Added an entity, weathertype, and gamemode registry.

This commit is contained in:
Matthew Miller
2018-07-19 22:41:26 +10:00
parent 572bf04482
commit 663dd1f4d8
33 changed files with 747 additions and 115 deletions

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@ -23,7 +23,7 @@ import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.entity.metadata.EntityType;
import com.sk89q.worldedit.entity.metadata.EntityProperties;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.NullWorld;
@ -105,8 +105,8 @@ class BukkitEntity implements Entity {
@Override
public <T> T getFacet(Class<? extends T> cls) {
org.bukkit.entity.Entity entity = entityRef.get();
if (entity != null && EntityType.class.isAssignableFrom(cls)) {
return (T) new BukkitEntityType(entity);
if (entity != null && EntityProperties.class.isAssignableFrom(cls)) {
return (T) new BukkitEntityProperties(entity);
} else {
return null;
}

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@ -19,7 +19,7 @@
package com.sk89q.worldedit.bukkit;
import com.sk89q.worldedit.entity.metadata.EntityType;
import com.sk89q.worldedit.entity.metadata.EntityProperties;
import com.sk89q.worldedit.util.Enums;
import org.bukkit.entity.Ambient;
import org.bukkit.entity.Animals;
@ -44,14 +44,14 @@ import org.bukkit.entity.minecart.ExplosiveMinecart;
import static com.google.common.base.Preconditions.checkNotNull;
class BukkitEntityType implements EntityType {
class BukkitEntityProperties implements EntityProperties {
private static final org.bukkit.entity.EntityType armorStandType =
Enums.findByValue(org.bukkit.entity.EntityType.class, "ARMOR_STAND");
private final Entity entity;
BukkitEntityType(Entity entity) {
BukkitEntityProperties(Entity entity) {
checkNotNull(entity);
this.entity = entity;
}

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@ -31,8 +31,9 @@ import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@ -126,6 +127,16 @@ public class BukkitPlayer extends AbstractPlayerActor {
return new BukkitPlayerBlockBag(player);
}
@Override
public GameMode getGameMode() {
return GameModes.get(player.getGameMode().name().toLowerCase());
}
@Override
public void setGameMode(GameMode gameMode) {
player.setGameMode(org.bukkit.GameMode.valueOf(gameMode.getId().toUpperCase()));
}
@Override
public boolean hasPermission(String perm) {
return (!plugin.getLocalConfiguration().noOpPermissions && player.isOp())
@ -152,11 +163,6 @@ public class BukkitPlayer extends AbstractPlayerActor {
return player;
}
@Override
public boolean hasCreativeMode() {
return player.getGameMode() == GameMode.CREATIVE;
}
@Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
if (alwaysGlass || !player.getAllowFlight()) {

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@ -38,6 +38,8 @@ import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.AbstractWorld;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import org.bukkit.Effect;
import org.bukkit.TreeType;
import org.bukkit.World;
@ -348,6 +350,51 @@ public class BukkitWorld extends AbstractWorld {
return true;
}
@Override
public WeatherType getWeather() {
if (getWorld().isThundering()) {
return WeatherTypes.THUNDER_STORM;
} else if (getWorld().hasStorm()) {
return WeatherTypes.RAIN;
}
return WeatherTypes.CLEAR;
}
@Override
public long getRemainingWeatherDuration() {
return getWorld().getWeatherDuration();
}
@Override
public void setWeather(WeatherType weatherType) {
if (weatherType == WeatherTypes.THUNDER_STORM) {
getWorld().setThundering(true);
} else if (weatherType == WeatherTypes.RAIN) {
getWorld().setStorm(true);
} else {
getWorld().setStorm(false);
getWorld().setThundering(false);
}
}
@Override
public void setWeather(WeatherType weatherType, long duration) {
// Who named these methods...
if (weatherType == WeatherTypes.THUNDER_STORM) {
getWorld().setThundering(true);
getWorld().setThunderDuration((int) duration);
getWorld().setWeatherDuration((int) duration);
} else if (weatherType == WeatherTypes.RAIN) {
getWorld().setStorm(true);
getWorld().setWeatherDuration((int) duration);
} else {
getWorld().setStorm(false);
getWorld().setThundering(false);
getWorld().setWeatherDuration((int) duration);
}
}
@Override
public void simulateBlockMine(Vector pt) {
getWorld().getBlockAt(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()).breakNaturally();