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Handle null World cases for EditSession when actor is console.
It actually should never be null, but old code does it.
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@ -73,8 +73,7 @@ public class EditSessionEvent extends Event {
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* @param maxBlocks the maximum number of block changes
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* @param stage the stage
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*/
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public EditSessionEvent(World world, Actor actor, int maxBlocks, Stage stage) {
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checkNotNull(world);
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public EditSessionEvent(@Nullable World world, Actor actor, int maxBlocks, Stage stage) {
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this.world = world;
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this.actor = actor;
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this.maxBlocks = maxBlocks;
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@ -95,7 +94,7 @@ public class EditSessionEvent extends Event {
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*
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* @return the world
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*/
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public World getWorld() {
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public @Nullable World getWorld() {
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return world;
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}
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