.worldedit.*;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
@ -131,13 +132,13 @@ public class NullWorld extends AbstractWorld {
}
@Override
public BlockState getFullBlock(BlockVector3 position) {
return getBlock(position);
public BaseBlock getFullBlock(BlockVector3 position) {
return getBlock(position).toBaseBlock();
}
//=======
// public BaseBlock getFullBlock(BlockVector3 position) {
// return getBlock(position).toBaseBlock();
//>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
//>>>>>>> 399e0ad5... Refactor vector system to be cleaner }
@Override
public List<Entity> getEntities(Region region) {