Added an entity, weathertype, and gamemode registry.

This commit is contained in:
Matthew Miller
2018-07-19 22:41:26 +10:00
parent 572bf04482
commit 663dd1f4d8
33 changed files with 747 additions and 115 deletions

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@ -36,6 +36,7 @@ import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.weather.WeatherType;
import java.util.Collections;
import java.util.List;
@ -101,6 +102,24 @@ public class NullWorld extends AbstractWorld {
return false;
}
@Override
public WeatherType getWeather() {
return null;
}
@Override
public long getRemainingWeatherDuration() {
return 0;
}
@Override
public void setWeather(WeatherType weatherType) {
}
@Override
public void setWeather(WeatherType weatherType, long duration) {
}
@Override
public BlockState getBlock(Vector position) {
return BlockTypes.AIR.getDefaultState();

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@ -34,6 +34,7 @@ import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.weather.WeatherType;
/**
* Represents a world (dimension).
@ -202,6 +203,35 @@ public interface World extends Extent {
*/
boolean queueBlockBreakEffect(Platform server, Vector position, BlockType blockType, double priority);
/**
* Gets the weather type of the world.
*
* @return The weather
*/
WeatherType getWeather();
/**
* Gets the remaining weather duration.
*
* @return The weather duration
*/
long getRemainingWeatherDuration();
/**
* Sets the weather type of the world.
*
* @param weatherType The weather type
*/
void setWeather(WeatherType weatherType);
/**
* Sets the weather type of the world.
*
* @param weatherType The weather type
* @param duration The duration of the weather
*/
void setWeather(WeatherType weatherType, long duration);
@Override
boolean equals(Object other);

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@ -0,0 +1,61 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.entity;
import com.sk89q.worldedit.registry.NamespacedRegistry;
public class EntityType {
public static final NamespacedRegistry<EntityType> REGISTRY = new NamespacedRegistry<>("entity type");
private String id;
public EntityType(String id) {
// If it has no namespace, assume minecraft.
if (!id.contains(":")) {
id = "minecraft:" + id;
}
this.id = id;
}
public String getId() {
return this.id;
}
/**
* Gets the name of this item, or the ID if the name cannot be found.
*
* @return The name, or ID
*/
public String getName() {
return getId();
}
@Override
public int hashCode() {
return this.id.hashCode();
}
@Override
public boolean equals(Object obj) {
return obj instanceof EntityType && this.id.equals(((EntityType) obj).id);
}
}

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@ -0,0 +1,137 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.entity;
import javax.annotation.Nullable;
public class EntityTypes {
public static final EntityType AREA_EFFECT_CLOUD = register("minecraft:area_effect_cloud");
public static final EntityType ARMOR_STAND = register("minecraft:armor_stand");
public static final EntityType ARROW = register("minecraft:arrow");
public static final EntityType BAT = register("minecraft:bat");
public static final EntityType BLAZE = register("minecraft:blaze");
public static final EntityType BOAT = register("minecraft:boat");
public static final EntityType CAVE_SPIDER = register("minecraft:cave_spider");
public static final EntityType CHEST_MINECART = register("minecraft:chest_minecart");
public static final EntityType CHICKEN = register("minecraft:chicken");
public static final EntityType COD = register("minecraft:cod");
public static final EntityType COMMAND_BLOCK_MINECART = register("minecraft:command_block_minecart");
public static final EntityType COW = register("minecraft:cow");
public static final EntityType CREEPER = register("minecraft:creeper");
public static final EntityType DOLPHIN = register("minecraft:dolphin");
public static final EntityType DONKEY = register("minecraft:donkey");
public static final EntityType DRAGON_FIREBALL = register("minecraft:dragon_fireball");
public static final EntityType DROWNED = register("minecraft:drowned");
public static final EntityType EGG = register("minecraft:egg");
public static final EntityType ELDER_GUARDIAN = register("minecraft:elder_guardian");
public static final EntityType END_CRYSTAL = register("minecraft:end_crystal");
public static final EntityType ENDER_DRAGON = register("minecraft:ender_dragon");
public static final EntityType ENDER_PEARL = register("minecraft:ender_pearl");
public static final EntityType ENDERMAN = register("minecraft:enderman");
public static final EntityType ENDERMITE = register("minecraft:endermite");
public static final EntityType EVOKER = register("minecraft:evoker");
public static final EntityType EVOKER_FANGS = register("minecraft:evoker_fangs");
public static final EntityType EXPERIENCE_BOTTLE = register("minecraft:experience_bottle");
public static final EntityType EXPERIENCE_ORB = register("minecraft:experience_orb");
public static final EntityType EYE_OF_ENDER = register("minecraft:eye_of_ender");
public static final EntityType FALLING_BLOCK = register("minecraft:falling_block");
public static final EntityType FIREBALL = register("minecraft:fireball");
public static final EntityType FIREWORK_ROCKET = register("minecraft:firework_rocket");
public static final EntityType FISHING_BOBBER = register("minecraft:fishing_bobber");
public static final EntityType FURNACE_MINECART = register("minecraft:furnace_minecart");
public static final EntityType GHAST = register("minecraft:ghast");
public static final EntityType GIANT = register("minecraft:giant");
public static final EntityType GUARDIAN = register("minecraft:guardian");
public static final EntityType HOPPER_MINECART = register("minecraft:hopper_minecart");
public static final EntityType HORSE = register("minecraft:horse");
public static final EntityType HUSK = register("minecraft:husk");
public static final EntityType ILLUSIONER = register("minecraft:illusioner");
public static final EntityType IRON_GOLEM = register("minecraft:iron_golem");
public static final EntityType ITEM = register("minecraft:item");
public static final EntityType ITEM_FRAME = register("minecraft:item_frame");
public static final EntityType LEASH_KNOT = register("minecraft:leash_knot");
public static final EntityType LIGHTNING_BOLT = register("minecraft:lightning_bolt");
public static final EntityType LLAMA = register("minecraft:llama");
public static final EntityType LLAMA_SPIT = register("minecraft:llama_spit");
public static final EntityType MAGMA_CUBE = register("minecraft:magma_cube");
public static final EntityType MINECART = register("minecraft:minecart");
public static final EntityType MOOSHROOM = register("minecraft:mooshroom");
public static final EntityType MULE = register("minecraft:mule");
public static final EntityType OCELOT = register("minecraft:ocelot");
public static final EntityType PAINTING = register("minecraft:painting");
public static final EntityType PARROT = register("minecraft:parrot");
public static final EntityType PHANTOM = register("minecraft:phantom");
public static final EntityType PIG = register("minecraft:pig");
public static final EntityType PLAYER = register("minecraft:player");
public static final EntityType POLAR_BEAR = register("minecraft:polar_bear");
public static final EntityType POTION = register("minecraft:potion");
public static final EntityType PUFFERFISH = register("minecraft:pufferfish");
public static final EntityType RABBIT = register("minecraft:rabbit");
public static final EntityType SALMON = register("minecraft:salmon");
public static final EntityType SHEEP = register("minecraft:sheep");
public static final EntityType SHULKER = register("minecraft:shulker");
public static final EntityType SHULKER_BULLET = register("minecraft:shulker_bullet");
public static final EntityType SILVERFISH = register("minecraft:silverfish");
public static final EntityType SKELETON = register("minecraft:skeleton");
public static final EntityType SKELETON_HORSE = register("minecraft:skeleton_horse");
public static final EntityType SLIME = register("minecraft:slime");
public static final EntityType SMALL_FIREBALL = register("minecraft:small_fireball");
public static final EntityType SNOW_GOLEM = register("minecraft:snow_golem");
public static final EntityType SNOWBALL = register("minecraft:snowball");
public static final EntityType SPAWNER_MINECART = register("minecraft:spawner_minecart");
public static final EntityType SPECTRAL_ARROW = register("minecraft:spectral_arrow");
public static final EntityType SPIDER = register("minecraft:spider");
public static final EntityType SQUID = register("minecraft:squid");
public static final EntityType STRAY = register("minecraft:stray");
public static final EntityType TNT = register("minecraft:tnt");
public static final EntityType TNT_MINECART = register("minecraft:tnt_minecart");
public static final EntityType TRIDENT = register("minecraft:trident");
public static final EntityType TROPICAL_FISH = register("minecraft:tropical_fish");
public static final EntityType TURTLE = register("minecraft:turtle");
public static final EntityType VEX = register("minecraft:vex");
public static final EntityType VILLAGER = register("minecraft:villager");
public static final EntityType VINDICATOR = register("minecraft:vindicator");
public static final EntityType WITCH = register("minecraft:witch");
public static final EntityType WITHER = register("minecraft:wither");
public static final EntityType WITHER_SKELETON = register("minecraft:wither_skeleton");
public static final EntityType WITHER_SKULL = register("minecraft:wither_skull");
public static final EntityType WOLF = register("minecraft:wolf");
public static final EntityType ZOMBIE = register("minecraft:zombie");
public static final EntityType ZOMBIE_HORSE = register("minecraft:zombie_horse");
public static final EntityType ZOMBIE_PIGMAN = register("minecraft:zombie_pigman");
public static final EntityType ZOMBIE_VILLAGER = register("minecraft:zombie_villager");
private EntityTypes() {
}
private static EntityType register(final String id) {
return register(new EntityType(id));
}
public static EntityType register(final EntityType entityType) {
return EntityType.REGISTRY.register(entityType.getId(), entityType);
}
public static @Nullable EntityType get(final String id) {
return EntityType.REGISTRY.get(id);
}
}

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@ -0,0 +1,57 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.gamemode;
import com.sk89q.worldedit.registry.Registry;
public class GameMode {
public static final Registry<GameMode> REGISTRY = new Registry<>("game mode");
private String id;
public GameMode(String id) {
this.id = id;
}
public String getId() {
return this.id;
}
/**
* Gets the name of this game mode, or the ID if the name cannot be found.
*
* @return The name, or ID
*/
public String getName() {
return getId();
}
@Override
public int hashCode() {
return this.id.hashCode();
}
@Override
public boolean equals(Object obj) {
return obj instanceof GameMode && this.id.equals(((GameMode) obj).id);
}
}

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@ -0,0 +1,47 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.gamemode;
import javax.annotation.Nullable;
public class GameModes {
public static final GameMode NOT_SET = register("");
public static final GameMode SURVIVAL = register("survival");
public static final GameMode CREATIVE = register("creative");
public static final GameMode ADVENTURE = register("adventure");
public static final GameMode SPECTATOR = register("spectator");
private GameModes() {
}
private static GameMode register(final String id) {
return register(new GameMode(id));
}
public static GameMode register(final GameMode gameMode) {
return GameMode.REGISTRY.register(gameMode.getId(), gameMode);
}
public static @Nullable GameMode get(final String id) {
return GameMode.REGISTRY.get(id);
}
}

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@ -0,0 +1,57 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.weather;
import com.sk89q.worldedit.registry.Registry;
public class WeatherType {
public static final Registry<WeatherType> REGISTRY = new Registry<>("weather type");
private String id;
public WeatherType(String id) {
this.id = id;
}
public String getId() {
return this.id;
}
/**
* Gets the name of this weather, or the ID if the name cannot be found.
*
* @return The name, or ID
*/
public String getName() {
return getId();
}
@Override
public int hashCode() {
return this.id.hashCode();
}
@Override
public boolean equals(Object obj) {
return obj instanceof WeatherType && this.id.equals(((WeatherType) obj).id);
}
}

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@ -0,0 +1,44 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world.weather;
import javax.annotation.Nullable;
public class WeatherTypes {
public static final WeatherType CLEAR = register("clear");
public static final WeatherType RAIN = register("rain");
public static final WeatherType THUNDER_STORM = register("thunder_storm");
private WeatherTypes() {
}
private static WeatherType register(final String id) {
return register(new WeatherType(id));
}
public static WeatherType register(final WeatherType weatherType) {
return WeatherType.REGISTRY.register(weatherType.getId(), weatherType);
}
public static @Nullable WeatherType get(final String id) {
return WeatherType.REGISTRY.get(id);
}
}