Added an entity, weathertype, and gamemode registry.

This commit is contained in:
Matthew Miller
2018-07-19 22:41:26 +10:00
parent 572bf04482
commit 663dd1f4d8
33 changed files with 747 additions and 115 deletions

View File

@ -38,6 +38,8 @@ import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.AbstractWorld;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import org.bukkit.Effect;
import org.bukkit.TreeType;
import org.bukkit.World;
@ -348,6 +350,51 @@ public class BukkitWorld extends AbstractWorld {
return true;
}
@Override
public WeatherType getWeather() {
if (getWorld().isThundering()) {
return WeatherTypes.THUNDER_STORM;
} else if (getWorld().hasStorm()) {
return WeatherTypes.RAIN;
}
return WeatherTypes.CLEAR;
}
@Override
public long getRemainingWeatherDuration() {
return getWorld().getWeatherDuration();
}
@Override
public void setWeather(WeatherType weatherType) {
if (weatherType == WeatherTypes.THUNDER_STORM) {
getWorld().setThundering(true);
} else if (weatherType == WeatherTypes.RAIN) {
getWorld().setStorm(true);
} else {
getWorld().setStorm(false);
getWorld().setThundering(false);
}
}
@Override
public void setWeather(WeatherType weatherType, long duration) {
// Who named these methods...
if (weatherType == WeatherTypes.THUNDER_STORM) {
getWorld().setThundering(true);
getWorld().setThunderDuration((int) duration);
getWorld().setWeatherDuration((int) duration);
} else if (weatherType == WeatherTypes.RAIN) {
getWorld().setStorm(true);
getWorld().setWeatherDuration((int) duration);
} else {
getWorld().setStorm(false);
getWorld().setThundering(false);
getWorld().setWeatherDuration((int) duration);
}
}
@Override
public void simulateBlockMine(Vector pt) {
getWorld().getBlockAt(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()).breakNaturally();