mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-11-16 17:16:11 +00:00
Reuse starlight relighting code across versions (#2474)
This commit is contained in:
parent
b8434f891e
commit
6bd1382872
@ -1,16 +1,8 @@
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package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_17_R1_2;
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import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
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import com.fastasyncworldedit.core.configuration.Settings;
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import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
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import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
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import com.fastasyncworldedit.core.queue.IQueueExtent;
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import com.fastasyncworldedit.core.util.MathMan;
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import com.fastasyncworldedit.core.util.TaskManager;
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import com.sk89q.worldedit.internal.util.LogManagerCompat;
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import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongArraySet;
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import it.unimi.dsi.fastutil.longs.LongIterator;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import net.minecraft.server.MCUtil;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ThreadedLevelLightEngine;
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@ -18,27 +10,18 @@ import net.minecraft.server.level.TicketType;
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import net.minecraft.util.Unit;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.chunk.ChunkStatus;
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import org.apache.logging.log4j.Logger;
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import java.lang.invoke.MethodHandle;
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import java.lang.invoke.MethodHandles;
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import java.lang.invoke.MethodType;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.locks.ReentrantLock;
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import java.util.function.Consumer;
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import java.util.function.IntConsumer;
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public class PaperweightStarlightRelighter implements Relighter {
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public static final MethodHandle RELIGHT;
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private static final Logger LOGGER = LogManagerCompat.getLogger();
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private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
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private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
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public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
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private static final MethodHandle RELIGHT;
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private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
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private static final int LIGHT_LEVEL = MCUtil.getTicketLevelFor(ChunkStatus.LIGHT);
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@ -57,21 +40,36 @@ public class PaperweightStarlightRelighter implements Relighter {
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IntConsumer.class
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)
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);
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tmp = MethodHandles.dropReturn(tmp);
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} catch (NoSuchMethodException | IllegalAccessException e) {
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LOGGER.error("Failed to locate 'relight' method in ThreadedLevelLightEngine. Is everything up to date?", e);
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}
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RELIGHT = tmp;
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}
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private final ServerLevel serverLevel;
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private final ReentrantLock lock = new ReentrantLock();
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private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
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private final ReentrantLock areaLock = new ReentrantLock();
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private final NMSRelighter delegate;
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public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
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this.serverLevel = serverLevel;
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this.delegate = new NMSRelighter(queue);
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super(serverLevel, queue);
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}
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@Override
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protected ChunkPos createChunkPos(final long chunkKey) {
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return new ChunkPos(chunkKey);
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}
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@Override
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protected long asLong(final int chunkX, final int chunkZ) {
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return ChunkPos.asLong(chunkX, chunkZ);
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}
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@Override
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protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
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return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
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.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
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FAWE_TICKET,
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chunkPos,
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LIGHT_LEVEL,
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Unit.INSTANCE
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));
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}
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public static boolean isUsable() {
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@ -79,95 +77,13 @@ public class PaperweightStarlightRelighter implements Relighter {
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}
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@Override
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public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
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areaLock.lock();
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try {
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long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
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// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
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LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
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chunks.add(ChunkPos.asLong(cx, cz));
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} finally {
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areaLock.unlock();
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}
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return true;
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}
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@Override
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public void addLightUpdate(int x, int y, int z) {
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delegate.addLightUpdate(x, y, z);
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}
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/*
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* This method is called "recursively", iterating and removing elements
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* from the regions linked map. This way, chunks are loaded in batches to avoid
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* OOMEs.
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*/
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@Override
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public void fixLightingSafe(boolean sky) {
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this.areaLock.lock();
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try {
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if (regions.isEmpty()) {
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return;
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}
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LongSet first = regions.removeFirst();
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fixLighting(first, () -> fixLightingSafe(true));
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} finally {
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this.areaLock.unlock();
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}
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}
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/*
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* Processes a set of chunks and runs an action afterwards.
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* The action is run async, the chunks are partly processed on the main thread
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* (as required by the server).
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*/
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private void fixLighting(LongSet chunks, Runnable andThen) {
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// convert from long keys to ChunkPos
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Set<ChunkPos> coords = new HashSet<>();
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LongIterator iterator = chunks.iterator();
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while (iterator.hasNext()) {
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coords.add(new ChunkPos(iterator.nextLong()));
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}
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TaskManager.taskManager().task(() -> {
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// trigger chunk load and apply ticket on main thread
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List<CompletableFuture<?>> futures = new ArrayList<>();
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for (ChunkPos pos : coords) {
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futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
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.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
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FAWE_TICKET,
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pos,
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LIGHT_LEVEL,
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Unit.INSTANCE
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))
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);
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}
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// collect futures and trigger relight once all chunks are loaded
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CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
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invokeRelight(
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coords,
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c -> {
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}, // no callback for single chunks required
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i -> {
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if (i != coords.size()) {
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LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
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}
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// post process chunks on main thread
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TaskManager.taskManager().task(() -> postProcessChunks(coords));
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// call callback on our own threads
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TaskManager.taskManager().async(andThen);
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}
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)
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);
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});
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}
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private void invokeRelight(
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protected void invokeRelight(
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Set<ChunkPos> coords,
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Consumer<ChunkPos> chunkCallback,
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IntConsumer processCallback
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) {
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try {
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int unused = (int) RELIGHT.invokeExact(
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RELIGHT.invokeExact(
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serverLevel.getChunkSource().getLightEngine(),
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coords,
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chunkCallback, // callback per chunk
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@ -182,7 +98,7 @@ public class PaperweightStarlightRelighter implements Relighter {
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* Allow the server to unload the chunks again.
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* Also, if chunk packets are sent delayed, we need to do that here
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*/
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private void postProcessChunks(Set<ChunkPos> coords) {
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protected void postProcessChunks(Set<ChunkPos> coords) {
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boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
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for (ChunkPos pos : coords) {
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int x = pos.x;
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@ -194,44 +110,4 @@ public class PaperweightStarlightRelighter implements Relighter {
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}
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}
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@Override
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public void clear() {
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}
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@Override
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public void removeLighting() {
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this.delegate.removeLighting();
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}
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@Override
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public void fixBlockLighting() {
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fixLightingSafe(true);
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}
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@Override
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public void fixSkyLighting() {
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fixLightingSafe(true);
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}
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@Override
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public boolean isEmpty() {
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return true;
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}
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@Override
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public ReentrantLock getLock() {
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return this.lock;
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}
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@Override
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public boolean isFinished() {
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return false;
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}
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@Override
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public void close() throws Exception {
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fixLightingSafe(true);
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}
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}
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@ -1,138 +1,51 @@
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package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_18_R2;
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import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
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import com.fastasyncworldedit.core.configuration.Settings;
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import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
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import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
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import com.fastasyncworldedit.core.queue.IQueueExtent;
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import com.fastasyncworldedit.core.util.MathMan;
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import com.fastasyncworldedit.core.util.TaskManager;
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import com.sk89q.worldedit.internal.util.LogManagerCompat;
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import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongArraySet;
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import it.unimi.dsi.fastutil.longs.LongIterator;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import net.minecraft.server.MCUtil;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.TicketType;
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import net.minecraft.util.Unit;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.chunk.ChunkStatus;
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import org.apache.logging.log4j.Logger;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.locks.ReentrantLock;
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import java.util.function.Consumer;
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import java.util.function.IntConsumer;
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public class PaperweightStarlightRelighter implements Relighter {
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private static final Logger LOGGER = LogManagerCompat.getLogger();
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private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
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private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
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public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
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private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
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private static final int LIGHT_LEVEL = MCUtil.getTicketLevelFor(ChunkStatus.LIGHT);
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private final ServerLevel serverLevel;
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private final ReentrantLock lock = new ReentrantLock();
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private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
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private final ReentrantLock areaLock = new ReentrantLock();
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private final NMSRelighter delegate;
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public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
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this.serverLevel = serverLevel;
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this.delegate = new NMSRelighter(queue);
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super(serverLevel, queue);
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}
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@Override
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public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
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areaLock.lock();
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try {
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long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
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// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
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LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
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chunks.add(ChunkPos.asLong(cx, cz));
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} finally {
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areaLock.unlock();
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}
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return true;
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protected ChunkPos createChunkPos(final long chunkKey) {
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return new ChunkPos(chunkKey);
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}
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@Override
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public void addLightUpdate(int x, int y, int z) {
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delegate.addLightUpdate(x, y, z);
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protected long asLong(final int chunkX, final int chunkZ) {
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return ChunkPos.asLong(chunkX, chunkZ);
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}
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/*
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* This method is called "recursively", iterating and removing elements
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* from the regions linked map. This way, chunks are loaded in batches to avoid
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* OOMEs.
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*/
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@Override
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public void fixLightingSafe(boolean sky) {
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this.areaLock.lock();
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try {
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if (regions.isEmpty()) {
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return;
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}
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LongSet first = regions.removeFirst();
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fixLighting(first, () -> fixLightingSafe(true));
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} finally {
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this.areaLock.unlock();
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}
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}
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/*
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* Processes a set of chunks and runs an action afterwards.
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* The action is run async, the chunks are partly processed on the main thread
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* (as required by the server).
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*/
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private void fixLighting(LongSet chunks, Runnable andThen) {
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// convert from long keys to ChunkPos
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Set<ChunkPos> coords = new HashSet<>();
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LongIterator iterator = chunks.iterator();
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while (iterator.hasNext()) {
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coords.add(new ChunkPos(iterator.nextLong()));
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}
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TaskManager.taskManager().task(() -> {
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// trigger chunk load and apply ticket on main thread
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List<CompletableFuture<?>> futures = new ArrayList<>();
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for (ChunkPos pos : coords) {
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futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
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protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
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return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
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.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
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FAWE_TICKET,
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pos,
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chunkPos,
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LIGHT_LEVEL,
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Unit.INSTANCE
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))
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);
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}
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// collect futures and trigger relight once all chunks are loaded
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CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
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invokeRelight(
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coords,
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c -> {
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}, // no callback for single chunks required
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i -> {
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if (i != coords.size()) {
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LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
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}
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// post process chunks on main thread
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TaskManager.taskManager().task(() -> postProcessChunks(coords));
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// call callback on our own threads
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TaskManager.taskManager().async(andThen);
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}
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)
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);
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});
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));
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}
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private void invokeRelight(
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protected void invokeRelight(
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Set<ChunkPos> coords,
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Consumer<ChunkPos> chunkCallback,
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IntConsumer processCallback
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@ -148,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
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* Allow the server to unload the chunks again.
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* Also, if chunk packets are sent delayed, we need to do that here
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*/
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private void postProcessChunks(Set<ChunkPos> coords) {
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protected void postProcessChunks(Set<ChunkPos> coords) {
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boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
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for (ChunkPos pos : coords) {
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int x = pos.x;
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@ -160,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
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}
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}
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@Override
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public void clear() {
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}
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@Override
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public void removeLighting() {
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this.delegate.removeLighting();
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}
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@Override
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public void fixBlockLighting() {
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fixLightingSafe(true);
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}
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@Override
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public void fixSkyLighting() {
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fixLightingSafe(true);
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}
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@Override
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public boolean isEmpty() {
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return true;
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}
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@Override
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public ReentrantLock getLock() {
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return this.lock;
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}
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@Override
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public boolean isFinished() {
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return false;
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}
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@Override
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public void close() throws Exception {
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fixLightingSafe(true);
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}
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}
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|
@ -1,138 +1,51 @@
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package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_19_R3;
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import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
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import com.fastasyncworldedit.core.configuration.Settings;
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import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
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import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
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import com.fastasyncworldedit.core.queue.IQueueExtent;
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import com.fastasyncworldedit.core.util.MathMan;
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import com.fastasyncworldedit.core.util.TaskManager;
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import com.sk89q.worldedit.internal.util.LogManagerCompat;
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import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongArraySet;
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import it.unimi.dsi.fastutil.longs.LongIterator;
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import it.unimi.dsi.fastutil.longs.LongSet;
|
||||
import net.minecraft.server.level.ChunkMap;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.TicketType;
|
||||
import net.minecraft.util.Unit;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.chunk.ChunkStatus;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.IntConsumer;
|
||||
|
||||
public class PaperweightStarlightRelighter implements Relighter {
|
||||
|
||||
private static final Logger LOGGER = LogManagerCompat.getLogger();
|
||||
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
|
||||
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
|
||||
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
|
||||
|
||||
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
|
||||
private static final int LIGHT_LEVEL = ChunkMap.MAX_VIEW_DISTANCE + ChunkStatus.getDistance(ChunkStatus.LIGHT);
|
||||
|
||||
|
||||
private final ServerLevel serverLevel;
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
|
||||
private final ReentrantLock areaLock = new ReentrantLock();
|
||||
private final NMSRelighter delegate;
|
||||
|
||||
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
|
||||
this.serverLevel = serverLevel;
|
||||
this.delegate = new NMSRelighter(queue);
|
||||
super(serverLevel, queue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
|
||||
areaLock.lock();
|
||||
try {
|
||||
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
|
||||
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
|
||||
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
|
||||
chunks.add(ChunkPos.asLong(cx, cz));
|
||||
} finally {
|
||||
areaLock.unlock();
|
||||
}
|
||||
return true;
|
||||
protected ChunkPos createChunkPos(final long chunkKey) {
|
||||
return new ChunkPos(chunkKey);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLightUpdate(int x, int y, int z) {
|
||||
delegate.addLightUpdate(x, y, z);
|
||||
protected long asLong(final int chunkX, final int chunkZ) {
|
||||
return ChunkPos.asLong(chunkX, chunkZ);
|
||||
}
|
||||
|
||||
/*
|
||||
* This method is called "recursively", iterating and removing elements
|
||||
* from the regions linked map. This way, chunks are loaded in batches to avoid
|
||||
* OOMEs.
|
||||
*/
|
||||
@Override
|
||||
public void fixLightingSafe(boolean sky) {
|
||||
this.areaLock.lock();
|
||||
try {
|
||||
if (regions.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
LongSet first = regions.removeFirst();
|
||||
fixLighting(first, () -> fixLightingSafe(true));
|
||||
} finally {
|
||||
this.areaLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Processes a set of chunks and runs an action afterwards.
|
||||
* The action is run async, the chunks are partly processed on the main thread
|
||||
* (as required by the server).
|
||||
*/
|
||||
private void fixLighting(LongSet chunks, Runnable andThen) {
|
||||
// convert from long keys to ChunkPos
|
||||
Set<ChunkPos> coords = new HashSet<>();
|
||||
LongIterator iterator = chunks.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
coords.add(new ChunkPos(iterator.nextLong()));
|
||||
}
|
||||
TaskManager.taskManager().task(() -> {
|
||||
// trigger chunk load and apply ticket on main thread
|
||||
List<CompletableFuture<?>> futures = new ArrayList<>();
|
||||
for (ChunkPos pos : coords) {
|
||||
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
|
||||
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
|
||||
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
|
||||
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
|
||||
FAWE_TICKET,
|
||||
pos,
|
||||
chunkPos,
|
||||
LIGHT_LEVEL,
|
||||
Unit.INSTANCE
|
||||
))
|
||||
);
|
||||
}
|
||||
// collect futures and trigger relight once all chunks are loaded
|
||||
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
|
||||
invokeRelight(
|
||||
coords,
|
||||
c -> {
|
||||
}, // no callback for single chunks required
|
||||
i -> {
|
||||
if (i != coords.size()) {
|
||||
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
|
||||
}
|
||||
// post process chunks on main thread
|
||||
TaskManager.taskManager().task(() -> postProcessChunks(coords));
|
||||
// call callback on our own threads
|
||||
TaskManager.taskManager().async(andThen);
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
));
|
||||
}
|
||||
|
||||
private void invokeRelight(
|
||||
protected void invokeRelight(
|
||||
Set<ChunkPos> coords,
|
||||
Consumer<ChunkPos> chunkCallback,
|
||||
IntConsumer processCallback
|
||||
@ -148,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
|
||||
* Allow the server to unload the chunks again.
|
||||
* Also, if chunk packets are sent delayed, we need to do that here
|
||||
*/
|
||||
private void postProcessChunks(Set<ChunkPos> coords) {
|
||||
protected void postProcessChunks(Set<ChunkPos> coords) {
|
||||
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
|
||||
for (ChunkPos pos : coords) {
|
||||
int x = pos.x;
|
||||
@ -160,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeLighting() {
|
||||
this.delegate.removeLighting();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixBlockLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixSkyLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ReentrantLock getLock() {
|
||||
return this.lock;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFinished() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws Exception {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,138 +1,51 @@
|
||||
package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_20_R1;
|
||||
|
||||
import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
|
||||
import com.fastasyncworldedit.core.configuration.Settings;
|
||||
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
|
||||
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
|
||||
import com.fastasyncworldedit.core.queue.IQueueExtent;
|
||||
import com.fastasyncworldedit.core.util.MathMan;
|
||||
import com.fastasyncworldedit.core.util.TaskManager;
|
||||
import com.sk89q.worldedit.internal.util.LogManagerCompat;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.LongArraySet;
|
||||
import it.unimi.dsi.fastutil.longs.LongIterator;
|
||||
import it.unimi.dsi.fastutil.longs.LongSet;
|
||||
import net.minecraft.server.level.ChunkMap;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.TicketType;
|
||||
import net.minecraft.util.Unit;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.chunk.ChunkStatus;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.IntConsumer;
|
||||
|
||||
public class PaperweightStarlightRelighter implements Relighter {
|
||||
|
||||
private static final Logger LOGGER = LogManagerCompat.getLogger();
|
||||
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
|
||||
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
|
||||
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
|
||||
|
||||
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
|
||||
private static final int LIGHT_LEVEL = ChunkMap.MAX_VIEW_DISTANCE + ChunkStatus.getDistance(ChunkStatus.LIGHT);
|
||||
|
||||
|
||||
private final ServerLevel serverLevel;
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
|
||||
private final ReentrantLock areaLock = new ReentrantLock();
|
||||
private final NMSRelighter delegate;
|
||||
|
||||
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
|
||||
this.serverLevel = serverLevel;
|
||||
this.delegate = new NMSRelighter(queue);
|
||||
super(serverLevel, queue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
|
||||
areaLock.lock();
|
||||
try {
|
||||
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
|
||||
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
|
||||
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
|
||||
chunks.add(ChunkPos.asLong(cx, cz));
|
||||
} finally {
|
||||
areaLock.unlock();
|
||||
}
|
||||
return true;
|
||||
protected ChunkPos createChunkPos(final long chunkKey) {
|
||||
return new ChunkPos(chunkKey);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLightUpdate(int x, int y, int z) {
|
||||
delegate.addLightUpdate(x, y, z);
|
||||
protected long asLong(final int chunkX, final int chunkZ) {
|
||||
return ChunkPos.asLong(chunkX, chunkZ);
|
||||
}
|
||||
|
||||
/*
|
||||
* This method is called "recursively", iterating and removing elements
|
||||
* from the regions linked map. This way, chunks are loaded in batches to avoid
|
||||
* OOMEs.
|
||||
*/
|
||||
@Override
|
||||
public void fixLightingSafe(boolean sky) {
|
||||
this.areaLock.lock();
|
||||
try {
|
||||
if (regions.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
LongSet first = regions.removeFirst();
|
||||
fixLighting(first, () -> fixLightingSafe(true));
|
||||
} finally {
|
||||
this.areaLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Processes a set of chunks and runs an action afterwards.
|
||||
* The action is run async, the chunks are partly processed on the main thread
|
||||
* (as required by the server).
|
||||
*/
|
||||
private void fixLighting(LongSet chunks, Runnable andThen) {
|
||||
// convert from long keys to ChunkPos
|
||||
Set<ChunkPos> coords = new HashSet<>();
|
||||
LongIterator iterator = chunks.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
coords.add(new ChunkPos(iterator.nextLong()));
|
||||
}
|
||||
TaskManager.taskManager().task(() -> {
|
||||
// trigger chunk load and apply ticket on main thread
|
||||
List<CompletableFuture<?>> futures = new ArrayList<>();
|
||||
for (ChunkPos pos : coords) {
|
||||
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
|
||||
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
|
||||
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
|
||||
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
|
||||
FAWE_TICKET,
|
||||
pos,
|
||||
chunkPos,
|
||||
LIGHT_LEVEL,
|
||||
Unit.INSTANCE
|
||||
))
|
||||
);
|
||||
}
|
||||
// collect futures and trigger relight once all chunks are loaded
|
||||
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
|
||||
invokeRelight(
|
||||
coords,
|
||||
c -> {
|
||||
}, // no callback for single chunks required
|
||||
i -> {
|
||||
if (i != coords.size()) {
|
||||
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
|
||||
}
|
||||
// post process chunks on main thread
|
||||
TaskManager.taskManager().task(() -> postProcessChunks(coords));
|
||||
// call callback on our own threads
|
||||
TaskManager.taskManager().async(andThen);
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
));
|
||||
}
|
||||
|
||||
private void invokeRelight(
|
||||
protected void invokeRelight(
|
||||
Set<ChunkPos> coords,
|
||||
Consumer<ChunkPos> chunkCallback,
|
||||
IntConsumer processCallback
|
||||
@ -148,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
|
||||
* Allow the server to unload the chunks again.
|
||||
* Also, if chunk packets are sent delayed, we need to do that here
|
||||
*/
|
||||
private void postProcessChunks(Set<ChunkPos> coords) {
|
||||
protected void postProcessChunks(Set<ChunkPos> coords) {
|
||||
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
|
||||
for (ChunkPos pos : coords) {
|
||||
int x = pos.x;
|
||||
@ -160,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeLighting() {
|
||||
this.delegate.removeLighting();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixBlockLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixSkyLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ReentrantLock getLock() {
|
||||
return this.lock;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFinished() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws Exception {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,138 +1,51 @@
|
||||
package com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_20_R2;
|
||||
|
||||
import com.fastasyncworldedit.bukkit.adapter.StarlightRelighter;
|
||||
import com.fastasyncworldedit.core.configuration.Settings;
|
||||
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
|
||||
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
|
||||
import com.fastasyncworldedit.core.queue.IQueueExtent;
|
||||
import com.fastasyncworldedit.core.util.MathMan;
|
||||
import com.fastasyncworldedit.core.util.TaskManager;
|
||||
import com.sk89q.worldedit.internal.util.LogManagerCompat;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.LongArraySet;
|
||||
import it.unimi.dsi.fastutil.longs.LongIterator;
|
||||
import it.unimi.dsi.fastutil.longs.LongSet;
|
||||
import net.minecraft.server.level.ChunkMap;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.TicketType;
|
||||
import net.minecraft.util.Unit;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.chunk.ChunkStatus;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.IntConsumer;
|
||||
|
||||
public class PaperweightStarlightRelighter implements Relighter {
|
||||
|
||||
private static final Logger LOGGER = LogManagerCompat.getLogger();
|
||||
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
|
||||
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
|
||||
public class PaperweightStarlightRelighter extends StarlightRelighter<ServerLevel, ChunkPos> {
|
||||
|
||||
private static final TicketType<Unit> FAWE_TICKET = TicketType.create("fawe_ticket", (a, b) -> 0);
|
||||
private static final int LIGHT_LEVEL = ChunkMap.MAX_VIEW_DISTANCE + ChunkStatus.getDistance(ChunkStatus.LIGHT);
|
||||
|
||||
|
||||
private final ServerLevel serverLevel;
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
|
||||
private final ReentrantLock areaLock = new ReentrantLock();
|
||||
private final NMSRelighter delegate;
|
||||
|
||||
public PaperweightStarlightRelighter(ServerLevel serverLevel, IQueueExtent<?> queue) {
|
||||
this.serverLevel = serverLevel;
|
||||
this.delegate = new NMSRelighter(queue);
|
||||
super(serverLevel, queue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
|
||||
areaLock.lock();
|
||||
try {
|
||||
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
|
||||
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
|
||||
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
|
||||
chunks.add(ChunkPos.asLong(cx, cz));
|
||||
} finally {
|
||||
areaLock.unlock();
|
||||
}
|
||||
return true;
|
||||
protected ChunkPos createChunkPos(final long chunkKey) {
|
||||
return new ChunkPos(chunkKey);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLightUpdate(int x, int y, int z) {
|
||||
delegate.addLightUpdate(x, y, z);
|
||||
protected long asLong(final int chunkX, final int chunkZ) {
|
||||
return ChunkPos.asLong(chunkX, chunkZ);
|
||||
}
|
||||
|
||||
/*
|
||||
* This method is called "recursively", iterating and removing elements
|
||||
* from the regions linked map. This way, chunks are loaded in batches to avoid
|
||||
* OOMEs.
|
||||
*/
|
||||
@Override
|
||||
public void fixLightingSafe(boolean sky) {
|
||||
this.areaLock.lock();
|
||||
try {
|
||||
if (regions.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
LongSet first = regions.removeFirst();
|
||||
fixLighting(first, () -> fixLightingSafe(true));
|
||||
} finally {
|
||||
this.areaLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Processes a set of chunks and runs an action afterwards.
|
||||
* The action is run async, the chunks are partly processed on the main thread
|
||||
* (as required by the server).
|
||||
*/
|
||||
private void fixLighting(LongSet chunks, Runnable andThen) {
|
||||
// convert from long keys to ChunkPos
|
||||
Set<ChunkPos> coords = new HashSet<>();
|
||||
LongIterator iterator = chunks.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
coords.add(new ChunkPos(iterator.nextLong()));
|
||||
}
|
||||
TaskManager.taskManager().task(() -> {
|
||||
// trigger chunk load and apply ticket on main thread
|
||||
List<CompletableFuture<?>> futures = new ArrayList<>();
|
||||
for (ChunkPos pos : coords) {
|
||||
futures.add(serverLevel.getWorld().getChunkAtAsync(pos.x, pos.z)
|
||||
protected CompletableFuture<?> chunkLoadFuture(final ChunkPos chunkPos) {
|
||||
return serverLevel.getWorld().getChunkAtAsync(chunkPos.x, chunkPos.z)
|
||||
.thenAccept(c -> serverLevel.getChunkSource().addTicketAtLevel(
|
||||
FAWE_TICKET,
|
||||
pos,
|
||||
chunkPos,
|
||||
LIGHT_LEVEL,
|
||||
Unit.INSTANCE
|
||||
))
|
||||
);
|
||||
}
|
||||
// collect futures and trigger relight once all chunks are loaded
|
||||
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
|
||||
invokeRelight(
|
||||
coords,
|
||||
c -> {
|
||||
}, // no callback for single chunks required
|
||||
i -> {
|
||||
if (i != coords.size()) {
|
||||
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
|
||||
}
|
||||
// post process chunks on main thread
|
||||
TaskManager.taskManager().task(() -> postProcessChunks(coords));
|
||||
// call callback on our own threads
|
||||
TaskManager.taskManager().async(andThen);
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
));
|
||||
}
|
||||
|
||||
private void invokeRelight(
|
||||
protected void invokeRelight(
|
||||
Set<ChunkPos> coords,
|
||||
Consumer<ChunkPos> chunkCallback,
|
||||
IntConsumer processCallback
|
||||
@ -148,7 +61,7 @@ public class PaperweightStarlightRelighter implements Relighter {
|
||||
* Allow the server to unload the chunks again.
|
||||
* Also, if chunk packets are sent delayed, we need to do that here
|
||||
*/
|
||||
private void postProcessChunks(Set<ChunkPos> coords) {
|
||||
protected void postProcessChunks(Set<ChunkPos> coords) {
|
||||
boolean delay = Settings.settings().LIGHTING.DELAY_PACKET_SENDING;
|
||||
for (ChunkPos pos : coords) {
|
||||
int x = pos.x;
|
||||
@ -160,44 +73,4 @@ public class PaperweightStarlightRelighter implements Relighter {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeLighting() {
|
||||
this.delegate.removeLighting();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixBlockLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixSkyLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ReentrantLock getLock() {
|
||||
return this.lock;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFinished() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws Exception {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,196 @@
|
||||
package com.fastasyncworldedit.bukkit.adapter;
|
||||
|
||||
import com.fastasyncworldedit.core.extent.processor.lighting.NMSRelighter;
|
||||
import com.fastasyncworldedit.core.extent.processor.lighting.Relighter;
|
||||
import com.fastasyncworldedit.core.queue.IQueueExtent;
|
||||
import com.fastasyncworldedit.core.util.MathMan;
|
||||
import com.fastasyncworldedit.core.util.TaskManager;
|
||||
import com.sk89q.worldedit.internal.util.LogManagerCompat;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.LongArraySet;
|
||||
import it.unimi.dsi.fastutil.longs.LongIterator;
|
||||
import it.unimi.dsi.fastutil.longs.LongSet;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.IntConsumer;
|
||||
|
||||
/**
|
||||
* A base class for version-specific implementations of the starlight relighting mechanism
|
||||
*
|
||||
* @param <SERVER_LEVEL> the version-specific ServerLevel type
|
||||
* @param <CHUNK_POS> the version-specific ChunkPos type
|
||||
* @since TODO
|
||||
*/
|
||||
public abstract class StarlightRelighter<SERVER_LEVEL, CHUNK_POS> implements Relighter {
|
||||
|
||||
protected static final Logger LOGGER = LogManagerCompat.getLogger();
|
||||
|
||||
private static final int CHUNKS_PER_BATCH = 1024; // 32 * 32
|
||||
private static final int CHUNKS_PER_BATCH_SQRT_LOG2 = 5; // for shifting
|
||||
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
private final Long2ObjectLinkedOpenHashMap<LongSet> regions = new Long2ObjectLinkedOpenHashMap<>();
|
||||
private final ReentrantLock areaLock = new ReentrantLock();
|
||||
private final NMSRelighter delegate;
|
||||
protected final SERVER_LEVEL serverLevel;
|
||||
|
||||
protected StarlightRelighter(SERVER_LEVEL serverLevel, IQueueExtent<?> queue) {
|
||||
this.serverLevel = serverLevel;
|
||||
this.delegate = new NMSRelighter(queue);
|
||||
}
|
||||
|
||||
protected Set<CHUNK_POS> convertChunkKeysToChunkPos(LongSet chunks) {
|
||||
// convert from long keys to ChunkPos
|
||||
Set<CHUNK_POS> coords = new HashSet<>();
|
||||
LongIterator iterator = chunks.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
coords.add(createChunkPos(iterator.nextLong()));
|
||||
}
|
||||
return coords;
|
||||
}
|
||||
|
||||
protected abstract CHUNK_POS createChunkPos(long chunkKey);
|
||||
|
||||
protected abstract long asLong(int chunkX, int chunkZ);
|
||||
|
||||
protected abstract CompletableFuture<?> chunkLoadFuture(CHUNK_POS pos);
|
||||
|
||||
protected List<CompletableFuture<?>> chunkLoadFutures(Set<CHUNK_POS> coords) {
|
||||
List<CompletableFuture<?>> futures = new ArrayList<>();
|
||||
for (final CHUNK_POS coord : coords) {
|
||||
futures.add(chunkLoadFuture(coord));
|
||||
}
|
||||
return futures;
|
||||
}
|
||||
|
||||
@NotNull
|
||||
protected IntConsumer postProcessCallback(Runnable andThen, Set<CHUNK_POS> coords) {
|
||||
return i -> {
|
||||
if (i != coords.size()) {
|
||||
LOGGER.warn("Processed {} chunks instead of {}", i, coords.size());
|
||||
}
|
||||
// post process chunks on main thread
|
||||
TaskManager.taskManager().task(() -> postProcessChunks(coords));
|
||||
// call callback on our own threads
|
||||
TaskManager.taskManager().async(andThen);
|
||||
};
|
||||
}
|
||||
|
||||
protected abstract void invokeRelight(
|
||||
Set<CHUNK_POS> coords,
|
||||
Consumer<CHUNK_POS> chunkCallback,
|
||||
IntConsumer processCallback
|
||||
);
|
||||
|
||||
protected abstract void postProcessChunks(Set<CHUNK_POS> coords);
|
||||
|
||||
/*
|
||||
* Processes a set of chunks and runs an action afterwards.
|
||||
* The action is run async, the chunks are partly processed on the main thread
|
||||
* (as required by the server).
|
||||
*/
|
||||
protected void fixLighting(LongSet chunks, Runnable andThen) {
|
||||
Set<CHUNK_POS> coords = convertChunkKeysToChunkPos(chunks);
|
||||
TaskManager.taskManager().task(() -> {
|
||||
// trigger chunk load and apply ticket on main thread
|
||||
List<CompletableFuture<?>> futures = chunkLoadFutures(coords);
|
||||
// collect futures and trigger relight once all chunks are loaded
|
||||
CompletableFuture.allOf(futures.toArray(new CompletableFuture[0])).thenAccept(v ->
|
||||
invokeRelight(
|
||||
coords,
|
||||
c -> {
|
||||
}, // no callback for single chunks required
|
||||
postProcessCallback(andThen, coords)
|
||||
)
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addChunk(int cx, int cz, byte[] skipReason, int bitmask) {
|
||||
areaLock.lock();
|
||||
try {
|
||||
long key = MathMan.pairInt(cx >> CHUNKS_PER_BATCH_SQRT_LOG2, cz >> CHUNKS_PER_BATCH_SQRT_LOG2);
|
||||
// TODO probably submit here already if chunks.size == CHUNKS_PER_BATCH?
|
||||
LongSet chunks = this.regions.computeIfAbsent(key, k -> new LongArraySet(CHUNKS_PER_BATCH >> 2));
|
||||
chunks.add(asLong(cx, cz));
|
||||
} finally {
|
||||
areaLock.unlock();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* This method is called "recursively", iterating and removing elements
|
||||
* from the regions linked map. This way, chunks are loaded in batches to avoid
|
||||
* OOMEs.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void fixLightingSafe(boolean sky) {
|
||||
this.areaLock.lock();
|
||||
try {
|
||||
if (regions.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
LongSet first = regions.removeFirst();
|
||||
fixLighting(first, () -> fixLightingSafe(true));
|
||||
} finally {
|
||||
this.areaLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLightUpdate(int x, int y, int z) {
|
||||
this.delegate.addLightUpdate(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeLighting() {
|
||||
this.delegate.removeLighting();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixBlockLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fixSkyLighting() {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ReentrantLock getLock() {
|
||||
return this.lock;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFinished() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws Exception {
|
||||
fixLightingSafe(true);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user