Added FloraPlacer FlatRegionFunction and //flora.

This commit is contained in:
sk89q 2014-03-01 10:41:13 -08:00
parent 5d13ed2356
commit 6f116cd564
4 changed files with 205 additions and 31 deletions

View File

@ -29,6 +29,7 @@ import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.expression.ExpressionException;
import com.sk89q.worldedit.filtering.GaussianKernel;
import com.sk89q.worldedit.filtering.HeightMapFilter;
import com.sk89q.worldedit.generator.FloraPlacer;
import com.sk89q.worldedit.masks.Mask;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.SingleBlockPattern;
@ -404,7 +405,7 @@ public class RegionCommands {
final Region region = session.getSelection(player.getWorld());
final Vector size = region.getMaximumPoint().subtract(region.getMinimumPoint());
final Vector shiftVector = dir.multiply(count * (Math.abs(dir.dot(size))+1));
final Vector shiftVector = dir.multiply(count * (Math.abs(dir.dot(size)) + 1));
region.shift(shiftVector);
session.getRegionSelector(player.getWorld()).learnChanges();
@ -517,7 +518,6 @@ public class RegionCommands {
player.print(affected + " block(s) have been changed.");
}
@Command(
aliases = { "/forest" },
usage = "[type] [density]",
@ -554,4 +554,42 @@ public class RegionCommands {
player.print(affected + " trees created.");
}
@Command(
aliases = { "/flora" },
usage = "[density]",
desc = "Make flora within the region",
min = 0,
max = 1
)
@CommandPermissions("worldedit.region.flora")
@Logging(REGION)
public void flora(CommandContext args, LocalSession session, LocalPlayer player, EditSession editSession) throws WorldEditException {
double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
Region region = session.getSelection(player.getWorld());
FlatRegion flatRegion;
if (region instanceof FlatRegion) {
flatRegion = (FlatRegion) region;
} else {
player.print("(The given region is not a 'flat region', so a cuboid region will be used instead.)");
flatRegion = CuboidRegion.makeCuboid(region);
}
int upperY = flatRegion.getMaximumY();
int lowerY = flatRegion.getMinimumY();
FloraPlacer generator = new FloraPlacer(editSession, lowerY, upperY);
generator.setDensity(density);
int affected = 0;
for (Vector2D pt : flatRegion.asFlatRegion()) {
if (generator.apply(pt)) {
affected++;
}
}
player.print(affected + " flora created.");
}
}

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@ -0,0 +1,95 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.generator;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.patterns.BlockChance;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.RandomFillPattern;
import java.util.ArrayList;
import java.util.List;
/**
* Generates flora over an applied area.
*/
public class FloraPlacer extends GroundGenerator {
private final EditSession editSession;
private final Pattern desertPattern = getDesertPattern();
private final Pattern temperatePattern = getTemperatePattern();
/**
* Create a new instance.
*
* @param editSession the edit session
* @param lowerY the lower Y
* @param upperY the upper Y (lowerY <= upperY)
*/
public FloraPlacer(EditSession editSession, int lowerY, int upperY) {
super(editSession, lowerY, upperY);
this.editSession = editSession;
}
/**
* Get a pattern for plants to place inside a desert environment.
*
* @return a pattern that places flora
*/
public static Pattern getDesertPattern() {
List<BlockChance> chance = new ArrayList<BlockChance>();
chance.add(new BlockChance(new BaseBlock(BlockID.DEAD_BUSH), 30));
chance.add(new BlockChance(new BaseBlock(BlockID.CACTUS), 20));
chance.add(new BlockChance(new BaseBlock(BlockID.AIR), 300));
return new RandomFillPattern(chance);
}
/**
* Get a pattern for plants to place inside a temperate environment.
*
* @return a pattern that places flora
*/
public static Pattern getTemperatePattern() {
List<BlockChance> chance = new ArrayList<BlockChance>();
chance.add(new BlockChance(new BaseBlock(BlockID.LONG_GRASS, 1), 300));
chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER), 5));
chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER, 1), 1));
chance.add(new BlockChance(new BaseBlock(BlockID.YELLOW_FLOWER), 5));
return new RandomFillPattern(chance);
}
@Override
protected boolean apply(Vector pt, BaseBlock block) throws WorldEditException {
if (block.getType() == BlockID.GRASS) {
editSession.setBlock(pt.add(0, 1, 0), temperatePattern.next(pt));
return true;
} else if (block.getType() == BlockID.SAND) {
editSession.setBlock(pt.add(0, 1, 0), desertPattern.next(pt));
return true;
}
return false;
}
}

View File

@ -22,21 +22,18 @@ package com.sk89q.worldedit.generator;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.operation.GroundFindingFunction;
import com.sk89q.worldedit.util.TreeGenerator;
/**
* Generates forests by searching for the ground starting from the given upper Y
* coordinate for every column given.
*/
public class ForestGenerator extends GroundFindingFunction {
public class ForestGenerator extends GroundGenerator {
private final TreeGenerator treeGenerator;
private final EditSession editSession;
private double density;
/**
* Create a new instance.
@ -52,31 +49,6 @@ public class ForestGenerator extends GroundFindingFunction {
this.treeGenerator = treeGenerator;
}
/**
* Set the density (0 <= density <= 1) which indicates the percentage chance
* that a tree will spawn in each column.
*
* @return the density
*/
public double getDensity() {
return density;
}
/**
* Get the density (0 <= density <= 1) which indicates the percentage chance
* that a tree will spawn in each column.
*
* @param density the density
*/
public void setDensity(double density) {
this.density = density;
}
@Override
protected boolean shouldContinue(Vector2D pt) {
return Math.random() < density;
}
@Override
protected boolean apply(Vector pt, BaseBlock block) throws MaxChangedBlocksException {
int t = block.getType();

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@ -0,0 +1,69 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.generator;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.operation.GroundFindingFunction;
/**
* An abstract implementation for generators.
*/
public abstract class GroundGenerator extends GroundFindingFunction {
private double density;
/**
* Create a new instance.
*
* @param editSession the edit session
* @param lowerY the lower Y
* @param upperY the upper Y (lowerY <= upperY)
*/
protected GroundGenerator(EditSession editSession, int lowerY, int upperY) {
super(editSession, lowerY, upperY);
}
/**
* Set the density (0 <= density <= 1) which indicates the percentage chance
* that an object will spawn in each column.
*
* @return the density
*/
public double getDensity() {
return density;
}
/**
* Get the density (0 <= density <= 1) which indicates the percentage chance
* that an object will spawn in each column.
*
* @param density the density
*/
public void setDensity(double density) {
this.density = density;
}
@Override
protected boolean shouldContinue(Vector2D pt) {
return Math.random() < density;
}
}