Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
committed by IronApollo
parent 4d6045813c
commit 628c9cc0b7
185 changed files with 307 additions and 268 deletions

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@ -27,8 +27,9 @@ import com.sk89q.jnbt.ListTag;
import com.sk89q.jnbt.NBTUtils;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.DataException;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;
@ -268,7 +269,6 @@ public class AnvilChunk implements Chunk {
return new BaseBlock(state, tileEntity);
}
}
return state;
}
return state; }
}

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@ -26,10 +26,11 @@ import com.sk89q.jnbt.ListTag;
import com.sk89q.jnbt.LongArrayTag;
import com.sk89q.jnbt.NBTUtils;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.DataException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;

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@ -20,6 +20,7 @@
package com.sk89q.worldedit.world.chunk;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.DataException;
import com.sk89q.worldedit.world.block.BlockStateHolder;

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@ -26,8 +26,8 @@ import com.sk89q.jnbt.ListTag;
import com.sk89q.jnbt.NBTUtils;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.DataException;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;