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fixed superpickaxe for gravel & lightstone, preprocessors faster than postprocessors, added methods so same-type changes are visble client-side, fixed fixliquid & setblocks block count
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@ -82,9 +82,9 @@ public class SnapshotRestore {
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// First, we need to group points by chunk so that we only need
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// to keep one chunk in memory at any given moment
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for (int x = min.getBlockX(); x <= max.getBlockX(); x++) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) {
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for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); ++y) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
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Vector pos = new Vector(x, y, z);
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BlockVector2D chunkPos = ChunkStore.toChunk(pos);
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