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Cleanup. Cycler uses BaseBlock instead of BlockData directly. Fixed a few BlockType method inaccuracies.
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@ -90,21 +90,37 @@ public class BaseBlock {
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* @return if air
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*/
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public boolean isAir() {
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return type == 0;
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return type == BlockID.AIR;
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}
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/**
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* Rotate this block 90 degrees.
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*/
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public void rotate90() {
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data = (byte) BlockData.rotate90(type, data);
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public int rotate90() {
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int newData = BlockData.rotate90(type, data);
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this.data = (byte) newData;
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return data;
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}
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/**
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* Rotate this block -90 degrees.
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*/
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public void rotate90Reverse() {
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data = (byte) BlockData.rotate90Reverse(type, data);
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public int rotate90Reverse() {
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int newData = BlockData.rotate90Reverse(type, data);
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this.data = (byte) newData;
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return newData;
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}
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/**
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* Cycle the damage value of the block forward or backward
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*
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* @param increment 1 for forward, -1 for backward
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* @return new data value
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*/
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public int cycleData(int increment) {
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int newData = BlockData.cycle(this.type, this.data, increment);
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this.data = (byte) newData;
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return newData;
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}
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/**
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@ -110,6 +110,7 @@ public final class BlockData {
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case BlockID.LADDER:
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case BlockID.WALL_SIGN:
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case BlockID.CHEST:
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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@ -268,6 +269,7 @@ public final class BlockData {
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case BlockID.LADDER:
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case BlockID.WALL_SIGN:
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case BlockID.CHEST:
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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@ -453,6 +455,7 @@ public final class BlockData {
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case BlockID.LADDER:
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case BlockID.WALL_SIGN:
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case BlockID.CHEST:
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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@ -397,7 +397,6 @@ public enum BlockType {
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usesData.add(BlockID.LOG);
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usesData.add(BlockID.LEAVES);
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usesData.add(BlockID.DISPENSER);
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usesData.add(BlockID.NOTE_BLOCK);
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usesData.add(BlockID.BED);
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usesData.add(BlockID.POWERED_RAIL);
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usesData.add(BlockID.DETECTOR_RAIL);
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@ -409,7 +408,9 @@ public enum BlockType {
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usesData.add(BlockID.DOUBLE_STEP);
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usesData.add(BlockID.STEP);
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usesData.add(BlockID.TORCH);
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usesData.add(BlockID.FIRE);
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usesData.add(BlockID.WOODEN_STAIRS);
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usesData.add(BlockID.CHEST);
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usesData.add(BlockID.REDSTONE_WIRE);
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usesData.add(BlockID.CROPS);
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usesData.add(BlockID.SOIL);
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@ -430,6 +431,8 @@ public enum BlockType {
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usesData.add(BlockID.STONE_BUTTON);
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usesData.add(BlockID.SNOW);
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usesData.add(BlockID.CACTUS);
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usesData.add(BlockID.REED);
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usesData.add(BlockID.JUKEBOX);
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usesData.add(BlockID.PUMPKIN);
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usesData.add(BlockID.JACKOLANTERN);
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usesData.add(BlockID.CAKE_BLOCK);
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@ -20,7 +20,7 @@
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package com.sk89q.worldedit.tools;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BlockData;
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import com.sk89q.worldedit.blocks.BaseBlock;
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/**
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* A mode that cycles the data values of supported blocks.
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@ -49,12 +49,13 @@ public class BlockDataCyler implements DoubleActionBlockTool {
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}
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int increment = forward ? 1 : -1;
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data = BlockData.cycle(type, data, increment);
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data = (new BaseBlock(type, data)).cycleData(increment);
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if (data < 0) {
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player.printError("That block's data cannot be cycled!");
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return true;
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}
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} else {
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world.setBlockData(clicked, data);
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}
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return true;
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}
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