Replace FuzzyBlockMask with BlockMask, and added BlockTypeMask as a more performant mask for just block types.

This commit is contained in:
Matthew Miller
2018-08-20 15:57:42 +10:00
parent d3b3d57041
commit 69ab1781c6
7 changed files with 121 additions and 67 deletions

View File

@ -25,7 +25,7 @@ import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.BlockTypeMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.util.Direction;
@ -62,9 +62,7 @@ public abstract class AbstractWorld implements World {
@Override
public Mask createLiquidMask() {
return new BlockMask(this,
BlockTypes.LAVA.getDefaultState().toFuzzy(),
BlockTypes.WATER.getDefaultState().toFuzzy());
return new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER);
}
@Override