Handle null World cases for EditSession when actor is console.

It actually should never be null, but old code does it.
This commit is contained in:
sk89q 2014-04-05 20:09:52 -07:00
parent 0148e8bcc6
commit 69460094b8

View File

@ -73,8 +73,7 @@ public class EditSessionEvent extends Event {
* @param maxBlocks the maximum number of block changes * @param maxBlocks the maximum number of block changes
* @param stage the stage * @param stage the stage
*/ */
public EditSessionEvent(World world, Actor actor, int maxBlocks, Stage stage) { public EditSessionEvent(@Nullable World world, Actor actor, int maxBlocks, Stage stage) {
checkNotNull(world);
this.world = world; this.world = world;
this.actor = actor; this.actor = actor;
this.maxBlocks = maxBlocks; this.maxBlocks = maxBlocks;
@ -95,7 +94,7 @@ public class EditSessionEvent extends Event {
* *
* @return the world * @return the world
*/ */
public World getWorld() { public @Nullable World getWorld() {
return world; return world;
} }