Add a config setting to allow creative mode players to override inventory setting.

This commit is contained in:
Wizjany
2013-01-19 19:06:55 -05:00
parent 89bdd8d9ba
commit 6abd48ab08
6 changed files with 23 additions and 2 deletions

View File

@ -19,11 +19,17 @@
package com.sk89q.worldedit.bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.ServerInterface;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.bags.BlockBag;
import com.sk89q.worldedit.cui.CUIEvent;
@ -139,4 +145,9 @@ public class BukkitPlayer extends LocalPlayer {
public Player getPlayer() {
return player;
}
@Override
public boolean hasCreativeMode() {
return player.getGameMode() == GameMode.CREATIVE;
}
}