Replace FuzzyBlockMask with BlockMask, and added BlockTypeMask as a more performant mask for just block types.

This commit is contained in:
Matthew Miller
2018-08-20 15:57:42 +10:00
parent d3b3d57041
commit 69ab1781c6
7 changed files with 121 additions and 67 deletions

View File

@ -25,7 +25,6 @@ import static com.sk89q.worldedit.regions.Regions.asFlatRegion;
import static com.sk89q.worldedit.regions.Regions.maximumBlockY;
import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.event.extent.EditSessionEvent;
@ -51,9 +50,9 @@ import com.sk89q.worldedit.function.block.Counter;
import com.sk89q.worldedit.function.block.Naturalizer;
import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.BlockTypeMask;
import com.sk89q.worldedit.function.mask.BoundedHeightMask;
import com.sk89q.worldedit.function.mask.ExistingBlockMask;
import com.sk89q.worldedit.function.mask.FuzzyBlockMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.MaskIntersection;
import com.sk89q.worldedit.function.mask.MaskUnion;
@ -102,6 +101,7 @@ import com.sk89q.worldedit.util.eventbus.EventBus;
import com.sk89q.worldedit.world.NullWorld;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockCategories;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
@ -601,7 +601,7 @@ public class EditSession implements Extent {
* @return the number of blocks that matched the pattern
*/
public int countBlocks(Region region, Set<BlockStateHolder> searchBlocks) {
FuzzyBlockMask mask = new FuzzyBlockMask(this, searchBlocks);
BlockMask mask = new BlockMask(this, searchBlocks);
Counter count = new Counter();
RegionMaskingFilter filter = new RegionMaskingFilter(mask, count);
RegionVisitor visitor = new RegionVisitor(region, filter);
@ -725,7 +725,7 @@ public class EditSession implements Extent {
checkNotNull(position);
checkArgument(apothem >= 1, "apothem >= 1");
Mask mask = new FuzzyBlockMask(this, blockType.getDefaultState().toFuzzy());
Mask mask = new BlockTypeMask(this, blockType);
Vector adjustment = new Vector(1, 1, 1).multiply(apothem - 1);
Region region = new CuboidRegion(
getWorld(), // Causes clamping of Y range
@ -790,7 +790,7 @@ public class EditSession implements Extent {
* @throws MaxChangedBlocksException thrown if too many blocks are changed
*/
public int replaceBlocks(Region region, Set<BlockStateHolder> filter, Pattern pattern) throws MaxChangedBlocksException {
Mask mask = filter == null ? new ExistingBlockMask(this) : new FuzzyBlockMask(this, filter);
Mask mask = filter == null ? new ExistingBlockMask(this) : new BlockMask(this, filter);
return replaceBlocks(region, mask, pattern);
}
@ -1141,10 +1141,10 @@ public class EditSession implements Extent {
checkArgument(radius >= 0, "radius >= 0 required");
// Our origins can only be liquids
BlockMask liquidMask = new BlockMask(this, fluid.getDefaultState().toFuzzy());
Mask liquidMask = new BlockTypeMask(this, fluid);
// But we will also visit air blocks
MaskIntersection blockMask = new MaskUnion(liquidMask, new BlockMask(this, BlockTypes.AIR.getDefaultState()));
MaskIntersection blockMask = new MaskUnion(liquidMask, Masks.negate(new ExistingBlockMask(this)));
// There are boundaries that the routine needs to stay in
MaskIntersection mask = new MaskIntersection(