mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 09:47:38 +00:00
Replace FuzzyBlockMask with BlockMask, and added BlockTypeMask as a more performant mask for just block types.
This commit is contained in:
parent
d3b3d57041
commit
69ab1781c6
@ -25,7 +25,6 @@ import static com.sk89q.worldedit.regions.Regions.asFlatRegion;
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import static com.sk89q.worldedit.regions.Regions.maximumBlockY;
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import static com.sk89q.worldedit.regions.Regions.maximumBlockY;
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import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
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import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.event.extent.EditSessionEvent;
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import com.sk89q.worldedit.event.extent.EditSessionEvent;
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@ -51,9 +50,9 @@ import com.sk89q.worldedit.function.block.Counter;
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import com.sk89q.worldedit.function.block.Naturalizer;
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import com.sk89q.worldedit.function.block.Naturalizer;
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import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.BlockTypeMask;
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import com.sk89q.worldedit.function.mask.BoundedHeightMask;
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import com.sk89q.worldedit.function.mask.BoundedHeightMask;
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import com.sk89q.worldedit.function.mask.ExistingBlockMask;
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import com.sk89q.worldedit.function.mask.ExistingBlockMask;
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import com.sk89q.worldedit.function.mask.FuzzyBlockMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.mask.MaskIntersection;
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import com.sk89q.worldedit.function.mask.MaskIntersection;
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import com.sk89q.worldedit.function.mask.MaskUnion;
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import com.sk89q.worldedit.function.mask.MaskUnion;
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@ -102,6 +101,7 @@ import com.sk89q.worldedit.util.eventbus.EventBus;
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import com.sk89q.worldedit.world.NullWorld;
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import com.sk89q.worldedit.world.NullWorld;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -601,7 +601,7 @@ public class EditSession implements Extent {
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* @return the number of blocks that matched the pattern
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* @return the number of blocks that matched the pattern
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*/
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*/
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public int countBlocks(Region region, Set<BlockStateHolder> searchBlocks) {
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public int countBlocks(Region region, Set<BlockStateHolder> searchBlocks) {
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FuzzyBlockMask mask = new FuzzyBlockMask(this, searchBlocks);
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BlockMask mask = new BlockMask(this, searchBlocks);
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Counter count = new Counter();
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Counter count = new Counter();
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RegionMaskingFilter filter = new RegionMaskingFilter(mask, count);
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RegionMaskingFilter filter = new RegionMaskingFilter(mask, count);
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RegionVisitor visitor = new RegionVisitor(region, filter);
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RegionVisitor visitor = new RegionVisitor(region, filter);
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@ -725,7 +725,7 @@ public class EditSession implements Extent {
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checkNotNull(position);
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checkNotNull(position);
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checkArgument(apothem >= 1, "apothem >= 1");
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checkArgument(apothem >= 1, "apothem >= 1");
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Mask mask = new FuzzyBlockMask(this, blockType.getDefaultState().toFuzzy());
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Mask mask = new BlockTypeMask(this, blockType);
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Vector adjustment = new Vector(1, 1, 1).multiply(apothem - 1);
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Vector adjustment = new Vector(1, 1, 1).multiply(apothem - 1);
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Region region = new CuboidRegion(
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Region region = new CuboidRegion(
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getWorld(), // Causes clamping of Y range
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getWorld(), // Causes clamping of Y range
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@ -790,7 +790,7 @@ public class EditSession implements Extent {
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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*/
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public int replaceBlocks(Region region, Set<BlockStateHolder> filter, Pattern pattern) throws MaxChangedBlocksException {
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public int replaceBlocks(Region region, Set<BlockStateHolder> filter, Pattern pattern) throws MaxChangedBlocksException {
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Mask mask = filter == null ? new ExistingBlockMask(this) : new FuzzyBlockMask(this, filter);
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Mask mask = filter == null ? new ExistingBlockMask(this) : new BlockMask(this, filter);
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return replaceBlocks(region, mask, pattern);
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return replaceBlocks(region, mask, pattern);
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}
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}
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@ -1141,10 +1141,10 @@ public class EditSession implements Extent {
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checkArgument(radius >= 0, "radius >= 0 required");
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checkArgument(radius >= 0, "radius >= 0 required");
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// Our origins can only be liquids
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// Our origins can only be liquids
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BlockMask liquidMask = new BlockMask(this, fluid.getDefaultState().toFuzzy());
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Mask liquidMask = new BlockTypeMask(this, fluid);
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// But we will also visit air blocks
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// But we will also visit air blocks
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MaskIntersection blockMask = new MaskUnion(liquidMask, new BlockMask(this, BlockTypes.AIR.getDefaultState()));
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MaskIntersection blockMask = new MaskUnion(liquidMask, Masks.negate(new ExistingBlockMask(this)));
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// There are boundaries that the routine needs to stay in
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// There are boundaries that the routine needs to stay in
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MaskIntersection mask = new MaskIntersection(
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MaskIntersection mask = new MaskIntersection(
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@ -42,7 +42,7 @@ import com.sk89q.worldedit.command.tool.brush.SphereBrush;
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import com.sk89q.worldedit.command.util.CreatureButcher;
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import com.sk89q.worldedit.command.util.CreatureButcher;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.BlockTypeMask;
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import com.sk89q.worldedit.function.pattern.BlockPattern;
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import com.sk89q.worldedit.function.pattern.BlockPattern;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.worldedit.session.ClipboardHolder;
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@ -192,7 +192,7 @@ public class BrushCommands {
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Pattern fill = new BlockPattern(BlockTypes.AIR.getDefaultState());
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Pattern fill = new BlockPattern(BlockTypes.AIR.getDefaultState());
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tool.setFill(fill);
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tool.setFill(fill);
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tool.setSize(radius);
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tool.setSize(radius);
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tool.setMask(new BlockMask(editSession, BlockTypes.FIRE.getDefaultState().toFuzzy()));
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tool.setMask(new BlockTypeMask(editSession, BlockTypes.FIRE));
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tool.setBrush(new SphereBrush(), "worldedit.brush.ex");
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tool.setBrush(new SphereBrush(), "worldedit.brush.ex");
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player.print(String.format("Extinguisher equipped (%.0f).", radius));
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player.print(String.format("Extinguisher equipped (%.0f).", radius));
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@ -21,12 +21,11 @@ package com.sk89q.worldedit.function.block;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.google.common.collect.Sets;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.LayerFunction;
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import com.sk89q.worldedit.function.LayerFunction;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.BlockTypeMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.block.BlockTypes;
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@ -49,11 +48,7 @@ public class Naturalizer implements LayerFunction {
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public Naturalizer(EditSession editSession) {
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public Naturalizer(EditSession editSession) {
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checkNotNull(editSession);
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checkNotNull(editSession);
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this.editSession = editSession;
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this.editSession = editSession;
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this.mask = new BlockMask(editSession, Sets.newHashSet(
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this.mask = new BlockTypeMask(editSession, BlockTypes.GRASS_BLOCK, BlockTypes.DIRT, BlockTypes.STONE);
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BlockTypes.GRASS_BLOCK.getDefaultState(),
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BlockTypes.DIRT.getDefaultState(),
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BlockTypes.STONE.getDefaultState()
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));
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}
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}
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/**
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/**
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@ -36,8 +36,8 @@ import javax.annotation.Nullable;
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* A mask that checks whether blocks at the given positions are matched by
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* A mask that checks whether blocks at the given positions are matched by
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* a block in a list.
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* a block in a list.
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*
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*
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* <p>This mask checks for both an exact block ID and data value match, as well
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* <p>This mask checks for both an exact block type and state value match,
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* for a block with the same ID but a data value of -1.</p>
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* respecting fuzzy status of the BlockState.</p>
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*/
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*/
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public class BlockMask extends AbstractExtentMask {
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public class BlockMask extends AbstractExtentMask {
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@ -0,0 +1,106 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.mask;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.block.BlockType;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.Set;
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import javax.annotation.Nullable;
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/**
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* A mask that checks whether blocks at the given positions are matched by
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* a block in a list.
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*
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* <p>This mask checks for ONLY the block type. If state should also be checked,
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* use {@link BlockMask}.</p>
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*/
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public class BlockTypeMask extends AbstractExtentMask {
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private final Set<BlockType> blocks = new HashSet<>();
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/**
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* Create a new block mask.
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*
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* @param extent the extent
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* @param blocks a list of blocks to match
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*/
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public BlockTypeMask(Extent extent, Collection<BlockType> blocks) {
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super(extent);
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checkNotNull(blocks);
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this.blocks.addAll(blocks);
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}
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/**
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* Create a new block mask.
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*
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* @param extent the extent
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* @param block an array of blocks to match
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*/
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public BlockTypeMask(Extent extent, BlockType... block) {
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this(extent, Arrays.asList(checkNotNull(block)));
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}
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/**
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* Add the given blocks to the list of criteria.
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*
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* @param blocks a list of blocks
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*/
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public void add(Collection<BlockType> blocks) {
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checkNotNull(blocks);
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this.blocks.addAll(blocks);
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}
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/**
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* Add the given blocks to the list of criteria.
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*
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* @param block an array of blocks
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*/
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public void add(BlockType... block) {
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add(Arrays.asList(checkNotNull(block)));
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}
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/**
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* Get the list of blocks that are tested with.
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*
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* @return a list of blocks
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*/
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public Collection<BlockType> getBlocks() {
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return blocks;
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}
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@Override
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public boolean test(Vector vector) {
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return blocks.contains(getExtent().getBlock(vector).getBlockType());
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}
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@Nullable
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@Override
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public Mask2D toMask2D() {
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return null;
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}
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}
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@ -1,45 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.mask;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.Blocks;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import java.util.Collection;
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public class FuzzyBlockMask extends BlockMask {
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public FuzzyBlockMask(Extent extent, Collection<BlockStateHolder> blocks) {
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super(extent, blocks);
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}
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public FuzzyBlockMask(Extent extent, BlockStateHolder... block) {
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super(extent, block);
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}
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@Override
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public boolean test(Vector vector) {
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Extent extent = getExtent();
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Collection<BlockStateHolder> blocks = getBlocks();
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return Blocks.containsFuzzy(blocks, extent.getFullBlock(vector));
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}
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}
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@ -25,7 +25,7 @@ import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.BlockTypeMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.Direction;
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@ -62,9 +62,7 @@ public abstract class AbstractWorld implements World {
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@Override
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@Override
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public Mask createLiquidMask() {
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public Mask createLiquidMask() {
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return new BlockMask(this,
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return new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER);
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BlockTypes.LAVA.getDefaultState().toFuzzy(),
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BlockTypes.WATER.getDefaultState().toFuzzy());
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}
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}
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@Override
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@Override
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