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Added butcher flag for ambient mobs.
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e728445383
commit
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@ -51,7 +51,8 @@ public abstract class LocalWorld implements World {
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public static final int NPCS = 1 << 1;
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public static final int NPCS = 1 << 1;
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public static final int ANIMALS = 1 << 2;
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public static final int ANIMALS = 1 << 2;
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public static final int GOLEMS = 1 << 3;
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public static final int GOLEMS = 1 << 3;
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public static final int FRIENDLY = PETS | NPCS | ANIMALS | GOLEMS;
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public static final int AMBIENT = 1 << 4;
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public static final int FRIENDLY = PETS | NPCS | ANIMALS | GOLEMS | AMBIENT;
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public static final int WITH_LIGHTNING = 1 << 20;
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public static final int WITH_LIGHTNING = 1 << 20;
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}
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}
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@ -43,11 +43,13 @@ import org.bukkit.block.CreatureSpawner;
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import org.bukkit.block.Furnace;
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import org.bukkit.block.Furnace;
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import org.bukkit.block.Sign;
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import org.bukkit.block.Sign;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Ambient;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.ExperienceOrb;
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import org.bukkit.entity.ExperienceOrb;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.Golem;
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import org.bukkit.entity.Hanging;
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import org.bukkit.entity.Hanging;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Item;
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@ -58,6 +60,7 @@ import org.bukkit.entity.Painting;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.Villager;
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import org.bukkit.inventory.DoubleChestInventory;
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import org.bukkit.inventory.DoubleChestInventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -618,6 +621,7 @@ public class BukkitWorld extends LocalWorld {
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boolean killAnimals = (flags & KillFlags.ANIMALS) != 0;
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boolean killAnimals = (flags & KillFlags.ANIMALS) != 0;
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boolean withLightning = (flags & KillFlags.WITH_LIGHTNING) != 0;
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boolean withLightning = (flags & KillFlags.WITH_LIGHTNING) != 0;
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boolean killGolems = (flags & KillFlags.GOLEMS) != 0;
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boolean killGolems = (flags & KillFlags.GOLEMS) != 0;
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boolean killAmbient = (flags & KillFlags.AMBIENT) != 0;
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int num = 0;
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int num = 0;
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double radiusSq = radius * radius;
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double radiusSq = radius * radius;
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@ -634,22 +638,20 @@ public class BukkitWorld extends LocalWorld {
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}
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}
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if (!killPets && ent instanceof Tameable && ((Tameable) ent).isTamed()) {
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if (!killPets && ent instanceof Tameable && ((Tameable) ent).isTamed()) {
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continue; // tamed wolf
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continue; // tamed pet
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}
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}
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try {
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if (!killGolems && ent instanceof Golem) {
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// Temporary solution to fix Golems being butchered.
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if (!killGolems && Class.forName("org.bukkit.entity.Golem").isAssignableFrom(ent.getClass())) {
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continue;
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continue;
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}
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}
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} catch (ClassNotFoundException e) {}
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try {
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if (!killNPCs && ent instanceof Villager) {
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// Temporary solution until org.bukkit.entity.NPC is widely deployed.
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continue;
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if (!killNPCs && Class.forName("org.bukkit.entity.NPC").isAssignableFrom(ent.getClass())) {
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}
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if (!killAmbient && ent instanceof Ambient) {
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continue;
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continue;
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}
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}
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} catch (ClassNotFoundException e) {}
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if (radius < 0 || bukkitOrigin.distanceSquared(ent.getLocation()) <= radiusSq) {
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if (radius < 0 || bukkitOrigin.distanceSquared(ent.getLocation()) <= radiusSq) {
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if (withLightning) {
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if (withLightning) {
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@ -356,7 +356,7 @@ public class UtilityCommands {
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@Command(
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@Command(
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aliases = { "butcher" },
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aliases = { "butcher" },
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usage = "[radius]",
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usage = "[radius]",
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flags = "plangf",
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flags = "plangbf",
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desc = "Kill all or nearby mobs",
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desc = "Kill all or nearby mobs",
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help =
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help =
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"Kills nearby mobs, based on radius, if none is given uses default in configuration.\n" +
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"Kills nearby mobs, based on radius, if none is given uses default in configuration.\n" +
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@ -365,6 +365,7 @@ public class UtilityCommands {
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" -n also kills NPCs.\n" +
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" -n also kills NPCs.\n" +
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" -g also kills Golems.\n" +
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" -g also kills Golems.\n" +
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" -a also kills animals.\n" +
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" -a also kills animals.\n" +
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" -b also kills ambient mobs.\n" +
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" -f compounds all previous flags.\n" +
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" -f compounds all previous flags.\n" +
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" -l strikes lightning on each killed mob.",
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" -l strikes lightning on each killed mob.",
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min = 0,
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min = 0,
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@ -399,6 +400,7 @@ public class UtilityCommands {
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flags.or(KillFlags.NPCS , args.hasFlag('n'), "worldedit.butcher.npcs");
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flags.or(KillFlags.NPCS , args.hasFlag('n'), "worldedit.butcher.npcs");
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flags.or(KillFlags.GOLEMS , args.hasFlag('g'), "worldedit.butcher.golems");
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flags.or(KillFlags.GOLEMS , args.hasFlag('g'), "worldedit.butcher.golems");
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flags.or(KillFlags.ANIMALS , args.hasFlag('a'), "worldedit.butcher.animals");
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flags.or(KillFlags.ANIMALS , args.hasFlag('a'), "worldedit.butcher.animals");
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flags.or(KillFlags.AMBIENT , args.hasFlag('b'), "worldedit.butcher.ambient");
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flags.or(KillFlags.WITH_LIGHTNING, args.hasFlag('l'), "worldedit.butcher.lightning");
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flags.or(KillFlags.WITH_LIGHTNING, args.hasFlag('l'), "worldedit.butcher.lightning");
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int killed;
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int killed;
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