2023-11-13 19:15:11 -06:00
32 changed files with 370 additions and 819 deletions

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@ -1,17 +1,8 @@
package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_17_R1_2;
import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
import com.fastasyncworldedit.core.configuration.Settings;
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.fastasyncworldedit.core.util.MathMan;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.internal.util.LogManagerCompat;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArraySet;
import it.unimi.dsi.fastutil.longs.LongIterator;
import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.server.MCUtil;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ThreadedLevelLightEngine;
@ -19,27 +10,18 @@ import net.minecraft.server.level.TicketType;
import net.minecraft.util.Unit;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkStatus;
import org.apache.logging.log4j.Logger;
import java.lang.invoke.MethodHandle;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.MethodType;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
public class PaperweightStarlightRelighter implements Relighter {
public static final MethodHandle RELIGHT;
private static final Logger LOGGER = LogManagerCompat.getLogger();
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
private static final MethodHandle RELIGHT;
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
private static final int LIGHT_LEVEL = MCUtil.getTicketLevelFor(ChunkStatus.LIGHT);
@ -58,22 +40,36 @@ public class PaperweightStarlightRelighter implements Relighter {
IntConsumer.class
)
);
tmp = MethodHandles.dropReturn(tmp);
} catch (NoSuchMethodException | IllegalAccessException e) {
LOGGER.error("Failed to locate 'relight' method in ThreadedLevelLightEngine. Is everything up to date?", e);
}
RELIGHT = tmp;
}
private final ServerLevel serverLevel;
private final ReentrantLock lock = new ReentrantLock();
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
private final ReentrantLock areaLock = new ReentrantLock();
private final NMSRelighter delegate;
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
super(serverLevel, queue);
}
@SuppressWarnings("rawtypes")
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<IQueueChunk> queue) {
this.serverLevel = serverLevel;
this.delegate = new NMSRelighter(queue);
@Override
protected ChunkPos createChunkPos(final long chunkKey) {
return new ChunkPos(chunkKey);
}
@Override
protected long asLong(final int chunkX, final int chunkZ) {
return ChunkPos.asLong(chunkX, chunkZ);
}
@Override
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
chunkPos,
LIGHT_LEVEL,
Unit.INSTANCE
));
}
public static boolean isUsable() {
@ -81,95 +77,13 @@ public class PaperweightStarlightRelighter implements Relighter {
}
@Override
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
areaLock.lock();
try {
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
chunks.add(ChunkPos.asLong(cx, cz));
} finally {
areaLock.unlock();
}
return true;
}
@Override
public void addLightUpdate(int x, int y, int z) {
delegate.addLightUpdate(x, y, z);
}
/*
* This method is called "recursively", iterating and removing elements
* from the regions linked map. This way, chunks are loaded in batches to avoid
* OOMEs.
*/
@Override
public void fixLightingSafe(boolean sky) {
this.areaLock.lock();
try {
if (regions.isEmpty()) {
return;
}
LongSet first = regions.removeFirst();
fixLighting(first, () -> fixLightingSafe(true));
} finally {
this.areaLock.unlock();
}
}
/*
* Processes a set of chunks and runs an action afterwards.
* The action is run async, the chunks are partly processed on the main thread
* (as required by the server).
*/
private void fixLighting(LongSet chunks, Runnable andThen) {
// convert from long keys to ChunkPos
Set<ChunkPos> coords = new HashSet<>();
LongIterator iterator = chunks.iterator();
while (iterator.hasNext()) {
coords.add(new ChunkPos(iterator.nextLong()));
}
TaskManager.taskManager().task(() -> {
// trigger chunk load and apply ticket on main thread
List<CompletableFuture<?>> futures = new ArrayList<>();
for (ChunkPos pos : coords) {
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
pos,
LIGHT_LEVEL,
Unit.INSTANCE
))
);
}
// collect futures and trigger relight once all chunks are loaded
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
invokeRelight(
coords,
c -> {
}, // no callback for single chunks required
i -> {
if (i != coords.size()) {
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
}
// post process chunks on main thread
TaskManager.taskManager().task(() -> postProcessChunks(coords));
// call callback on our own threads
TaskManager.taskManager().async(andThen);
}
)
);
});
}
private void invokeRelight(
protected void invokeRelight(
Set<ChunkPos> coords,
Consumer<ChunkPos> chunkCallback,
IntConsumer processCallback
) {
try {
int unused = (int) RELIGHT.invokeExact(
RELIGHT.invokeExact(
serverLevel.getChunkSource().getLightEngine(),
coords,
chunkCallback, // callback per chunk
@ -184,7 +98,7 @@ public class PaperweightStarlightRelighter implements Relighter {
* Allow the server to unload the chunks again.
* Also, if chunk packets are sent delayed, we need to do that here
*/
private void postProcessChunks(Set<ChunkPos> coords) {
protected void postProcessChunks(Set<ChunkPos> coords) {
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
for (ChunkPos pos : coords) {
int x = pos.x;
@ -196,44 +110,4 @@ public class PaperweightStarlightRelighter implements Relighter {
}
}
@Override
public void clear() {
}
@Override
public void removeLighting() {
this.delegate.removeLighting();
}
@Override
public void fixBlockLighting() {
fixLightingSafe(true);
}
@Override
public void fixSkyLighting() {
fixLightingSafe(true);
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public ReentrantLock getLock() {
return this.lock;
}
@Override
public boolean isFinished() {
return false;
}
@Override
public void close() throws Exception {
fixLightingSafe(true);
}
}

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@ -4,7 +4,6 @@ import com.fastasyncworldedit.core.extent.processor.lighting.NullRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelightMode;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelighterFactory;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
@ -15,9 +14,7 @@ import javax.annotation.Nonnull;
public class PaperweightStarlightRelighterFactory implements RelighterFactory {
@Override
public @Nonnull
@SuppressWarnings("rawtypes")
Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<IQueueChunk> queue) {
public @Nonnull Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<?> queue) {
org.bukkit.World w = Bukkit.getWorld(world.getName());
if (w == null) {
return NullRelighter.INSTANCE;

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@ -1,140 +1,51 @@
package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_18_R2;
import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
import com.fastasyncworldedit.core.configuration.Settings;
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.fastasyncworldedit.core.util.MathMan;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.internal.util.LogManagerCompat;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArraySet;
import it.unimi.dsi.fastutil.longs.LongIterator;
import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.server.MCUtil;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.TicketType;
import net.minecraft.util.Unit;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkStatus;
import org.apache.logging.log4j.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
public class PaperweightStarlightRelighter implements Relighter {
private static final Logger LOGGER = LogManagerCompat.getLogger();
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
private static final int LIGHT_LEVEL = MCUtil.getTicketLevelFor(ChunkStatus.LIGHT);
private final ServerLevel serverLevel;
private final ReentrantLock lock = new ReentrantLock();
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
private final ReentrantLock areaLock = new ReentrantLock();
private final NMSRelighter delegate;
@SuppressWarnings("rawtypes")
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<IQueueChunk> queue) {
this.serverLevel = serverLevel;
this.delegate = new NMSRelighter(queue);
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
super(serverLevel, queue);
}
@Override
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
areaLock.lock();
try {
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
chunks.add(ChunkPos.asLong(cx, cz));
} finally {
areaLock.unlock();
}
return true;
protected ChunkPos createChunkPos(final long chunkKey) {
return new ChunkPos(chunkKey);
}
@Override
public void addLightUpdate(int x, int y, int z) {
delegate.addLightUpdate(x, y, z);
protected long asLong(final int chunkX, final int chunkZ) {
return ChunkPos.asLong(chunkX, chunkZ);
}
/*
* This method is called "recursively", iterating and removing elements
* from the regions linked map. This way, chunks are loaded in batches to avoid
* OOMEs.
*/
@Override
public void fixLightingSafe(boolean sky) {
this.areaLock.lock();
try {
if (regions.isEmpty()) {
return;
}
LongSet first = regions.removeFirst();
fixLighting(first, () -> fixLightingSafe(true));
} finally {
this.areaLock.unlock();
}
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
chunkPos,
LIGHT_LEVEL,
Unit.INSTANCE
));
}
/*
* Processes a set of chunks and runs an action afterwards.
* The action is run async, the chunks are partly processed on the main thread
* (as required by the server).
*/
private void fixLighting(LongSet chunks, Runnable andThen) {
// convert from long keys to ChunkPos
Set<ChunkPos> coords = new HashSet<>();
LongIterator iterator = chunks.iterator();
while (iterator.hasNext()) {
coords.add(new ChunkPos(iterator.nextLong()));
}
TaskManager.taskManager().task(() -> {
// trigger chunk load and apply ticket on main thread
List<CompletableFuture<?>> futures = new ArrayList<>();
for (ChunkPos pos : coords) {
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
pos,
LIGHT_LEVEL,
Unit.INSTANCE
))
);
}
// collect futures and trigger relight once all chunks are loaded
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
invokeRelight(
coords,
c -> {
}, // no callback for single chunks required
i -> {
if (i != coords.size()) {
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
}
// post process chunks on main thread
TaskManager.taskManager().task(() -> postProcessChunks(coords));
// call callback on our own threads
TaskManager.taskManager().async(andThen);
}
)
);
});
}
private void invokeRelight(
protected void invokeRelight(
Set<ChunkPos> coords,
Consumer<ChunkPos> chunkCallback,
IntConsumer processCallback
@ -150,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
* Allow the server to unload the chunks again.
* Also, if chunk packets are sent delayed, we need to do that here
*/
private void postProcessChunks(Set<ChunkPos> coords) {
protected void postProcessChunks(Set<ChunkPos> coords) {
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
for (ChunkPos pos : coords) {
int x = pos.x;
@ -162,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
}
}
@Override
public void clear() {
}
@Override
public void removeLighting() {
this.delegate.removeLighting();
}
@Override
public void fixBlockLighting() {
fixLightingSafe(true);
}
@Override
public void fixSkyLighting() {
fixLightingSafe(true);
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public ReentrantLock getLock() {
return this.lock;
}
@Override
public boolean isFinished() {
return false;
}
@Override
public void close() throws Exception {
fixLightingSafe(true);
}
}

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@ -4,7 +4,6 @@ import com.fastasyncworldedit.core.extent.processor.lighting.NullRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelightMode;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelighterFactory;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
@ -15,9 +14,7 @@ import javax.annotation.Nonnull;
public class PaperweightStarlightRelighterFactory implements RelighterFactory {
@Override
public @Nonnull
@SuppressWarnings("rawtypes")
Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<IQueueChunk> queue) {
public @Nonnull Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<?> queue) {
org.bukkit.World w = Bukkit.getWorld(world.getName());
if (w == null) {
return NullRelighter.INSTANCE;

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@ -1,140 +1,51 @@
package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_19_R3;
import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
import com.fastasyncworldedit.core.configuration.Settings;
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.fastasyncworldedit.core.util.MathMan;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.internal.util.LogManagerCompat;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArraySet;
import it.unimi.dsi.fastutil.longs.LongIterator;
import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.server.level.ChunkMap;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.TicketType;
import net.minecraft.util.Unit;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkStatus;
import org.apache.logging.log4j.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
public class PaperweightStarlightRelighter implements Relighter {
private static final Logger LOGGER = LogManagerCompat.getLogger();
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
private static final int LIGHT_LEVEL = ChunkMap.MAX_VIEW_DISTANCE + ChunkStatus.getDistance(ChunkStatus.LIGHT);
private final ServerLevel serverLevel;
private final ReentrantLock lock = new ReentrantLock();
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
private final ReentrantLock areaLock = new ReentrantLock();
private final NMSRelighter delegate;
@SuppressWarnings("rawtypes")
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<IQueueChunk> queue) {
this.serverLevel = serverLevel;
this.delegate = new NMSRelighter(queue);
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
super(serverLevel, queue);
}
@Override
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
areaLock.lock();
try {
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
chunks.add(ChunkPos.asLong(cx, cz));
} finally {
areaLock.unlock();
}
return true;
protected ChunkPos createChunkPos(final long chunkKey) {
return new ChunkPos(chunkKey);
}
@Override
public void addLightUpdate(int x, int y, int z) {
delegate.addLightUpdate(x, y, z);
protected long asLong(final int chunkX, final int chunkZ) {
return ChunkPos.asLong(chunkX, chunkZ);
}
/*
* This method is called "recursively", iterating and removing elements
* from the regions linked map. This way, chunks are loaded in batches to avoid
* OOMEs.
*/
@Override
public void fixLightingSafe(boolean sky) {
this.areaLock.lock();
try {
if (regions.isEmpty()) {
return;
}
LongSet first = regions.removeFirst();
fixLighting(first, () -> fixLightingSafe(true));
} finally {
this.areaLock.unlock();
}
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
chunkPos,
LIGHT_LEVEL,
Unit.INSTANCE
));
}
/*
* Processes a set of chunks and runs an action afterwards.
* The action is run async, the chunks are partly processed on the main thread
* (as required by the server).
*/
private void fixLighting(LongSet chunks, Runnable andThen) {
// convert from long keys to ChunkPos
Set<ChunkPos> coords = new HashSet<>();
LongIterator iterator = chunks.iterator();
while (iterator.hasNext()) {
coords.add(new ChunkPos(iterator.nextLong()));
}
TaskManager.taskManager().task(() -> {
// trigger chunk load and apply ticket on main thread
List<CompletableFuture<?>> futures = new ArrayList<>();
for (ChunkPos pos : coords) {
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
pos,
LIGHT_LEVEL,
Unit.INSTANCE
))
);
}
// collect futures and trigger relight once all chunks are loaded
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
invokeRelight(
coords,
c -> {
}, // no callback for single chunks required
i -> {
if (i != coords.size()) {
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
}
// post process chunks on main thread
TaskManager.taskManager().task(() -> postProcessChunks(coords));
// call callback on our own threads
TaskManager.taskManager().async(andThen);
}
)
);
});
}
private void invokeRelight(
protected void invokeRelight(
Set<ChunkPos> coords,
Consumer<ChunkPos> chunkCallback,
IntConsumer processCallback
@ -150,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
* Allow the server to unload the chunks again.
* Also, if chunk packets are sent delayed, we need to do that here
*/
private void postProcessChunks(Set<ChunkPos> coords) {
protected void postProcessChunks(Set<ChunkPos> coords) {
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
for (ChunkPos pos : coords) {
int x = pos.x;
@ -162,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
}
}
@Override
public void clear() {
}
@Override
public void removeLighting() {
this.delegate.removeLighting();
}
@Override
public void fixBlockLighting() {
fixLightingSafe(true);
}
@Override
public void fixSkyLighting() {
fixLightingSafe(true);
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public ReentrantLock getLock() {
return this.lock;
}
@Override
public boolean isFinished() {
return false;
}
@Override
public void close() throws Exception {
fixLightingSafe(true);
}
}

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@ -4,7 +4,6 @@ import com.fastasyncworldedit.core.extent.processor.lighting.NullRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelightMode;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelighterFactory;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
@ -15,9 +14,7 @@ import javax.annotation.Nonnull;
public class PaperweightStarlightRelighterFactory implements RelighterFactory {
@Override
public @Nonnull
@SuppressWarnings("rawtypes")
Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<IQueueChunk> queue) {
public @Nonnull Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<?> queue) {
org.bukkit.World w = Bukkit.getWorld(world.getName());
if (w == null) {
return NullRelighter.INSTANCE;

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@ -1,140 +1,51 @@
package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_20_R1;
import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
import com.fastasyncworldedit.core.configuration.Settings;
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.fastasyncworldedit.core.util.MathMan;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.internal.util.LogManagerCompat;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArraySet;
import it.unimi.dsi.fastutil.longs.LongIterator;
import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.server.level.ChunkMap;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.TicketType;
import net.minecraft.util.Unit;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkStatus;
import org.apache.logging.log4j.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
public class PaperweightStarlightRelighter implements Relighter {
private static final Logger LOGGER = LogManagerCompat.getLogger();
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
private static final int LIGHT_LEVEL = ChunkMap.MAX_VIEW_DISTANCE + ChunkStatus.getDistance(ChunkStatus.LIGHT);
private final ServerLevel serverLevel;
private final ReentrantLock lock = new ReentrantLock();
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
private final ReentrantLock areaLock = new ReentrantLock();
private final NMSRelighter delegate;
@SuppressWarnings("rawtypes")
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<IQueueChunk> queue) {
this.serverLevel = serverLevel;
this.delegate = new NMSRelighter(queue);
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
super(serverLevel, queue);
}
@Override
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
areaLock.lock();
try {
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
chunks.add(ChunkPos.asLong(cx, cz));
} finally {
areaLock.unlock();
}
return true;
protected ChunkPos createChunkPos(final long chunkKey) {
return new ChunkPos(chunkKey);
}
@Override
public void addLightUpdate(int x, int y, int z) {
delegate.addLightUpdate(x, y, z);
protected long asLong(final int chunkX, final int chunkZ) {
return ChunkPos.asLong(chunkX, chunkZ);
}
/*
* This method is called "recursively", iterating and removing elements
* from the regions linked map. This way, chunks are loaded in batches to avoid
* OOMEs.
*/
@Override
public void fixLightingSafe(boolean sky) {
this.areaLock.lock();
try {
if (regions.isEmpty()) {
return;
}
LongSet first = regions.removeFirst();
fixLighting(first, () -> fixLightingSafe(true));
} finally {
this.areaLock.unlock();
}
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
chunkPos,
LIGHT_LEVEL,
Unit.INSTANCE
));
}
/*
* Processes a set of chunks and runs an action afterwards.
* The action is run async, the chunks are partly processed on the main thread
* (as required by the server).
*/
private void fixLighting(LongSet chunks, Runnable andThen) {
// convert from long keys to ChunkPos
Set<ChunkPos> coords = new HashSet<>();
LongIterator iterator = chunks.iterator();
while (iterator.hasNext()) {
coords.add(new ChunkPos(iterator.nextLong()));
}
TaskManager.taskManager().task(() -> {
// trigger chunk load and apply ticket on main thread
List<CompletableFuture<?>> futures = new ArrayList<>();
for (ChunkPos pos : coords) {
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
pos,
LIGHT_LEVEL,
Unit.INSTANCE
))
);
}
// collect futures and trigger relight once all chunks are loaded
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
invokeRelight(
coords,
c -> {
}, // no callback for single chunks required
i -> {
if (i != coords.size()) {
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
}
// post process chunks on main thread
TaskManager.taskManager().task(() -> postProcessChunks(coords));
// call callback on our own threads
TaskManager.taskManager().async(andThen);
}
)
);
});
}
private void invokeRelight(
protected void invokeRelight(
Set<ChunkPos> coords,
Consumer<ChunkPos> chunkCallback,
IntConsumer processCallback
@ -150,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
* Allow the server to unload the chunks again.
* Also, if chunk packets are sent delayed, we need to do that here
*/
private void postProcessChunks(Set<ChunkPos> coords) {
protected void postProcessChunks(Set<ChunkPos> coords) {
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
for (ChunkPos pos : coords) {
int x = pos.x;
@ -162,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
}
}
@Override
public void clear() {
}
@Override
public void removeLighting() {
this.delegate.removeLighting();
}
@Override
public void fixBlockLighting() {
fixLightingSafe(true);
}
@Override
public void fixSkyLighting() {
fixLightingSafe(true);
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public ReentrantLock getLock() {
return this.lock;
}
@Override
public boolean isFinished() {
return false;
}
@Override
public void close() throws Exception {
fixLightingSafe(true);
}
}

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@ -4,7 +4,6 @@ import com.fastasyncworldedit.core.extent.processor.lighting.NullRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelightMode;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelighterFactory;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
@ -15,9 +14,7 @@ import javax.annotation.Nonnull;
public class PaperweightStarlightRelighterFactory implements RelighterFactory {
@Override
public @Nonnull
@SuppressWarnings("rawtypes")
Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<IQueueChunk> queue) {
public @Nonnull Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<?> queue) {
org.bukkit.World w = Bukkit.getWorld(world.getName());
if (w == null) {
return NullRelighter.INSTANCE;

View File

@ -12,6 +12,6 @@ repositories {
dependencies {
// https://repo.papermc.io/service/rest/repository/browse/maven-public/io/papermc/paper/dev-bundle/
the<PaperweightUserDependenciesExtension>().paperDevBundle("1.20.2-R0.1-20231008.101509-26")
the<PaperweightUserDependenciesExtension>().paperDevBundle("1.20.2-R0.1-20231029.153906-63")
compileOnly(libs.paperlib)
}

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@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2;
package com.sk89q.worldedit.bukkit.adapter.ext.fawe.v1_20_R2;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
@ -28,8 +28,6 @@ import com.google.common.util.concurrent.Futures;
import com.mojang.datafixers.util.Either;
import com.mojang.serialization.Lifecycle;
import com.sk89q.jnbt.NBTConstants;
import com.sk89q.worldedit.bukkit.adapter.ext.fawe.v1_20_R2.PaperweightDataConverters;
import com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2.PaperweightFakePlayer;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
@ -358,8 +356,7 @@ public final class PaperweightAdapter implements BukkitImplAdapter<net.minecraft
@Override
public WorldNativeAccess<?, ?, ?> createWorldNativeAccess(org.bukkit.World world) {
return new com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2.PaperweightWorldNativeAccess(this,
new WeakReference<>(((CraftWorld) world).getHandle()));
return new PaperweightWorldNativeAccess(this, new WeakReference<>(((CraftWorld) world).getHandle()));
}
private static net.minecraft.core.Direction adapt(Direction face) {

View File

@ -168,7 +168,7 @@ public class PaperweightDataConverters extends DataFixerBuilder implements com.s
.getValue().getAsString();
}
private final com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2.PaperweightAdapter adapter;
private final PaperweightAdapter adapter;
private static final NbtOps OPS_NBT = NbtOps.INSTANCE;
private static final int LEGACY_VERSION = 1343;
@ -204,8 +204,7 @@ public class PaperweightDataConverters extends DataFixerBuilder implements com.s
}
}
public PaperweightDataConverters(int dataVersion,
com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2.PaperweightAdapter adapter) {
public PaperweightDataConverters(int dataVersion, PaperweightAdapter adapter) {
super(dataVersion);
DATA_VERSION = dataVersion;
INSTANCE = this;

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@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2;
package com.sk89q.worldedit.bukkit.adapter.ext.fawe.v1_20_R2;
import com.mojang.authlib.GameProfile;
import net.minecraft.network.chat.Component;

View File

@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2;
package com.sk89q.worldedit.bukkit.adapter.ext.fawe.v1_20_R2;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.internal.block.BlockStateIdAccess;
@ -43,11 +43,11 @@ public class PaperweightWorldNativeAccess implements WorldNativeAccess<LevelChun
private static final int UPDATE = 1;
private static final int NOTIFY = 2;
private final com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2.PaperweightAdapter adapter;
private final PaperweightAdapter adapter;
private final WeakReference<ServerLevel> world;
private SideEffectSet sideEffectSet;
public PaperweightWorldNativeAccess(com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2.PaperweightAdapter adapter, WeakReference<ServerLevel> world) {
public PaperweightWorldNativeAccess(PaperweightAdapter adapter, WeakReference<ServerLevel> world) {
this.adapter = adapter;
this.world = world;
}

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@ -20,7 +20,6 @@ import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.bukkit.adapter.impl.v1_20_R2.PaperweightAdapter;
import com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_20_R2.nbt.PaperweightLazyCompoundTag;
import com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_20_R2.regen.PaperweightRegen;
import com.sk89q.worldedit.entity.BaseEntity;
@ -124,7 +123,7 @@ public final class PaperweightFaweAdapter extends CachedBukkitAdapter implements
}
}
private final PaperweightAdapter parent;
private final com.sk89q.worldedit.bukkit.adapter.ext.fawe.v1_20_R2.PaperweightAdapter parent;
// ------------------------------------------------------------------------
// Code that may break between versions of Minecraft
// ------------------------------------------------------------------------
@ -135,7 +134,7 @@ public final class PaperweightFaweAdapter extends CachedBukkitAdapter implements
private Map<String, List<Property<?>>> allBlockProperties = null;
public PaperweightFaweAdapter() throws NoSuchFieldException, NoSuchMethodException {
this.parent = new PaperweightAdapter();
this.parent = new com.sk89q.worldedit.bukkit.adapter.ext.fawe.v1_20_R2.PaperweightAdapter();
}
@Nullable

View File

@ -1,140 +1,51 @@
package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_20_R2;
import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
import com.fastasyncworldedit.core.configuration.Settings;
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.fastasyncworldedit.core.util.MathMan;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.internal.util.LogManagerCompat;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArraySet;
import it.unimi.dsi.fastutil.longs.LongIterator;
import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.server.level.ChunkMap;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.TicketType;
import net.minecraft.util.Unit;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkStatus;
import org.apache.logging.log4j.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
public class PaperweightStarlightRelighter implements Relighter {
private static final Logger LOGGER = LogManagerCompat.getLogger();
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
private static final int LIGHT_LEVEL = ChunkMap.MAX_VIEW_DISTANCE + ChunkStatus.getDistance(ChunkStatus.LIGHT);
private final ServerLevel serverLevel;
private final ReentrantLock lock = new ReentrantLock();
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
private final ReentrantLock areaLock = new ReentrantLock();
private final NMSRelighter delegate;
@SuppressWarnings("rawtypes")
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<IQueueChunk> queue) {
this.serverLevel = serverLevel;
this.delegate = new NMSRelighter(queue);
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
super(serverLevel, queue);
}
@Override
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
areaLock.lock();
try {
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
chunks.add(ChunkPos.asLong(cx, cz));
} finally {
areaLock.unlock();
}
return true;
protected ChunkPos createChunkPos(final long chunkKey) {
return new ChunkPos(chunkKey);
}
@Override
public void addLightUpdate(int x, int y, int z) {
delegate.addLightUpdate(x, y, z);
protected long asLong(final int chunkX, final int chunkZ) {
return ChunkPos.asLong(chunkX, chunkZ);
}
/*
* This method is called "recursively", iterating and removing elements
* from the regions linked map. This way, chunks are loaded in batches to avoid
* OOMEs.
*/
@Override
public void fixLightingSafe(boolean sky) {
this.areaLock.lock();
try {
if (regions.isEmpty()) {
return;
}
LongSet first = regions.removeFirst();
fixLighting(first, () -> fixLightingSafe(true));
} finally {
this.areaLock.unlock();
}
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
chunkPos,
LIGHT_LEVEL,
Unit.INSTANCE
));
}
/*
* Processes a set of chunks and runs an action afterwards.
* The action is run async, the chunks are partly processed on the main thread
* (as required by the server).
*/
private void fixLighting(LongSet chunks, Runnable andThen) {
// convert from long keys to ChunkPos
Set<ChunkPos> coords = new HashSet<>();
LongIterator iterator = chunks.iterator();
while (iterator.hasNext()) {
coords.add(new ChunkPos(iterator.nextLong()));
}
TaskManager.taskManager().task(() -> {
// trigger chunk load and apply ticket on main thread
List<CompletableFuture<?>> futures = new ArrayList<>();
for (ChunkPos pos : coords) {
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
FAWE_TICKET,
pos,
LIGHT_LEVEL,
Unit.INSTANCE
))
);
}
// collect futures and trigger relight once all chunks are loaded
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
invokeRelight(
coords,
c -> {
}, // no callback for single chunks required
i -> {
if (i != coords.size()) {
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
}
// post process chunks on main thread
TaskManager.taskManager().task(() -> postProcessChunks(coords));
// call callback on our own threads
TaskManager.taskManager().async(andThen);
}
)
);
});
}
private void invokeRelight(
protected void invokeRelight(
Set<ChunkPos> coords,
Consumer<ChunkPos> chunkCallback,
IntConsumer processCallback
@ -150,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
* Allow the server to unload the chunks again.
* Also, if chunk packets are sent delayed, we need to do that here
*/
private void postProcessChunks(Set<ChunkPos> coords) {
protected void postProcessChunks(Set<ChunkPos> coords) {
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
for (ChunkPos pos : coords) {
int x = pos.x;
@ -162,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
}
}
@Override
public void clear() {
}
@Override
public void removeLighting() {
this.delegate.removeLighting();
}
@Override
public void fixBlockLighting() {
fixLightingSafe(true);
}
@Override
public void fixSkyLighting() {
fixLightingSafe(true);
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public ReentrantLock getLock() {
return this.lock;
}
@Override
public boolean isFinished() {
return false;
}
@Override
public void close() throws Exception {
fixLightingSafe(true);
}
}

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@ -4,7 +4,6 @@ import com.fastasyncworldedit.core.extent.processor.lighting.NullRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelightMode;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelighterFactory;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
@ -15,9 +14,7 @@ import javax.annotation.Nonnull;
public class PaperweightStarlightRelighterFactory implements RelighterFactory {
@Override
public @Nonnull
@SuppressWarnings("rawtypes")
Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<IQueueChunk> queue) {
public @Nonnull Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<?> queue) {
org.bukkit.World w = Bukkit.getWorld(world.getName());
if (w == null) {
return NullRelighter.INSTANCE;

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@ -5,7 +5,6 @@ import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelightMode;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.extent.processor.lighting.RelighterFactory;
import com.fastasyncworldedit.core.queue.IQueueChunk;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.sk89q.worldedit.world.World;
@ -14,8 +13,7 @@ import javax.annotation.Nonnull;
public class NMSRelighterFactory implements RelighterFactory {
@Override
public @Nonnull
Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<IQueueChunk> queue) {
public @Nonnull Relighter createRelighter(RelightMode relightMode, World world, IQueueExtent<?> queue) {
return new NMSRelighter(
queue,
relightMode != null ? relightMode : RelightMode.valueOf(Settings.settings().LIGHTING.MODE)

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@ -0,0 +1,196 @@
package com.fastasyncworldedit.bukkit.adapter;
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
import com.fastasyncworldedit.core.queue.IQueueExtent;
import com.fastasyncworldedit.core.util.MathMan;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.internal.util.LogManagerCompat;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArraySet;
import it.unimi.dsi.fastutil.longs.LongIterator;
import it.unimi.dsi.fastutil.longs.LongSet;
import org.apache.logging.log4j.Logger;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
/**
* A base class for version-specific implementations of the starlight relighting mechanism
*
* @param <SERVER_LEVEL> the version-specific ServerLevel type
* @param <CHUNK_POS> the version-specific ChunkPos type
* @since 2.8.2
*/
public abstract class StarlightRelighter<SERVER_LEVEL, CHUNK_POS> implements Relighter {
protected static final Logger LOGGER = LogManagerCompat.getLogger();
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
private final ReentrantLock lock = new ReentrantLock();
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
private final ReentrantLock areaLock = new ReentrantLock();
private final NMSRelighter delegate;
protected final SERVER_LEVEL serverLevel;
protected StarlightRelighter(SERVER_LEVEL serverLevel, IQueueExtent<?> queue) {
this.serverLevel = serverLevel;
this.delegate = new NMSRelighter(queue);
}
protected Set<CHUNK_POS> convertChunkKeysToChunkPos(LongSet chunks) {
// convert from long keys to ChunkPos
Set<CHUNK_POS> coords = new HashSet<>();
LongIterator iterator = chunks.iterator();
while (iterator.hasNext()) {
coords.add(createChunkPos(iterator.nextLong()));
}
return coords;
}
protected abstract CHUNK_POS createChunkPos(long chunkKey);
protected abstract long asLong(int chunkX, int chunkZ);
protected abstract CompletableFuture<?> chunkLoadFuture(CHUNK_POS pos);
protected List<CompletableFuture<?>> chunkLoadFutures(Set<CHUNK_POS> coords) {
List<CompletableFuture<?>> futures = new ArrayList<>();
for (final CHUNK_POS coord : coords) {
futures.add(chunkLoadFuture(coord));
}
return futures;
}
@NotNull
protected IntConsumer postProcessCallback(Runnable andThen, Set<CHUNK_POS> coords) {
return i -> {
if (i != coords.size()) {
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
}
// post process chunks on main thread
TaskManager.taskManager().task(() -> postProcessChunks(coords));
// call callback on our own threads
TaskManager.taskManager().async(andThen);
};
}
protected abstract void invokeRelight(
Set<CHUNK_POS> coords,
Consumer<CHUNK_POS> chunkCallback,
IntConsumer processCallback
);
protected abstract void postProcessChunks(Set<CHUNK_POS> coords);
/*
* Processes a set of chunks and runs an action afterwards.
* The action is run async, the chunks are partly processed on the main thread
* (as required by the server).
*/
protected void fixLighting(LongSet chunks, Runnable andThen) {
Set<CHUNK_POS> coords = convertChunkKeysToChunkPos(chunks);
TaskManager.taskManager().task(() -> {
// trigger chunk load and apply ticket on main thread
List<CompletableFuture<?>> futures = chunkLoadFutures(coords);
// collect futures and trigger relight once all chunks are loaded
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
invokeRelight(
coords,
c -> {
}, // no callback for single chunks required
postProcessCallback(andThen, coords)
)
);
});
}
@Override
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
areaLock.lock();
try {
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
chunks.add(asLong(cx, cz));
} finally {
areaLock.unlock();
}
return true;
}
/*
* This method is called "recursively", iterating and removing elements
* from the regions linked map. This way, chunks are loaded in batches to avoid
* OOMEs.
*/
@Override
public void fixLightingSafe(boolean sky) {
this.areaLock.lock();
try {
if (regions.isEmpty()) {
return;
}
LongSet first = regions.removeFirst();
fixLighting(first, () -> fixLightingSafe(true));
} finally {
this.areaLock.unlock();
}
}
@Override
public void addLightUpdate(int x, int y, int z) {
this.delegate.addLightUpdate(x, y, z);
}
@Override
public void clear() {
}
@Override
public void removeLighting() {
this.delegate.removeLighting();
}
@Override
public void fixBlockLighting() {
fixLightingSafe(true);
}
@Override
public void fixSkyLighting() {
fixLightingSafe(true);
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public ReentrantLock getLock() {
return this.lock;
}
@Override
public boolean isFinished() {
return false;
}
@Override
public void close() throws Exception {
fixLightingSafe(true);
}
}