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Restored tab completion of player names.
Fixes WORLDEDIT-3144.
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@ -33,6 +33,7 @@ import com.sk89q.worldedit.event.platform.CommandEvent;
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import com.sk89q.worldedit.event.platform.CommandSuggestionEvent;
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import com.sk89q.worldedit.internal.command.ActorAuthorizer;
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import com.sk89q.worldedit.internal.command.CommandLoggingHandler;
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import com.sk89q.worldedit.internal.command.UserCommandCompleter;
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import com.sk89q.worldedit.internal.command.WorldEditBinding;
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import com.sk89q.worldedit.internal.command.WorldEditExceptionConverter;
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import com.sk89q.worldedit.session.request.Request;
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@ -93,6 +94,7 @@ public final class CommandManager {
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// Set up the commands manager
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ParametricBuilder builder = new ParametricBuilder();
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builder.setAuthorizer(new ActorAuthorizer());
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builder.setDefaultCompleter(new UserCommandCompleter(platformManager));
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builder.addBinding(new WorldEditBinding(worldEdit));
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builder.addExceptionConverter(new WorldEditExceptionConverter(worldEdit));
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builder.addInvokeListener(new LegacyCommandsHandler());
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@ -0,0 +1,36 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extension.platform;
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import java.util.Collection;
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/**
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* Implements a platform with multiple connected users.
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*/
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public interface MultiUserPlatform extends Platform {
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/**
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* Get a list of connected users.
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*
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* @return a list of connected users
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*/
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Collection<Actor> getConnectedUsers();
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}
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